Katrinix

Katrinix Kat-rean-ix is a cruel and malevolent being, hatred born tens of thousands of years ago still burns within, every action she takes is a means to an end and that end is always borne from hatred of the metallic dragons. Her followers are granted terrible powers, for which they pay a huge price, unpayable by some so she consumes them for failure, spitting forth a Spidron, half spider half humanoid abominations. Once the most powerful chromatic deity; that title has since passed her by, but she still wields a tremendous power. When the other dragons signed the Intervention Laws

The Intervention Laws are a set of rules laid down by the elder dragons upon the realsation they could effect the course of the world even after ascension.

she flew into a rage, declaring she would not be ruled by those she considered inferior.

Her first act of revenge was to use her divine power to whisk away a huge portion of Elfinihiar's elves and use her power to dominate their minds and remove all of what they were and replaced it with a thirst for power, and she has ever considered all the other elder dragons her enemies.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Chromatic - Black)
Persona: Deceiver

Seeks to dominate others and rule over those less powerful than themselves, will often create a strict rule of law that must be obeyed above all else.

Element: Electro

The energy of Electro comes from the plane of Fulmin.

Plane of Residence: Fulmin
Title(s): She Who Must be Obeyed
The Eight Legged One
Mistress of the Lash
The Dominatrix
Lady of Darkwater

Forms

Pre Ascension: Colossal Black Dragon
Post Ascension: Black Dragon (Spirit Form)
Prefered Mortal: Female Nelvari, or Spidron

Worshipers

Worshipers Nelvarei
Holy Day: The Day of Blood
Temples: Huge black marble temples with blood altars
Time of Worship: Midnight.
Worship Routine: 10 minutes of chanting and a renewal of the blood oath.
Current Avatar: The Spider Queen

Boons

Boons are granted by the deity in return for the induviduals worship and devotion which is shown by following the deities ritual above.

A character can recive as many bonus spells and abilities as they have the prerequistie character trait for.

Charcter Trait Prerequisite Bonus Spell or Abiltiy
Spellcaster: Champion

The lucky few adventurers, or serving soldiers that have risen through the ranks become Champions

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They lead others, command the battlefield, and often take the fight to more dangerous enemies


If your DM suggests you create a character of higher levels, your likely to be a champion, as such your background should be expanded to include such activities.

Class: Manipulator *

ManipulatorCLASS:  Champion

A Spy can become a Manipulator when they become a champion.

A manipulator is a spy that either always had or spontaneously develops extrasensory perception, otherwise called esper. This ability is undeniably powerful as it is, but for a spy, to able to direct the minds of military generals, monarchs or other leaders, is world changing. Some neuromancers are trained to be spies while their powers become strong enough to out into use, then sent out to manipulate the leaders of rival nations, or to quell rebellions or prevent a coup.

Manipulators without any ties to authority go about their daily lives with what appears to be extreme luck, at least to party members and friends, able to talk their way out of most situations, or simply avoid being caught by sheer chance. Those with ambition can seek out to rule for themselves, with enough time they can become a part of a monarchy by manipulating all others of the house.

Proficiencies:

Proficient with all small weapons, and all light armour.

Abilities

Spy Manoeuvres:
FadeDistracting ShotLaced ShotSabotage

Manipulator Spells:
TrustMy LordTraitorous StrikeSupplant Thought

Skills:
CoerceChange OpinionConcealed WeaponDisguise

Persona: Deceiver

Seeks to dominate others and rule over those less powerful than themselves, will often create a strict rule of law that must be obeyed above all else.

Weapon: Dagger
A subtle weapon, in an open fight will often go unoticed or under estimated. When not in battle its often a delicate secret weapon.
~
Priesthood: Fealty A practising priest who gets their powers from their deity.

Deity Portrait

Katrinix Symbol:

Her self-stylised symbol contains reference to her domination of those that worship her, and to her blood price taken as payment for her blessing.
Coveted by clerics and sorcerers, feared by the others, all Nelvari know the symbol from an early age.

Orders of Katrinix

Order of the Hidden Veil The Inner Circle

Katrinix has followers across the globe, all manner of races and from all regions, although the Nelvari are the largest individual group that dedicate to her, they are just a fraction of the overall number. It's only the Nelvari that see her as her true self, other races see her as a powerful entity that offers any who worship a divine connection. One thing her followers have in common is their desire or requirement to be underground, large cities of Nelvari reside under each region of the world, and those followers that hide their allegiance within other settlements often use the underground areas for their activities.

Artwork of Terrainia

The deity page was last updated on the 28th Sep 23.
The Katrinix database entry was last updated on the 1st Oct 23.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

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