Rayis

Rayis Ray-iss was the biggest of all metallic dragons while mortal, he had a connection with Victirus which led them to create the human race together, Rayis instilled the human spirit, knowing it would lead them to bigger and better things. Victirus showed Rayis how to tap in to the power granted by human devotion, and Rayis quickly became a symbol of good to the human race.

Rayis is the deity who formed the Intervention Laws

The Intervention Laws are a set of rules laid down by the elder dragons upon the realsation they could effect the course of the world even after ascension.

and convinced the others to follow, he was the first to instil fractional power to those that worshiped him, creating the first clerics, who soon became the healers of the human people.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Metallic - Gold)
Persona: Saviour

Always looking out for those less fortunate, will put themselves in harms way to save an innocent creature.

Element: Fire

The energy of Fire comes from the elemental plane of Volcanis.

Plane of Residence: Volcanis
Title(s): The Golden Flame
The Giver of Life
The Saviour
The Lawmaker
Creator of Man

Forms

Pre Ascension: Colossal Gold Dragon
Post Ascension: Gold Dragon (Spirit Form)
Prefered Mortal: Human Male. Blond hair, blue eyes

Worshipers

Worshipers Humans, Nelyani,
Holy Day: Summer Solstice
Temples: Grand Churches, often glazed and decorated with stained glass and tapestry
Time of Worship: During the first few hours of the Crimson Star.
Worship Routine: 20 minutes of prayer to include readings from the book of Rayis.
Current Avatar: Karla Raeger

Boons

Boons are granted by the deity in return for the induviduals worship and devotion which is shown by following the deities ritual above.

A character can recive as many bonus spells and abilities as they have the prerequistie character trait for.

Charcter Trait Prerequisite Bonus Spell or Abiltiy
Spellcaster: Champion

The lucky few adventurers, or serving soldiers that have risen through the ranks become Champions


They lead others, command the battlefield, and often take the fight to more dangerous enemies


If your DM suggests you create a character of higher levels, your likely to be a champion, as such your background should be expanded to include such activities.

Fireball

Bonus for arcane spellcasters worshiping a deity of this element

Class: Theurgist

Theurgist

The most devout priests will eventually become Theurgists, able to command greater divine power to heal more serious wounds, pluck their allies from death and protect them to a greater degree.

They will take up seat as head of local churches or temples, communicating and working with the greater network of their fellows.

A Priest may become a Theurgist when they become a Champion

Abilities

Theurgist Spells: Healing WaveDivine StrikeBarrier of ProtectionCircle of Life

Theurgist Skills: Ritual: ExorciseRitual: ResurrectionRitual: FealtyDetect: UndeadDetect: Magic


Theurgist Profiencies: Expert spellcaster of divine magic. Proficient with all common melee weapons and all armours.

Theurgist Spell Casting: Spells require a holy symbol and verbal commands.

Theurgist Boon

Bonus for characters of this class worshiping this deity

Persona: Saviour

Always looking out for those less fortunate, will put themselves in harms way to save an innocent creature.

Saviour Boon

Bonus for characters of this persona worshiping this deity

Weapon: Bastard Sword
The Bastard sword is difficult to use, but once mastered is one of the most versatile weapons available.
You are a soldier of Talax, you and your sword will defend this nation at all costs, for Talax! ~ Karla Raeger
Bastard Sword Boon

Bonus for characters worshiping this deity and using their favoured weapon

Priesthood: Fealty A practising priest who gets their powers from their deity. Rayis Boon

Bonus for priests worshiping this deity

Deity Portrait

Rayis Symbol:

The symbol of Rayis is most commonly found in the form of an amulet or embossed onto armour.
The image itself was chosen by the first cleric of Rayis when he forged a holy symbol to channel his lords power.

Orders of Rayis

Order of the Flame Order of the Teutonic Spear

Those who follow Rayis are typically selfless and seek to help others, many choose to become clerics to help those around them. Those who seek a more adventurous lifestyle, be that a military or civilian one, will often choose Rayis as their guide. Talax and its alliance members form the highest concentration of followers, but often single pockets of Rayis clerics spring up in even the most remote of locations.

Artwork of Terrainia

The deity page was last updated on the 28th Sep 23.
The Rayis database entry was last updated on the 1st Oct 23.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

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