Thaiek

Thaiek Thai-ek views the world differently from his siblings, he firmly believed their sentient lifeforms should be taught directly by their creators, instead of being allowed to gradually realise their potential. It\'s this view that made him instil an innate knowledge of the world into his dwarves, like the depth of rock and how different metals interact with each other and the other elements.

When Abixlion corrupted Thaiek's dwarves Thaiek retreated into himself, the slow loss of power while his dwarves were taken to the edge of extinction further compounded his isolation. It took monumental effort for him to regain a divine connection with the material plane once more.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Metallic - Iron)
Persona: Defender

Will do everything they can to do what's right, will stand their ground against overwhelming odds. Often considers family, friends and homeland more important than their own life.

Element: Earth

The energy of Earth comes from the plane of Theyran.

Plane of Residence: Theyran
Title(s): The Lord of Iron
The Hammer
Master of the Forge
The Mountain
The True Father

Forms

Pre Ascension: Colossal Iron Dragon
Post Ascension: Iron Dragon (Spirit Form)
Prefered Mortal: Male Dwarf, Heavy Armour

Worshipers

Worshipers Dwarves
Holy Day: Kings Day
Temples: Only one temple exists; the resting place of Thaiek's Hammer
Time of Worship: During the prevalence of the Hazel Moon.
Worship Routine: 10 minutes of chanting while under ground or inside a stone building.
Current Avatar:


Location:
Built (Alliance Year):

Boons

Boons are granted by the deity in return for the induviduals worship and devotion which is shown by following the deities ritual above.

A character can recive as many bonus spells and abilities as they have the prerequistie character trait for.

Charcter Trait Prerequisite Bonus Spell or Abiltiy
Spellcaster: Champion

The lucky few adventurers, or serving soldiers that have risen through the ranks become Champions


They lead others, command the battlefield, and often take the fight to more dangerous enemies


If your DM suggests you create a character of higher levels, your likely to be a champion, as such your background should be expanded to include such activities.

Earthquake

Bonus for arcane spellcasters worshiping a deity of this element

Class: Rager

Rager

A warrior that has let their anger become such a part of their identity that they have changed their very selves, including their fighting style.

While still a versatile combatant, their anger will often distract from the best course of action, and result in the inevitable direct assault.

A Warrior may become a Rager when they become a Champion

Abilities

Rager Manoeuvres: FuryUnleash HellUnstoppable BlowJuggernaut

Warrior Manoeuvres: TauntDuelHeavy StrikeDisarm

Rager Skills: IntimidateBreakMedicLinchpinWeapon Care


Rager Profiencies: Expert with all common and uncommon melee weapons and all armours. Cannot use a shield.

Rager Boon

Bonus for characters of this class worshiping this deity

Persona: Defender

Will do everything they can to do what's right, will stand their ground against overwhelming odds. Often considers family, friends and homeland more important than their own life.

Defender Boon

Bonus for characters of this persona worshiping this deity

Weapon: Warhammer
The Warhammer is a cumbersome weapon in untrained hands, and only those of sufficant strenth can even beging to learn, but once they have its a devestating weapon where even a glancing blow can break bones.
In the right hands a warhammer will break armour and bones with ease, in the wrong hands it will break you. ~ Alaric Ashweaver
Warhammer Boon

Bonus for characters worshiping this deity and using their favoured weapon

Priesthood: Fealty A practising priest who gets their powers from their deity. Thaiek Boon

Bonus for priests worshiping this deity

Deity Portrait

Thaiek Symbol:

The original symbol of Thaiek was a beacon of hope for the few remaining dwarves.
Its crossed hammers represent the two hammers first created by the diety, gifted to the dwarven race to forge tools.

Orders of Thaiek

Servants of the Lost King Keepers of the Hammer

Thaiek's followers are exclusively dwarves, this is a side effect of the deity losing a world influence, only after he regained a connection was he able to channel his power to his followers, and those are few and far between. Only a handful of dwarves exist beyond their mountainous homeland, these few only have a remnant of information regarding Thaiek. Those in the homeland are fighting a war they lost long ago, Thaiek works hard to keep them from passing into myth.

Artwork of Terrainia

The deity page was last updated on the 28th Sep 23.
The Thaiek database entry was last updated on the 1st Oct 23.
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

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