For five thousands years humans abandoned by the Zariger have wandered the frozen south, never able to settle in one place for the perpetual hazard that is the Frostfell. Hundreds of small bands of nomads move from place to place surviving on the bare minimum, scavenging once lost relics of the Zariger empire to sell at the only city left standing, the once Zariger city of Zenith. The humans are constantly under attack from the frostfolk of Varrg, forced to survive one the ice packed portions of the south.

Leadership

Goverment: Despotism

A form of government in which a single entity rules with absolute power. That entity may be an individual or it may be a group.

Olson Barith (

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Established:  years ago

Diplomacy

Philosophy: Defensivism

Inherently peaceful, will defend themselves and their allies should the situation require it.

Geography

Capital City: Zenith
Geography: 10% frozen Rock, 80% Ice covered ocean
Landmarks:

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Climate: Cold

Theology

Pantheon Aspect:

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Primary deity:

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Prohibited deities:

Demography

Population by Race:

[ Approx: 200,000 ]

Population Total: 200,000

[ Approx ]

Spoken Languages: Common

The widely used language of Terrainia, although it varies a little, through dialect and accent, it remains interpretable by anyone with the most basic of understanding of it.

Demonym:
Laws and Justice: Individual Arbiter

A single person is appointed to be judge and jury for all crimes in their given area, typically this arbiter is either the lord of the land or appointed by them directly.

If a individual appoints more than one arbiter, each will have to follow the same code laid down by their lord.

Expected punishment for theft:

Punishment will typically result in exile

Magicial Law: Unrestricted

Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.

Architecture:

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Economy

State: Barter

A currency devoid society, citizens trade what they have surplus of for what they need, trade with other nations is often difficult. Although high value items are not readily avilable, when one is found, it is often unique.

Taxation:

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Minerals:
Commodities:
Main Exports:
Main Imports:
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Map

Click for focused map, hover for preview.

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(

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Nomadic Roles

Infantry:Nomads Scouts

Nomads Scouts

Region:

The

Race:

Human

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Bow

Description

Scouting ahead of the main caravan, these scouts guide their people across the frozen Southlands, avoiding the dangers as much as finding the best route and hunting spots.


[ Approx: 300 ]

Infantry:Nomads Hunters

Nomads Hunters

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The

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Human

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Infantry

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None

Armour:

Medium

Shield:

Weapons:

Spear

Description

Once a large animal is found the hunters will gather to take it down. Equally; when the caravan reaches a fishing spot they are the ones that go into the water.


[ Approx: 100 ]

Unique Unit:Nomads Breakers

Nomads Breakers

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The

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Human

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[ Approx: 20 ]

Commanders:Nomads Caravan Chiefs

Nomads Caravan Chiefs

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The

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Human

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[ Approx: 5 ]

Characters of Renown

Loith Silverwind (

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- Elven emissary from the north.
Borick Greyspear (

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- Olsen's right hand, champion of Zenith.
Hershel Icewalker (

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- loner who appears in times of great need.

Encounters






The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 24th Sep 23.
The The Nomads database entry was last updated on the 24th Sep 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now nineteen years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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Illustrations, website & content © Terrainia 2023
Published by Altered Dimension

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.