Akordia

Akordia is unique amongst the council of Yuduku, as a Nelvarei she is not of the wild races, but her exiled cohort found an unlikely ally when chanced upon by the adventuring Syruss. In return she brought a knowledge of the wider world none had before, and it was invaluable when building Yuduku.

As a cleric of a chromatic deity she is often distrusted amongst the elves and vanarans, but her loyalty has been proven many times, and they know she might not act in the world favour, but the will never act against the communities of Yuduku or Paduku.

Character Details

Title or Rank #REF! (Yuduku)
Race: Nelvari

Under Realm Elves, who trace their ancestry from the original Elves of Elfinihiar that were corrupted by the deity Katrinix.

Evil & power hungry, these elves cannot be trusted in any form.

(Female)
Tier: Epic Hero

A hero that has defeated multiple heroic challenges and enemies will eventually become epic

xx

This is typically at the end of their natural lifespan so many will retire if they reach this level


You should not create characters of this tier, if your character reaches this tier, it should retire.

Class: Priest

PriestCLASS:  Adventurer

A priest is divine spellcaster that channels the power of their deity in the service of that deity. Joining a temple when young to receive teaching and training, those lucky to be chosen to become priests are charged to perform tasks that align with their chosen deities persona, many will form or join parties to undertake quests, some will join military forces to defend or attack in their deities name, others go it alone, using whatever means they can to achieve their mission.

Priests can consecrate an area or call forth divine energy to smite their foes, summon divine shields to ward off physical blows and channel divine energy into their melee or ranged weapons or to heal the wounds of their allies. The longer a priest follows their chosen deity and performs actions that follow their persona, the more powerful the priest will become.

A Priest must serve a deity from the children of Frahuden pantheon.

Proficiencies:

Proficient with all common melee weapons plus their deities chosen weapon and armour.

Abilities

Priest Divine Powers:
Ward EvilDivine ShieldDivine SmiteConsecrate

Priest Spells:
BlessSanctuaryHealRitual: Cure Disease

Skills:
PersuasiveOrate

Theurgist

TheurgistCLASS:  Champion

A Priest can become a Theurgist when they become a champion.

The most devout priests will eventually become Theurgists, able to command greater divine power to heal more serious wounds, pluck their allies from death and protect them to a greater degree. As an adventurer they undertake quests of great importance, seeking out great evils and cults to find and destroy. When a theurgist retires from questing, will take up seat as head of local churches or temples, communicating and working with the greater network of their fellows.

Theurgists are amongst the most powerful mortals in the world, no matter which deity or region. With this power comes the total understanding that they must always be prepared to defend the innocent and protect their deities interests. In times of great need or desperation theurgists are either gathering a group of powerful individuals or being recruited for the same purpose by a great leader.

A Theurgist must serve a deity from the children of Frahuden pantheon.

Proficiencies:

Proficient with all common melee weapons plus their deities chosen weapon and armour.

Abilities

Theurgist Divine Powers:
Ward DeadBarrier of ProtectionCelestial SmiteHallow

Priest Divine Powers:
Ward EvilDivine ShieldDivine SmiteConsecrate

Theurgist Spells:
SanctifyBarrier Of ProtectionMass HealRitual: Restoration

 Spells:
BlessXSanctuaryHealRitual: Cure Disease

Skills:
PatienceDevoutPersuasiveOrate

Age: 300
Chosen Deity: Ramthox
Persona:

Family Tree

Weapons

Primary: Arkenhelds Mace

Arkenhelds Mace

Appearance



Background

Armour

Armour: Mithrill full plate

Mithrill full plate

Appearance



Background

Shield: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Hands: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Boots: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Cloak: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Headpiece: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Enchanted Items

Character Portrait

Key Allies

Priest Spells:
Theurgist Spells:
Base Skills
Artwork of Terrainia

The character page was last updated on the 6th Nov 24.
The Akordia database entry was last updated on the 28th Oct 23.
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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