Aquaila - Plane of Water

Each Elemental Plane was once one of five primal sources of energy for the universe, this raw unbound energy was bound by The Entity

The omnipotent lifeform that stopped the Void consuming everything and inadvertantly created the planet within Terrainia

to stabilise the the Material Plane. Once contained the energies coalesced and, along with the rock trapped within; formed land, sea and air. The Entity

The omnipotent lifeform that stopped the Void consuming everything and inadvertantly created the planet within Terrainia

then bound each elemental plane to the material plane using massive planar gates.


The heart of the plane is a core of super cold solid silver, infused with raw primal energy. Suspended in exact centre of a vast ocean five thousand miles deep.

The immense pressure in such deep water will crush anything that sinks to the bottom. This pressure will occasionally spawn a tiny elemental which will slowly float to the surface.

Aquilla is connected to the material plane by the Cloud Gates, the primal energy which passes through from Aquaila is what provides the elemental power of Water to the material plane.

An age ago the elder dragon Elfinihiar ascended to this plane, not long after his chromatic brother Nazzikor did the same. Nazzikor is unconcerned with the power of the plane as he has mastered the power of unlife and his attention is squarely on the material plane.

Composition

Planar Sphere: Elemental Planes

The five raw powers of the multiverse divided into planes

Form: Planetoid contained within planar sphere
Gravity: Normal
Passage of time: Normal
Climate: Cool & Calm

Aquaila is a harsh environment, bitterly cold and unforgiving. Vast open plains of mile thick ice float unmoving in the massive oceans of the purist water imaginable.

Forces of - Elfinihiar

Stronghold: Stormtide Fortress Coming Soon
Castellen: Krakus
Marshall: Stormbreaker
Forces: Several thousand Water Elementals

Inhabitants - Water Elementals

Subtypes: Spurtling

Subtype (Name):

Archetype:

Class:

Native Plane:

Spurtling

Elemental

Water

Aquaila

When a Spurtling is born, they slowly rise to the surface of Aquaila. When they reach the surface they become acutely aware of the divergent nature of the plane. Other Spurtlings glide through the ocean and they quickly connect, forming a extended elemental family.

Summonable by Waterborne spellcasters and followers of Elfinihiar to aid the, in their oceanic duties. Spurtlings can guide sense all water around them for thousands of miles, so they can help them find land, or other vessels.

A non combatant, these tiny drips of water are undetectable in any body of water, even a cup. They are incredibly friendly to anyone who is friendly to them.

Appearance:

Half a cup of animated water, able to shape its body to communicate with those around it.

, Sweller

Subtype (Name):

Archetype:

Class:

Native Plane:

Sweller

Elemental

Water

Aquaila

Multiple Spurtlings can become so connected to each other that they form a single entity, of one mind, one body, they are no longer separate elementals, but a single larger form.

Summonable by spellcasters anywhere, even on land, although their time on the Material Plane is much short if no source of water is provided. On land they can locate water within a hundred miles, often called forth just to do that very task.

Now of a size where they can defend themselves, Swellers can use their body as a weapon. Nearby sources of water can act as a means to attack or defend its enemies or allies. Should a Sweller ever have to take such action it will soon become a Seicher.

Appearance:

Its body is comprised entirely of water, enough to fill a bath tub, it can take any form it wishes, using gestures to communicate.

, Seicher

Subtype (Name):

Archetype:

Class:

Native Plane:

Seicher

Elemental

Water

Aquaila

Born from a frightened Sweller, the Seicher will take on nearby water to bolster its own body, forming a more humanoid shape although still unmistakably water.

Now only summonable by a known spellcaster or a devote of Elfinihiar, including any immortal elf. Now summoned to aid in a more confrontational sense.

Able to control its form well enough to form barriers to protect the summoner or their allies, The Seicher can also form its fists into a much denser form of water to crush its enemies.

Appearance:

6ft tall mass of water, walking on two legs, as many arms as needed, able to strike and defend with a super dense water fist or shield. It can also blast its enemies with cannonlike water blasts.

, Torrento

Subtype (Name):

Archetype:

Class:

Native Plane:

Torrento

Elemental

Water

Aquaila

When a summoning spell or ritual is began, if Elfinihiar detects an elf is in danger, she will intercept the request and send a Torrento. Born out of need to protect her followers, she will imbue a Seicher with great power.

On summon a great torrent of water will protect the summoner and their allies, while sweeping away the enemy, if on the ocean it will form massive walls of oceanic water to give the summoner a safe haven.

This surge of power gives the elemental the power to talk for the first time to mortals of the Material Plane, using a projected voice it can now speak fluent elvish.

Appearance:

A large mass of water with absolute control over any water it touches. Able to detach part of itself into a humanoid form to talk with its summoner.

, Tsuamo

Subtype (Name):

Archetype:

Class:

Native Plane:

Tsuamo

Elemental

Water

Aquaila

Tsuamos are created individually by Elfinihiar to protect her fortress, there are a few hundred of these huge elementals, stood stoically at the gates and towers of Stormtide.

Unsummonable by most, only a divine request will see one reach the Material Plane. It will be given its instructions by Elfinihiar herself, and follow those orders to the letter.

When sent to the Material Plane, and if called to attack; they lose their stoicism and become terrifying bastions of destruction

Appearance:

15ft tall, bulky, with legs and arms, almost humanoid but with no head. An outer layer of super dense water acts as armour while it holds a 20ft trident of pure silver.

Planar Influance: Material

Water elementals are curious Seaborn creatures, as they grow they become more adventurous. When they reach a certain size they become capable of merging with bodies of water like a suit of armour.

Forces of - Nazzikor

Stronghold: Glacier Fortress Coming Soon
Overlord: Arctolir
Champion: Howlizar
Forces: Several thousand Ice Elementals

Inhabitants - Ice Elementals

Subtypes: Cryotak

Subtype (Name):

Archetype:

Class:

Native Plane:

Cryotak

Elemental

Water

Aquaila

When multiple Spurtlings have formed a Sweller they become very vulnerable for a few moments, while the singular mind forms from the multiple. Its in this moment that Nazzikor will trap them and begin his torture of them to turn them into Cryotaks.

When the elementals mind is broken, its body chills and its heart breaks, as this happens the water freezes and cracks, and the Cryotak is born. It knows no other existence.

Summonable by any spellcaster with enough power and often immediately thrown into combat. No care for the creature is shown by those that call Cryotaks, as their heart is often just as cold.

Appearance:

6ft tall crystalline humanoid, made of ice this creature can fire arrow like shards and form its arms into blades.

, Cryoking

Subtype (Name):

Archetype:

Class:

Native Plane:

Cryoking

Elemental

Water

Aquaila

When a Cryotak kills a Water Elemental of Aquaila the Cryotak will engorge on the heart of the elemental and grow in size, eventually becoming a Cryoking.

Cryokings form the bulk of Nazzikor's army, regularly sent to assail the Fortress of Stormtide, many do not return, Their deity cares not. Those that return but are too damaged and perish become Deadfrosts, a terrifying meld of ice, flesh and elemental energy.

Summonable by the more powerful spellcasters, or those devoted to the death and destruction of mortals. When summoned these creatures are sent headlong into battle, there is no respite, they fight until they are destroyed.

Appearance:

8ft tall and broad humanoid body covered in ice formed spikes, a huge two handed hammer or a ice blade and shield are formed when it enters battle.

, Winterkin

Subtype (Name):

Archetype:

Class:

Native Plane:

Winterkin

Elemental

Water

Aquaila

Should a Cryoking return successful and with may kills it is elevated to a Winterkin, there are only a handful of such creatures and Nazzikor uses them to defend his Fortress and to lead the charge when he assaults the Stormtide Fortress.

A massive formation of ice, with an outer layer of the coldest, hardest ice possible; formed from the shattered remains of fallen Ice Elementals.

Summonable by plea bargains with mortals, Nazzikor will send one or two to complete the agreed objective. Once done the price is paid in bodies, the Winterkins then take these bodies back to Aquaila.

Appearance:

20ft tall giant of ice, its outer shell formed of the hardest ice possible, its six arms hold a trio of huge ice formed blades and a shield, with the remaining 2 free to manipulate the water and ice around it, or shoot dozens of arrow like shards.

, Deadfrost

Subtype (Name):

Archetype:

Class:

Native Plane:

Deadfrost

Elemental

Water

Aquaila

An abomination of elemental and mortal, made worse by the fact that both are dead. The latent elemental energy is bound to the mortal corpse, then infused with the energy of Infernis, in a way only possible by the deity; Nazzikor.

Once created these creatures are sent to the Material Plane for one of two reasons. Some are sent individually to cause mayhem and destruction, some however are sent to aid a new undead master as they seek to destroy the mortal races.

A single Deadfrost is an almost unstoppable force, a pack of them will level a town in minutes, capable of slaying entire companies of unprepared soldiers.

Appearance:

8ft tall meld of humanoid flesh from multiple donors, melded with the frozen core of a dead elemental. The outer flesh layer is frozen solid, shards of ice protrude all over and it often carries a frozen blade or hammer.

Planar Influance: Material

Ice Elementals were once Water Elementals, taken by Nazzikor and tortured until their heart breaks and their body chills, now Frostborn these elementals remember nothing of their previous existence.

Planar Image

Planar Diagram


Artwork of Terrainia

The plane page was last updated on the 19th Oct 23.
The Aquaila database entry was last updated on the 17th Sep 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
PLAYER LOG IN
Illustrations, images and website content are
all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.