Victirus

Victirus Vic-tir-us was a mighty palladium dragon in life, with clear ideas of what was right and wrong. After his ascension these ideals became the foundation of how he wanted those remaining on the world to live by. He was the joint creator of the human race, along with the deity Rayis and together they watched over their creation. It was when he humans revolted against their duergar oppressors that Victirus first realised the power that their devotion afford him.

A deity who abides by the minimal Intervention Laws

The Intervention Laws are a set of rules laid down by the elder dragons upon the realsation they could effect the course of the world even after ascension.

that he and the other elder dragons agreed to, his actions are always taken through the use of his followers, granting the devoted a tiny fraction of his power in return for them to carry his ideas to those uneducated.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Metallic - Palladium)
Persona: Crusader

Actively seeks out evil, will undertake tasks for little personal gain, considers it their duty to uphold the law.

Element: Electro

The energy of Electro comes from the plane of Fulmin.

Plane of Residence: Fulmin
Title(s): The Lawkeeper
The Lord of Lightning
Knight Templar
The Warmaster
Champion of Heroes

Forms

Pre Ascension: Colossal Palladium Dragon
Post Ascension: Palladium Dragon (Spirit Form)
Prefered Mortal: Human Male, Black Hair, Blue Eyes

Worshipers

Worshipers Humans
Holy Day: Autumnal Equinox
Temples: Bastions, adorned with the tools of war, often in precarious places
Time of Worship: During the rise of the Blue Giant.
Worship Routine: 20 minutes of prayer to include an oath to protect the innocent.
Current Avatar: Ralor Masif

Boons

Boons are granted by the deity in return for the induviduals worship and devotion which is shown by following the deities ritual above.

A character can recive as many bonus spells and abilities as they have the prerequistie character trait for.

Charcter Trait Prerequisite Bonus Spell or Abiltiy
Spellcaster: Champion

The lucky few adventurers, or serving soldiers that have risen through the ranks become Champions

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They lead others, command the battlefield, and often take the fight to more dangerous enemies


If your DM suggests you create a character of higher levels, your likely to be a champion, as such your background should be expanded to include such activities.

Class: [Templar]

TemplarHero

A Templar is an heroic Exemplar that has passed beyond Crusader and become

As with most heroes, a Templar is wealthy and very well equipped, with enchanted weapons and armour, custom made or claimed while adventuering, and as well known as the Templar themselves. This wealth will have come from a life of adventuring, their lofty status or through power over others.


A hero, good or evil, must have completed some great feet, achieved a near impossible task or slain a mighty foe to fully unlock their most powerful abilities.

Proficiencies:

Armour:
Can not wear any armour.

Abilities

Exemplar Manoeuvres:
WardHeavy StrikeCounter AttackBlessed Strike

Crusader Manoeuvres:
DisarmCritical StrikeHeavy StrikeCrusading Strike

Exemplar Divine Powers:
Divine LightDetect EvilChannel DivinityHealing Touch

Crusader Divine Powers:
Crusading WillDetect ChaosSacred StrikeMartyr

Crusader Crafting:
Clothcraft (Basic Clothing)Clothcraft (Military Uniform)

Divine power requires the Templar to be wielding a holy symbol (or their deities chosen weapon).

Keywords:

Hero Templar Exemplar Crusader

Exemplar SummaryAdventurer

An exemplar is divine warrior who pledges themselves to their deity by taking part in a ceremony and reciting an oath. Exemplar fighting styles vary by deity and region, all are well trained by their order in the use of their deities chosen weapon and various armours. Exemplars are trained to seek out the enemies of their deity, they join adventuring parties where goals align, or they will form parties under the promise of riches to fulfil their deities commands.

Exemplar's oaths are sworn before a suitable individual or within an organisation that is connected to their deity, failure to adhere to the oath by performing an opposing action, will result in them being discharged of it. Should this become discharged; they will lose their divine power and become an oath breaker. Opposing actions vary from one deity to another.

Crusader SummaryChampion

A crusader is an exemplar chosen by their deity to pursue a grand quest expected to take many years, perhaps decades, all the while they are away from home and expected to uphold their oath. A crusader proudly wears a pristine long white robe adorned with the emblems of their deity, this robe will become a tapestry of their heroic deeds over the years, a history of great deeds and proof to other of the strength of their conviction, each night the robe is cleaned and blessed.

Crusaders are familiar with almost all weapons, with such a time spent questing is inevitable that they find and practise with, or use out of convenience, a huge range of weaponry. A crusader's quest is often rallied against a singular threat, be it against another deity or the ever present power, the void, only when an adversary of sufficient power is vanquished will they begin the journey home.

Persona: Crusader

Actively seeks out evil, will undertake tasks for little personal gain, considers it their duty to uphold the law.

Weapon: Longsword
The longsword is a mainstay of the fighter, a reliable weapon. It is of medium weight and reach, works well with a shield.
The weapon of a knight, trust it, bond with it, it will be there when you need it. ~ Ralor Masif
Priesthood: Fealty A practising priest who gets their powers from their deity.

Deity Portrait

Victirus Symbol:

The symbol for Victirus is often placed directly onto the weapons carried by his followers.
The symbol represents the first weapon to be used in pursuit of justice in his name.

Orders of Victirus

The Knights Templar The Order of the Jaguar

Typical followers are keepers of law and order, often taking the path of paladin, although in some large areas, such as Alantor, the primary deity eclipses that of any other and even the common folk will pay homage to Victirus. A deity who abides by the minimal intervention laws that he and the other elder dragons agreed to, his actions are always taken through the use of his followers, granting the devoted a tiny fraction of his power in return for them to carry his ideas to those uneducated.

Artwork of Terrainia

The deity page was last updated on the 26th June 25.
The Victirus database entry was last updated on the 1st Jan 70.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

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After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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