Drakis is a mixed race nation, home to human, elf, dwarf, Goanna, Centaur or even Korta. Established barely thirty years ago by a Free Trader when age and injury forced him to find a home. The previously uninhabited island has flourished into a large trade port, where merchant and pirate alike can find a common ground of free trade and a good time.

Only 'home' to the Corsairs, and any family they brought to the island

Leadership

Established: circa 2900 years ago

Diplomacy

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Geography

Capital City: None_None
Geography: 30% Forest, 70% Grassland
Landmarks: The Bouleuterion

The neutral meeting point of the Grand Alliance

A grand building, with two dozen sleeping chambers, a large meeting hall and a circular room with a large stone table for making decisions that affect the whole alliance.


Location: Centre of Island
Built (Alliance Year): 345
Climate: Temperate

Theology

Primary deity:None ()
Religious Leader:None (


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Demography

Population by Race: Human

If you don't know what a human is, you're in trouble.

Quick to learn and adapt, they survive in all bar the most extreme of environments with ease.

[ Approx: 5,000 ]

Population Total: 5,000

[ Approx ]

Spoken Languages: Common

The widely used language of Terrainia, although it varies a little, through dialect and accent, it remains interpretable by anyone with the most basic of understanding of it.

, Elvari

A language common amongst elves, recognised by most other races and can be learnt by anyone.

Typically referred to as elvish, but only amongst those who don\'t speak it.

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Economy

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Map

Click for focused map, hover for preview.

Military Forces

Infantry:

[ Approx: 2,000 ]

Infantry:

[ Approx: 100 ]

Cavalry:

[ Approx: 200 ]

Cavalry:

[ Approx: 500 ]

Warmachines:Scorpion

Scorpion

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Warmachine

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Wheels

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Wood

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Steel Bolts

Wooden construction which requires two soldiers to operate.

[ Approx: 50 ]

Wild Animals

Apes

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Apes

Wandering

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A primitive humanoid creature, varied in size, shape and agility, the smaller they are the more agile they are. Each is stronger than the average human even the smaller ones. Covered in fur of various colours even orange.

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Bears

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Bears

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Size varies by species. Resilient and strong, regardless of size, will attack anything that gets close.

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Boars

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Boars

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Species dependant on locality. Most often found alone as they forage for food. Small to medium in size, thick wiry fur and large tusks, will attack if startled, but otherwise not aggressive.

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Elephantidae

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Elephantidae

Wandering

Hulking creatures, slow and purposeful. A long and flexible trunck extends downward from its face, able to manipulate it like a limb, gripping and moving things about.

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Mustelidae

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Mustelidae

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A diverse range of carnivorous small animals, with distinct features they seam unrelated. Grouped together due to the similarities, sharp teeth, fury, long bodies, short heads and a bad temper.

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Panthera

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Species dependant on locality. Most often alone, but a fearsome foe nonetheless. These wild animals are able to move about unheard and often unseen. Includes; Lions, Tigers, Jaguars and Leopards.

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Snakes

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Snakes

Wandering

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Snakes of a certain size can become deadly predators of even the most aware humanoids if caught alone. These large snakes wont seek out their next meal, they will sit, and wait, for as long as it takes.

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Spiders

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Wolves

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Wolves

Wandering

Single or a pack. Wolves are dangerous foe to encounter if unprepared. They never attack if outnumbered, often led by a more savage Alpha Wolf. Slightly smaller than a human, grey fur, sharp teeth, keen senses.

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Encounters

The Undead Zombies

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Zombies

Wandering

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Most often a dead humanoid, brought back to life with dark energies. The decayed flesh hangs from the body, open wounds and sores do not bother them and the shamble towards the nearest living person, to feast on their living flesh.

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Skeletons

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Long dead humanoid, resurrected using dark power, the flesh long gone, often wielding the weapons they had in life. Capable of following the orders of their master, but if left un attended they will attack whomever they can.

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Ghouls

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Ghouls

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A dead humanoid now walking the earth to consume the flesh of the living, often seen in large groups, a danger to unprotected communities.

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Wights

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Wights

Wandering

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A wight is created when an evil humanoid is killed at the hands of another. The sheer will power of the evil individual prevents them from becoming a mere zombie and instead they become a wight, un undead creature filled with malice and dark intent.

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Marauders Orcs

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Orcs

Wandering

There are four distinct orc sub species, a wandering group is likely to contain a mixture, but always led by the biggest and strongest of those present. Always quick to attack and often for little reason, they will most likely kill everyone even if they hand over their goods.

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Goblins

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Goblins

Wandering

There are two groups of goblins, sperated by their evoltuon to live either underground or on the surface,

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The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 1st Oct 23.
The Drakis database entry was last updated on the 1st Oct 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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Illustrations, website & content © Terrainia 2024
Published by Altered Dimension

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.