| Talax |
Talax is a proud nation led by a just and honourable immortal queen. Queen Karla Raeger and her allies ensure that no innocent is unjustly imprisoned, forced into slavery or made to suffer at the whims of madmen and tyrants . Talax is wealthy and prosperous, a powerful army stands at the ready and the worlds most powerful navy patrols the Cold Ocean, The North and South Seas.
The Queen ensures her military forces are always ready, as little warning is given when the latest dark lord or chaos sorcerer seeks to plunge the world into darkness or chaos. The most dangerous is the Lord of the Dead, Arkarzan , his constant attempts to destroy the living world is Talax's greatest threat. The formation of the Grand Alliance is key to keeping the world safe.
While the majority of Talax is in a state of peace, there is a lingering threat that even the might of the military and the Queen cant eradicate entirely. Pockets of the kingdom are cursed with foul dark energy, which constantly spawns undead creatures when creatures die in those areas.
Warfronts and Commanders | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Blackmarsh | Katlin Scorsey (Nelothi
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| The Dead Hold | Bertrond Goldin (Human
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| Brold | Rainier Deniau (Nelyani
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Military Forces | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Infantry: | Men At Arms
[ Approx: 400,000 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Infantry: | Dragon Guard
[ Approx: 2,000 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cavalry: | Light Cavalry
[ Approx: 40,000 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cavalry: | Dragon Knights
[ Approx: 5,000 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warmachines: | Trebuchet
[ Approx: 2,000 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Warmachines: | Scorpion
[ Approx: 3,500 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Unique Unit: | Knights Asari
[ Approx: 500 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Talax Navy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ship Class: | Talax InterceptorArmed with a light ram and wither a scorpian or Ballista these ships are fast and angile[ Approx: 200 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ship Class: | Talaxian Sprinter[ Approx: 200 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ship Class: | Talaxian AccosterThe Accoster is designed to act in concert with other ships of the same class, outranging most other navies? vessels and often just sitting lengthwise of the port to make full use of its immense bulk before closing on weaker vessels to seize contraband being smuggled in or out.[ Approx: 100 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ship Class: | Talaxian Corvette[ Approx: 100 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ship Class: | Talaxian PhoenixThe Phoenix is a prototype ship designed by the eccentric shipwright Tamuric of Jelles. A man who has spent years as both sorcerer and cleric who decided to combine his three muses into an ?image of perfection?. The ship is itself a symbol of the land of Talax, whilst the fire element is part of Rayis? attributes, and the reliance on the arcane his love of magic.[ Approx: 1 ] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Flagship: | Talaxian DragoonDesigned by the ship builders of Talax; The Dragoon is a heavy warship armed with swivel mounted balistas and twin deck mounted catpults. One of its key features is an increased height for the rear deck to aid the ships mage during battle. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Characters of Renown | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Admiral Talin (Human
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| - Admiral of the Talax Defence Fleet | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gelen Hoardrin (Human
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| - Captain of Talax West 1st Company | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Louis Himilton (Nelothi
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| - Commander of the Deathwatch | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maller Harker (Human
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| - Governor of Razell and a Captain of Talax | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Charles Ocrin (Nelothi
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| - Everwatch Captain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Characters of Infamy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arkarzan (Liche
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| - Evil lich intent on world annihilation | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Frozen Horror (Deadfrost
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| - A recurring Deadfrost that refuses to stay dead. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ferik The Zombie King (Human
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| - A dying necromancer seeking to prolong his life through experimentation. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Commander Blackstone (Human
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| - The ruthless tyrant king of Blackmarsh. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wild Animals | ||||
Apes
| Bears
| Birds
| Boars
| Elephantidae
| Mustelidae
| Panthera
| Snakes
| Spiders
| Wolves
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Encounters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| The Undead | Zombies
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Skeletons
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Ghouls
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Wights
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| Criminals | Bandits
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Smugglers
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Poachers
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Heretics
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| Marauders | Orcs
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Goblins
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Elfinihiar Creates the elves
The Zariger expand aggressively outwards
During the fall of the Duergar Empire he barbarian tribes were left to fend for themselves, the land quickly devolved into a hundred small tribes.
The tribes fought each other continually for the merge resources the land still held.
Half of the land of Talax is now either allied or part of Gwanhails tribe. But this amalgamation runs into problems when a tribe who holds dominion over much of the remaining tribes-people openly declare war on Gwanhail.
The war claims the lives of hundreds but is short lived, the strategical knowledge and military teachings of the ancient elf are no match for terrible brute force.
The enemy chieftain is soon killed and their obviously inferior skills leads the other tribes to surrender shortly after and accept Gwanhail as their rightful leader.
A series of unfortunate events sees a single elf wash up on shore, Gwanhail Hoardrin is forced to take refuge inland.
The first tribe she encounters, the Talaks takes her in, but she soon proves to be an asset to them.
She shows them new ways to hunt, build better shelters, retrieve cleaner water and within months their health and physical state improves.
During the last few years Gwanhail fulfils the role of hunter, warrior and healer.
A surprise attack from a rival tribe leaves hers without chief or sage, Gwanhail quickly fulfils both which saves the tribe.
With Gwanhail as their chieftain the tribe make leaps forward in their society, quickly taking in three other tribes nearby and forming a much larger tribe, rendering them safe from smaller raids.
She is careful to allow each tribe to retain their chieftains, while she became the High Chieftain whom they swore alliance too.
Gwanhail's tribe now numbers in its thousands, organised defences and training provides the first peace experienced for thousands of years.
Schools set up to teach the next generations, and temples built for the tribes-people god of the sun, Rayis.
Gwanhail seeds the foundation of a hierarchical system to manage the growing area.
The Talak tribe now stretches from the southern shores to the edge of the northern deserts.
In such a short time it was hard to accomplish great things, but Gwanhail laid the foundation for so much, education, art, mining, weapon craft, farming and architecture.
To mark the centenary of Gwanhail's coming, the people held a grand celebration, with a series of signal fires marking the path she took on her quest to unite the realm.
Gwanhail feels the effect of ageing, her elven lifeforce was dwindling and there was only so much time left, for a elf this was an unknown sensation.
She knew of such things, for elves were only immortal while they remined on Dasima. But she also knew that another century or two was still easily within her.
Knowing time was limited she set about making plans to return home, first she needed to build boats.
The first boats were launched, enabling tribes-people to fish further and land bigger catches, an inadvertent side effect of her quest to return home.
This latest creation quickly spread through her land, and soon hundred of fishing boats were being built.
But Gwanhail needed a bigger vessel, and soon has a dozen of the best carpenters working other project.
Her boat is finished, a simple one man vessel she is sure it can take her home, but after four years word spread she was planning to leave.
The people banded together to present her with an offer she couldn't refuse, Gwanhail was called south to the biggest of her towns, when she arrived it was filled with thousands of her people all chanting her name.
Her carriage was led through the main streets into the market area, where a group of people all stood waiting, everyone of the fifty chieftains that had allied with herself.
As she disembarked and approached they all dropped to one knee bar one, the most respected allied chief approached her carrying a golden crown, inset with a single jewel from each tribe, as he knelt down in front of Gwanhail he lifted it up as an offering and uttered three immortal words 'be our Queen' The biggest celebration anyone had seen marked the coronation of the lands first queen.
She declared the land, now her queendom, would from that point on be known as Talax, and all her chieftains would be the Lords of Talax.
Just a few years after unification Talax comes under fresh attack. Out from the deserts marched a heavily armoured army intent on destroying what Gwanhail had created.
The army sacked the closet settlement and slaughtered its inhabitants, before word could reach its Queen the northern most region was lost.
With both armies severally depleted, a final battle was looming, the powerful warlord behind the invasion faced off across the field from Gwanhail herself.
The battle was in her favour, but the Warlord had brought more than soldiers, a cohort of robed figures stepped forward and brought their magic to bear. At the last moment Gwanhail stepped forward had unleashed her own latent elven power, shielding her army from the dark wave of energy.
When the light shone once more after the darkness was dispelled a new glorious Queen was present, glad in golden armour covered in symbols of Rayis, her crown resplendent on her head, her army were in awe and the enemy were shaken.
Gwanhail charged the enemy warlord, faster than any horse, and the encounter was over just as quick, his head separated from his shoulders in a single strike. The remaining enemy immediately fled into the desert
Gwanhail develops a romantic attachment to a human male, and realising her mortal life was nearing its end, she ensures she bare a child, probably the first Half-Elf ever.
Citizens from all across Talax journey to see the child, named NAME HIDDEN an amalgamation of Gwanhails fathers name and that of his father.
Her child grows into a fine man, and a superb warrior but Gwanhail takes great care to raise him as a just and fair leader, wise and honest to one day become King.
He is given the title steward of the North to give him experience of command, his men grow to respect and love their future King and from a early stage signs of a true King are evident.
Twenty five years of stewardship proves NAME HIDDEN a successful leader of men, the queen rewards him with a special quest, one that will mark him out and prove to their citizens he's worthy of leading them.
Gwanhail publicly awards this task to her son so the populous can bare witness, the quest; to enter the deserts and locate the source of the continual attacks.
With the prince's return past due the queen, and nation, begin to worry, a signal is formed at the western border, drawing so many followers that a settlement begins to form.
Three years after the original date for retune the prince staggers out from the desert alone, no army in sight, armour in rusted tatters.
The first to notice his retune were the watchers on the Tower of NAME, the Everwatch Guard, their role completed.
It took several days for the prince to be fit enough to recount his adventure, but soon he told of a impassable desert, home to impossible creatures, most notably a colossal Sandworm which torn through his ranks and left him injured, only his elven heritage allowed him to endure the slow walk back.
This monumental test of endurance captured the heart of his people, rumour quickly spread that he was blessed by Rayis and soon these stories became legend.
The heavy armoured warriors from across the desert arrive in unprecedented numbers,
Karla was born during a total eclispe in the alliance year -20, her mother died during a prelonged childbirth leaving her father, King Volan, to raise her, to celebrate his new daughrer he renamed her birth city Karlaia.
While growing up she was taught the ways of royalty; how to govern and lead the people, with honour and respect for those around her including her subjects. Despite an period of peace the was trained to defend oneself, with blade and bow, with direct hand to hand combat, and importanly with reason and diplomacy.
For her sixteenth birthday her father planned a grand celebration for her coming of age ceramony, she was to be dressed in a illustrious suit of armour and given a heirloom weapon and ancient ring for the ceramony. But the ceramony never took place.
A few days before the ceremony she was performing a rehersal while her father attended a meeting of the Lords. On the evening of his return Karla waited in her full ceramonial outfit for him to examine and approve. But when the king re-entered the city it was attacked by a legion of the undead, led by the necromancer Arkarzan. A terrible battle took place, the city fell and her father was killed by Arkarzan himself.
Karla was sheltering from the attack when she received a divine vision which instructed her to seek out a ancient outpost, she fled the city and began a long and arduous quest, joined by others that had recived the vision and together they accomplished something truely astounding.
When she returned she weiled a power like no other, first she took back control of her fatehrs army, then led them to victory. She defeated Arkarzan and destoyed his armies, her nation saved the line to the throne restored, she became Queen.
Three thousand years after his defeat, Arkazan returns, more powerful than ever and with a series of powerful anit-heros leading armies of thier own, he marches on Karlaira once more.