Rayis Ray-iss was the biggest of all metallic dragons while mortal, he had a connection with Victirus which led them to create the human race together, Rayis instilled the human spirit, knowing it would lead them to bigger and better things. Victirus showed Rayis how to tap in to the power granted by human devotion, and Rayis quickly became a symbol of good to the human race.

Rayis is the deity who formed the Intervention Laws

The Intervention Laws are a set of rules laid down by the elder dragons upon the realsation they could effect the course of the world even after ascension.

and convinced the others to follow, he was the first to instil fractional power to those that worshiped him, creating the first clerics, who soon became the healers of the human people.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Metallic - Gold)
Persona: Saviour

Always looking out for those less fortunate, will put themselves in harms way to save an innocent creature.

Element: Fire

The energy of Fire comes from the elemental plane of Volcanis.

Plane of Residence: Volcanis
Title(s): The Golden Flame
The Saviour
The Lawmaker
Creator of Man
The Giver of Life


Pre Ascension: Collossal Gold Dragon
Post Ascension: Gold Dragon (Spirit Form)
Prefered Mortal: Human Male. Blond hair, blue eyes


Worshipers Humans, Nelyani,
Holy Day: Summer Solstice
Temples: Grand Churches, often glazed and decorated with stained glass and tapestry
Time of Worship: Ten minutes after dawn, before noon
Current Avatar: Karla Raeger


Boons are granted by the deity in return for the induviduals worshop and devotion.

The boons vary by type of connection, and multiple can be gained by making a stronger, closer connection.

Arcane Spellcasters: Fireball

Bonus for arcane spellcasters worshiping a deity of this element

Divine Spellcasters: Cauterize

Bonus for arcane spellcasters worshiping a deity of this element

Persona: Saviour

Bonus abilty for matching the dieites persona

Morality: Light

Bonus abilty for matching the dieites alignment

Disposition: Order

Bonus abilty for matching the dieites alignment

Unique Discipline: Healing

Bonus abilty for Divine Spellcasters that share the dieites alignment

Chosen Weapon: Bastard Sword
The Bastard sword is difficult to use, but once mastered is one of the most versatile weapons available.
You are a soldier of Talax, you and your sword will defend this nation at all costs, for Talax! ~ Karla Raeger

Deity Portrait

Rayis Symbol:

The symbol of Rayis is most commonly found in the form of an amulet or embossed onto armour.
The image itself was chosen by the first cleric of Rayis when he forged a holy symbol to channel his lords power.


Order of the Flame
Order of the Teutonic Spear

Those who follow Rayis are typicaly selfless and seek to help others, many choose to become clerics to help those around them. Those who seek a more adventours lifestyle, be that a military or civilian one, will often choose Rayis as thier guide. Talax and its alliance members form the highest concentration of followers, but often single pockets of Rayis clerics spring up in even the most remote of locations.

Artwork of Terrainia

The page was last updated on the 1st Jan 70.
The Rayis database entry was last updated on the 24th Sep 23.


Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.


While that is where Terrainia was born, now nineteen years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .


After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
Illustrations, website & content © Terrainia 2023
Published by Altered Dimension

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.