The realm of the frostfolk is harsh beyond measure, the augmented human race that evolved into Frostfolk are an inherently evil, sadistic, brutal race. Spawned from residual dark energy during a period of Nazzikor's time in the Southlands, he further empowered them once they devoted themselves to him entirely.

Ruled by a ancient frost giant whom has also been given the gifts of Nazitsor, from a fortress deep in the artic region with towers so tall he can see his whole empire.

Leadership

Established:  years ago

Diplomacy

Philosophy: Warmongering

Aggressive and consistently looking to wage war, attacks for pure sport or to revel in the disruption such activity creates.

Geography

Capital City: Varrgbastion
Regions: Inner region, Coastal Reg
Geography: 100% Froxen Plains
Landmarks: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Climate: Cold

Theology

Primary deity:Nazzikor (The Reaper)
Secondry deities: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Prohibited deities: None (Balance)

For the sake of balance, all dieties are permitted, though the worship and use of the dark pantheons power is watched and controlled.

Demography

Population by Race:

[ Approx: 750,000 ]

Population Total: 750,000

[ Approx ]

Spoken Languages: Common

The widely used language of Terrainia, although it varies a little, through dialect and accent, it remains interpretable by anyone with the most basic of understanding of it.

Demonym:
Laws and Justice: Clan Based Customs

No discernible law structure exists but each clan will have customs that are followed or else.

Expected punishment for theft:

The clan leader deals out punishment on an individual basis.

Magicial Law: Unrestricted

Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.

Architecture: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Economy

State: Moderate

A moderate economy means high value goods are sometimes available, and occasionally wealthy induviduals will seek warriors for quests.

Taxation: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Minerals:
Commodities:
Main Exports:
Main Imports:
Trade Partners: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.






The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 1st Oct 23.
The Attakar database entry was last updated on the 1st Oct 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
PLAYER LOG IN
Illustrations, images and website content are
all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.