Zuoken

Zuoken Zu-o-ken was the first non-dragon to complete ascension, he was once a human monk who walked the world helping those who couldn't help themselves. His time in a monastery taught him that balance kept the world safe, and that neither good or evil could ever banish the other from the world. With this mind-set he never set out to conquer evil, just keep those the innocent safe from it and keep balance. After two hundred years travelling he returned to his monastery home and sat in meditation for exactly one year, when he woke from his deep contemplation he had discovered a way to keep balance in the world, but first he needed to lay foundations for others to take up his place on Terrainia.

So over the next ten years he founded four Monasteries of Balance, one in each of the most prominent human settlements, then once more returned home and entered meditation This time he was accompanied by four fellow monks, each charged to lead a monastery once he was gone, and these four monks were the only witnesses to a miracle. By this time Zuoken had finally showed signs of old age, and with his task now complete he gathered his monks and laid down. Just moments after he passed away, his ethereal form rose from his mortal body leaving the monks were in both awe and serenity, he passed on their new instructions and passed to Zion, the neutral plane.

Basic Information

Pantheon Rank: Ascended

A creature who attains a level of power beyond thier mortal body can handle, this ascension will often occur as automatic respose to death or to prevent the an inevitable death.

(Affiliation - Grey)
Persona: Zen

The master of Zen seeks enlightenment, and tries to instil peace where ever they travel, will tackle those causing upheaval and seek a diplomatic end where possible.

Element: None
Plane of Residence: Zion
Title(s): The Peacekeeper
Ying and Yang
The Wanderer
Order
The High Preceptor

Forms

Pre Ascension: Male Human Monk
Post Ascension: Human Monk (Ethereal Form)
Prefered Mortal: Human Monk with Staff

Worshipers

Worshipers The Zenith (Monks)
Holy Day: Day of Accension
Temples: Minimalist, secretive stone structures that work as schools for the monks
Time of Worship: At any time.
Worship Routine: 60 minutes of meditation.
Current Avatar: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Boons

Boons are granted by the deity in return for the induviduals worship and devotion which is shown by following the deities ritual above.

A character can recive as many bonus spells and abilities as they have the prerequistie character trait for.

Charcter Trait Prerequisite Bonus Spell or Abiltiy
Spellcaster: Champion

The lucky few adventurers, or serving soldiers that have risen through the ranks become Champions

xx

They lead others, command the battlefield, and often take the fight to more dangerous enemies


If your DM suggests you create a character of higher levels, your likely to be a champion, as such your background should be expanded to include such activities.

**

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Class: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Persona: Zen

The master of Zen seeks enlightenment, and tries to instil peace where ever they travel, will tackle those causing upheaval and seek a diplomatic end where possible.

Weapon: Zen Fist
The unarmed strike of a monk is unlike any other unarmed strike, its hits has hard as a warhammer, with the dexterity of a rapier.
~
Priesthood: Fealty A practising priest who gets their powers from their deity.

Deity Portrait

Zuoken Symbol:

Balance
This Emblem originates from a tattoo on Zuoken's back, he called it Order in Chaos.

Orders of Zuoken

The Zenith The Four

The Zenith, or Monks of Zen, are the only followers of Zuoken, the head of each monastery is part of an inner circle known as The Four, these four co-ordinate the monasteries work and live to be well over two hundred years old, each choosing a successor from their own monastery. Unlike their founder, none of the monks have reached the point of ascension, but they join Zuoken on the Astral plane nonetheless, where they stand beside him as equals, albeit without his divine power.

Artwork of Terrainia

The deity page was last updated on the 28th Sep 23.
The Zuoken database entry was last updated on the 1st Oct 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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Permission is granted for personal use only.