Thaiek

Thaiek Thai-ek views the world differently from his siblings, he firmly believed their sentient lifeforms should be taught directly by their creators, instead of being allowed to gradually realise their potential. It\'s this view that made him instil an innate knowledge of the world into his dwarves, like the depth of rock and how different metals interact with each other and the other elements.

When Abixlion corrupted Thaiek's dwarves Thaiek retreated into himself, the slow loss of power while his dwarves were taken to the edge of extinction further compounded his isolation. It took monumental effort for him to regain a divine connection with the material plane once more.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Metallic - Iron)
Persona: Defender

Will do everything they can to do what's right, will stand their ground against overwhelming odds. Often considers family, friends and homeland more important than their own life.

Element: Earth

The energy of Earth comes from the plane of Theyran.

Plane of Residence: Theyran
Title(s): The Hammer
Lord of Iron
The Mountain
The True Father
Master of the Forge

Forms

Pre Ascension: Collosal Iron Dragon
Post Ascension: Iron Dragon (Spirit Form)
Prefered Mortal: Male Dwarf, Heavy Armour

Worshipers

Worshipers Dwarves
Holy Day: Kings Day
Temples: Only one temple exists; the resting place of Thaiek's Hammer
Time of Worship: Anytime if under a mountain, midday if not.
Current Avatar:

Abilities:

Skills: FILL THESE MANUALLY


Profiencies:

Boons

Boons are granted by the deity in return for the induviduals worshop and devotion.

The boons vary by type of connection, and multiple can be gained by making a stronger, closer connection.

Arcane Spellcasters: Earthquake

Bonus for arcane spellcasters worshiping a deity of this element

Divine Spellcasters: Tremors

Bonus for arcane spellcasters worshiping a deity of this element

Persona: Defender

Bonus abilty for matching the dieites persona

Morality: Light

Bonus abilty for matching the dieites alignment

Disposition: Neutral

Bonus abilty for matching the dieites alignment

Unique Discipline: Protection

Bonus abilty for Divine Spellcasters that share the dieites alignment

Chosen Weapon: Warhammer
The Warhammer is a cumbersome weapon in untrained hands, and only those of sufficant strenth can even beging to learn, but once they have its a devestating weapon where even a glancing blow can break bones.
In the right hands a warhammer will break armour and bones with ease, in the wrong hands it will break you. ~ Alaric Ashweaver

Deity Portrait

Thaiek Symbol:

The original symbol of Thaiek was a beacon of hope for the few remaining dwarves.
Its crossed hammers represent the two hammers first created by the diety, gifted to the dwarver race to forge tools.

Orders

Servants of the Lost King
Keepers of the Hammer

Thaiek's followers are exclusively dwarves, this is a side effect of the deity losing a world influence, only after he regained a connection was he able to channel his power to his followers, and those are few and far between. Only a handful of dwarves exist beyond their mountainous homeland, these few only have a remnant of information regarding Thaiek. Those in the homeland are fighting a war they lost long ago, Thaiek works hard to keep them from passing into myth.

Artwork of Terrainia

The page was last updated on the 1st Jan 70.
The Thaiek database entry was last updated on the 24th Sep 23.
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now nineteen years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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