MELEE WEAPONS
AXES
Name Class Type Attack Damage Reach Special Keywords
   HatchetLight1H311melee impact metal wood
   Wood AxeLight2H221melee impact slash metal wood
   BattleaxeMedium1H221melee slash parry metal wood
   UrgoshMedium2H132Vesastilemelee slash pierce parry thrown metal wood
   SagarisHeavy1H231melee slash pierce wounding metal wood
   GreataxeHeavy2H141melee impact slash wounding block metal wood
CLUBS
Name Class Type Attack Damage Reach Special Keywords
   BatonLight1H311Limited Usemelee impact parry wood
   GableLight2H221melee impact block wood
   MaceMedium1H221melee impact metal wood
   Grand MaceMedium2H131melee impact pierce metal wood
   Morning StarHeavy1H231melee impact pierce wounding block metal
   FlailHeavy2H141melee impact wounding metal wood
GREATBLADES
Name Class Type Attack Damage Reach Special Keywords
   EstocLight2H222melee pierce parry metal
   FalchionMedium1H221melee impact slash metal
   LongswordMedium2H132melee slash stab parry metal
   WarswordHeavy1H231melee slash wounding metal
   ClaymoreHeavy2H142melee slash wounding block metal
   GreatswordHeavy2H142melee impact slash metal
HAMMERS
Name Class Type Attack Damage Reach Special Keywords
   MalletLight1H311melee impact parry wood
   Battle HammerLight2H221melee impact block metal wood
   WarhammerMedium1H221melee impact pierce metal wood
   SledgehammerMedium2H131melee impact metal wood
   Cavalry HammerHeavy1H231Mounted Combatmelee impact pierce wounding metal wood
   MaulHeavy2H141Devestatingmelee impact wounding block metal wood
KNIFES
Name Class Type Attack Damage Reach Special Keywords
   Throwing KnifeLight1H310Versatilemelee pierce thrown metal
   Paired DaggersLight2H220melee slash parry metal
   PugioMedium1H220Fleeting Throwmelee stab thrown metal
   Paired RondelsMedium2H130melee pierce parry metal
   KukriHeavy1H230melee slash wounding metal
   Ritual DaggerHeavy2H140melee pierce wounding metal
MARTIAL SWORDS
Name Class Type Attack Damage Reach Special Keywords
   RapierLight1H311melee pierce parry metal
   ShortswordLight1H311melee slash stab metal
   GladiusLight1H311melee stab block metal
   Arming SwordMedium1H221Swordplaymelee slash stab metal
   BroadswordMedium1H221melee slash parry metal
   CutlassMedium1H221melee slash block metal
POLEARMS
Name Class Type Attack Damage Reach Special Keywords
   PilumLight1H312melee pierce thrown metal wood
   QuarterstaffLight2H222melee impact block metal wood
   SpearMedium1H222melee stab pierce metal wood
   HalberdMedium2H132melee slash pierce metal wood
   TridentHeavy1H232melee pierce parry metal wood
   PoleaxeHeavy2H141melee impact slash metal wood
TOOLS
Name Class Type Attack Damage Reach Special Keywords
   BonesawLight1H310Seratedmelee slash wounding metal
   PitchforkLight2H221melee pierce metal wood
   CleaverMedium1H220melee impact slash wood
   SpadeMedium2H131melee impact block metal wood
   Mining PickHeavy1H231melee impact pierce metal wood
   ScytheHeavy2H142melee slash wounding metal wood


RANGED WEAPONS
BOWS
Name Class Type Attack Damage Range Special Keywords
Reflex BowLight2H226Mounted Combatranged pierce wood
ShortbowMedium2H136ranged pierce wood
LongbowHeavy2H14Franged pierce wounding wood
CROSSBOWS
Name Class Type Attack Damage Range Special Keywords
Repeating CrossbowLight2H226ranged pierce metal wood
Hunters CrossbowMedium2H136ranged pierce metal wood
Arbalest CrossbowHeavy2H14Franged impact pierce wounding metal wood
THROWNS
Name Class Type Attack Damage Range Special Keywords
SlingLight1H316ranged thrown impact leather
BlowpipeLight2H226ranged thrown wounding wood
ShurikenMedium1H226ranged thrown pierce metal
BolasMedium2H136ranged thrown impact leather
AtlatlHeavy1H2312ranged thrown pierce wood
Sling-StaffHeavy2H1412ranged thrown impact block wood leather
Artwork of Terrainia

Last updated on the 23rd May 26
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
PLAYER LOG IN
Illustrations, images and website content are
all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.