Nazzikor

Nazzikor Nazz-e-kor is currently the most powerful chromatic deity, his power surpassed that of the others when he tapped into the energy of the dead. Nazzikor had created the first undead accidently when he drew on the negative energies of the world to bolster his own, the power he sought also absorbed into other creatures, partially reviving the dead and partially killing the living.

He is responsible for the creation of the original Avatars, in an act of collaboration not seen for thousands of years Nazzikor and his siblings tried to use these avatars to control the sentient life on the material plane, for more control means more power, although it was ultimately their own distrust that allowed the avatars to be thwarted.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Chromatic - White)
Persona: Destroyer

Has but one goal, to bring death to those who oppose them, will seek to destroy any and all civilisations encountered, believes only their own dominion is worthy of standing.

Element: Water

The energy of Water comes from the elemental plane of Aqualia.

Plane of Residence: Aquaila
Title(s): The Reaper
Lord of Ice
The Dark One
Death Incarnate
Collector of Souls

Forms

Pre Ascension: Colossal White Dragon
Post Ascension: White Dragon (Spirit Form)
Prefered Mortal: Robed skeletal floating form

Worshipers

Worshipers Any
Holy Day: The Day of the Dead
Temples: Hidden reliquaries or crypts decorated with bones and items of macabre
Time of Worship: During the prevalence of the Blue Moon.
Worship Routine: 30 minutes of prayer.
Current Avatar: Arkarzan

Boons

Boons are granted by the deity in return for the induviduals worship and devotion which is shown by following the deities ritual above.

A character can recive as many bonus spells and abilities as they have the prerequistie character trait for.

Charcter Trait Prerequisite Bonus Spell or Abiltiy
Spellcaster: Champion

The lucky few adventurers, or serving soldiers that have risen through the ranks become Champions


They lead others, command the battlefield, and often take the fight to more dangerous enemies


If your DM suggests you create a character of higher levels, your likely to be a champion, as such your background should be expanded to include such activities.

Class: Occultist

Occultist

A master of death, absolute control over thos

A Necromancer may become an Occultist when they become a Champion

Abilities

Occultist Spells: Death WardMass Drain EssenceNecrotic TouchCircle of Death

Occultist Skills: Dominion over the DeadRitual: ResurrectionRitual: Raise the DeadDetect: LifeDetect: Magic


Occultist Profiencies: Expert spellcaster of death magic. Proficient with a staff.

Occultist Spell Casting: Spells require physical components which are consumed in the process.

Persona: Destroyer

Has but one goal, to bring death to those who oppose them, will seek to destroy any and all civilisations encountered, believes only their own dominion is worthy of standing.

Weapon: Scythe
So hard to weild in combat that only the fanatics of Nazitsor choose to do so. Often used as an improvised weapon by farmers, even then its a frightening weapon.
With this scythe you shall reap ~ The Caretaker
Priesthood: Fealty A practising priest who gets their powers from their deity.

Deity Portrait

Nazzikor Symbol:

The twin scythes are a sign of the reaper, the decaying skull represents the fragility of life.
The symbol had many forms but always stay true to the idea; death always wins.

Orders of Nazzikor

The Mortarion Guard The Death Seekers

Nazzikor followers fall into one of four distinct groups: First there are the those that seek power, they don't have a connection to the undead, but Nazzikor grants his power to any who will follow, they come from all races and can exist anywhere, these are often the most dangerous for they know not where the power comes from. Second are those that seek power and are knowingly following the reaper, they often use his negative power to raise the dead themselves, many from this faction seek to overthrow those in power and rule over others. Third are those that have become undead, wither through desire or misfortune, those powerful enough to retain their identity are often champions of Nazzikor, and go on to wreck terrible destruction in his name. Lastly there are the undead masses, living on pure instinct and need to feed, those killed by such creatures often join them, now imbued with their negative energy. They are mindless, but Nazzikor treasures them as his own.

Artwork of Terrainia

The deity page was last updated on the 28th Sep 23.
The Nazzikor database entry was last updated on the 1st Oct 23.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

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While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

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