Zarak-Zine is part of one of the oldest nations of Terrainia, founded several millennia ago. When Abixlion corrupted the noble dwarf race and almost brought to extinction. All but a single clan of dwarves were turned to Zariger, led by the most powerful of warriors, the Zar. These warriors, guided by Abixlion, took their advanced knowledge gifted them by Theik, and twisted into machines of death and destruction. In a few short centuries they conquered the entire world, except the lone island of Dasima and the inhospitable north and south lands, but across the world humanity and many other races

The machines they built, along with the use of advanced weaponry, allowed them to keep an iron grip on the world for a millennia, but infighting gave opportunity to the oppressed people of many locations to rise up and cast the Zariger out, a reign of a thousand years ended in just a handful. The Zariger fled back to the mountains, but were fractured, over the next hundred years three dominant factions claimed a portion of the mountains, Zarak-Zine is the largest of those factions.

Now the mountains of Zarak are in constant war, the three Zariger factions always fighting each other, and the resurgence of the original Dwarf race in the area of Azaken.

Leadership

Goverment: Despotism

A form of government in which a single entity rules with absolute power. That entity may be an individual or it may be a group.

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Established: In another age

Diplomacy

Philosophy: Gathering Power

Aggressive attacker that has been defeated and spent years gathering armies, often this is a slow process due to constant minor battles in their own lands.

Geography

Capital City: Zarakzen
Regions: East Mountains, West Mountains
Geography: Mountains. Under mountain caverns
Landmarks: The Emberforge

FORGE


Location:
Built (Alliance Year):
The Obsidian Gates

GATES


Location:
Built (Alliance Year):
The Tower of Abixlion

TOWER


Location:
Built (Alliance Year):
The Collesseum

COLLESSEUM


Location:
Built (Alliance Year):
Climate: Cold

Theology

Primary deity:Abixlion (The Great Corruptor)
High Demonfuge: (

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Prohibited deities: All Others

Demography

Population by Race: Zariger

The corrupted dwarves of Abixlion, although they bear little resemblance of their noble kin.

A deep connection to the Void allows them to call forth demons.

[ Approx: 2,500,000 ]

Population Total: 2,500,000

[ Approx ]

Spoken Languages: Dwarven

The verbal language of the dwarf race and their counterpart the Zariger, hard to understand even for those that learn it, it takes a true dwarf to enunciate the words properly.

, Runic

Unique to Dwarf kind, the ancient but dying Dwarf race and their corrupted cousins the Zariger.

A written language of shapes and symbols used on everything they do.

Demonym: Zariger of Zarak

Zariger don't have a term used to describe the people or the inhabitants of Zarak, they are simply Zariger.

Laws and Justice: Martial Law

Soldiers patrol the land rather than law keepers, any crime is immediately dealt with by them as they find it, they are judge jury and often executioner, even when little or no evidence supports them.

Expected punishment for theft:

If caught in the act, immediate execution.

Magicial Law: Unrestricted

Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.

Architecture: Zarak Architecture

Rough hewn stone buildings, often using the sides of caverns when under ground. When atop the mountains, huge towers made of stone and steel, the biggest of which are topped with obsidian and gold.

Economy

State: Moderate

A moderate economy means high value goods are sometimes available, and occasionally wealthy induviduals will seek warriors for quests.

Taxation: Medium & Biased

Taxation is at a level above what is necessary and it hurts the poor while the rich get richer

Minerals:Obisian, Iron, Steel, Blackpowder
Commodities:
Main Exports:None
Main Imports:None
Trade Partners:None

Map

Click for focused map, hover for preview.

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Military Forces

Infantry:Warmongers

Warmongers

Region:

Zarak

Race:

Zariger

Type:

Infantry

Mount:

None

Armour:

Heavy

Shield:

Weapons:

Axe

Description

Heavily armoured soldiers, trained well and fight in formation, repelling attacks that would down normal soldiers.


[ Approx: 8,000 ]

Infantry:Black Guard

Black Guard

Region:

Zarak

Race:

Zariger

Type:

Infantry

Mount:

None

Armour:

Heavy

Shield:

Weapons:

Black Axe

Description

The elite fighting core of the Zariger army, tough, insanely powerful for a normal soldier, able to change their fighting style to suit the situation.


[ Approx: 2,000 ]

Cavalry:Caniuon Riders

Caniuon Riders

Region:

Zarak

Race:

Zariger

Type:

Cavalry

Mount:

Caniuon

Armour:

Heavy

Shield:

Weapons:

Axe

Description

Heavily armoured mounted warriors, mounted atop demon creatures called Caniuon fierce dog like creatures with razor sharp teeth and claws.


[ Approx: 5,000 ]

Trained Beasts:Ursauon

Ursauon

Region:

Zarak

Race:

XXX

Type:

Infantry

Mount:

None

Armour:

Natural

Shield:

Weapons:

Claws

Description

Large bear like demons, bound by powerful Demonfuges, these otherworldly creatures can smash apart enemy lines as easily as a child plays with toys. Their battlefield Prescence is limited to a few hours, after which they shift back to the plane of Siyauon, as they do so their mortal form explodes, leaving destruction in their wake.


[ Approx: 1,000 ]

Trained Beasts:Kelzeluon

Kelzeluon

Region:

Zarak

Race:

XXX

Type:

Infantry

Mount:

None

Armour:

Natural

Shield:

Weapons:

Claws

Description

A terrifying sight on the battlefield, huge shadow clad behemoths striding towards the enemy, slaying whomever they encounter, ape like in appearance, walking on all fours as it pounds the ground with its massive fists. Summoned before battle by only the most powerful Demonfuges.


[ Approx: 100 ]

Warmachines:Infernal Mortar

Infernal Mortar

Region:

Zarak

Race:

Warmachine

Type:

Infantry

Mount:

None

Armour:

None

Shield:

Weapons:

Description

These iron wrought machines are filled with Blackpowder and wadding before being loaded with a large glass like ball containing both a chemical compound and a smaller glass ball, inside of which is Hellfire. The outer glass ball is just strong enough to survive the explosion within the machine to send it hurtling into the air. As it crashes back down upon its target the pair of glass spheres smash apart, triggering the alchemical mixture to mix with the Hellfire, releasing a powerful explosion that messes with the minds of those that survive.


[ Approx: 1,000 ]

Warmachines:Ignis Cannon

Ignis Cannon

Region:

Zarak

Race:

Warmachine

Type:

Infantry

Mount:

None

Armour:

None

Shield:

Weapons:

Description

A large construct pulled by four Caniuon, six Black Guard sit atop with elongated weapons to stab and crush the enemy around them. Its mere presence can bolster a Zariger army.


[ Approx: 1,000 ]

Unique Unit:Zariger War Wagon

Zariger War Wagon

Region:

Zarak

Race:

Zariger

Type:

Infantry

Mount:

None

Armour:

None

Shield:

Weapons:

Description

A large construct pulled by four Caniuon, six Black Guard sit atop with elongated weapons to stab and crush the enemy around them. Its mere presence can bolster a Zariger army.


[ Approx: 1,000 ]

The Black Fleet

Ship Class:Cyclops

[ Approx: 50 ]

Ship Class:Dragoon

[ Approx: 20 ]

Ship Class:Dreadcutter

[ Approx: 4 ]

Characters of Renown

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The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 1st Oct 23.
The Zarak Zine database entry was last updated on the 1st Oct 23.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

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