Korrina is an island of feline anamorphic species, the Korta, brought together by the deity Pantheris thousands of years ago. They are an independent nation, with a faction based society, with each faction living in a different section of the island, with a central section for trading. Each faction also lends a portion of its population to defence of the island at all times.

They are a peaceful nation but very inward, outsiders are allowed but are generally distrusted, and only allowed in certain areas. Outsiders are prohibited from the white blossom tree orchards, a tree that grows nowhere else.

Leadership

Goverment: Democracy

Democracy refers to a broad range of types of government based upon the "consent of the governed." In its purest form it is the same thing as mobocracy, but it is usually practiced in the form of a republic, which provides checks and balances and an establishment that is able to tap an unruly mob on its collective head.

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Established: circa 5000 years ago

Diplomacy

Philosophy: Defensivism

Inherently peaceful, will defend themselves and their allies should the situation require it.

Geography

Capital City: Rana
Regions: 5 faction regions, 1 central trade region
Geography: 60% Forest, 20% farmland
Landmarks: The Mines of Shadows

The mines dug by the Zariger are a reminder of the lands history, but are now a place of fear and mystery, those that dare to enter never return, the Council of Ramthox have decreed the area off limits.


Location: In the north of the island
Built (Alliance Year):
The Black Cliffs

Surrounded by jagged rocks, these black cliffs are a trechourous thing to find during a dark night, for the cliffs reflect no moonlight, it is often too late before the ship realises and can not turn off.


Location: Along the northern coastline
Built (Alliance Year):
The Tomb of Pantheris

When Pantheris fell after expeding her last life force, her form crashed to the floor and made a sizeable impression before transedning.

The Korta honoured this sacrifice and built the first Patheris temple on the site, with a section beneath the ground floor dubbed the Tomb of Patheris.


Location: In the center of the Trade region
Built (Alliance Year):
The Korta Stage

In Rana city the stands a four foot high slab of stone, twenty feet square for anyone to voice their concearn to their leaders

While standing on this stone they will be heard and not interupted, and no repercussions can be made, the leaders are then compelled to study and decide if the concern needs action.


Location: Within the city of Rana
Built (Alliance Year):
Climate: Temperate

Theology

Primary deity:Pantheris (The Avenger)
Patriarch: (

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Demography

Population by Race: Tigaris

Once of the four species of Pantheran or Catfolf as the common tongue describes them.

With striped fur of orange and black, Tigaris are incredible tacticians and strategists.

[ Approx: 30,000 ]

Paradus

Once of the four species of Pantheran or Catfolf as the common tongue describes them.

With patterned fur of gold and black, Paradus are keen of eye and make natural archers.

[ Approx: 30,000 ]

Leonin

Once of the four species of Pantheran or Catfolf as the common tongue describes them.

With a golden fleece and mane of reddish brown if male, Leonin are strong and resolute humanoids.

[ Approx: 30,000 ]

Jaguan

Once of the four species of Pantheran or Catfolf as the common tongue describes them.

With black fur they are naturally stealthily, Jaguan are as deadly as they are silent.

[ Approx: 30,000 ]

Population Total: 120,000

[ Approx ]

Spoken Languages: Perkaran

A language only known to the Korta (Catfolk) and the lucky few that spend enough time around them and can learn the subtleties of a language performed as much by the twitching of whiskers as the words sounded out.

, Common

The widely used language of Terrainia, although it varies a little, through dialect and accent, it remains interpretable by anyone with the most basic of understanding of it.

Demonym: Korrinans

The people of Korrina.

Laws and Justice: Council Arbitration

A Council of the lands highest officials decide the outcome, each case is individually assessed and sentencing can vary widely even on cases identical.

Expected punishment for theft:

Punishment can range from a fine, to execution.

Magicial Law: Schooled

Magic is permited and through schooling, encouraged.

Main School: City of Rana
Architecture: Korrina Architecture

Wooden small buildings, single story, Shuttered windows. Dirt roads, No sewage, Open famring.

Economy

State: Barter

A currency devoid society, citizens trade what they have surplus of for what they need, trade with other nations is often difficult. Although high value items are not readily avilable, when one is found, it is often unique.

Taxation: None, Self Suffiant

This society doesnt collect taxes, they are self suffiant, living off the land, and having resources to sell far beyond that they need to buy

Minerals:White Bloosom Trees,
Commodities:
Main Exports:White blossom Leaves
Main Imports:Tools, Steel, Silks
Trade Partners:Oakenlir, Tavin

Map

Click for focused map, hover for preview.

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Military Forces

Infantry:Leonin Defenders

Leonin Defenders

Region:

Korrina

Race:

Leonin

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Korta Glaive

Description

The bulk of the Korrina forces are from the larger species; Leonin. They train all day and take their duty as defenders of Korrina very seriously Well-equipped, these fighters patrol the coastline and engage anyone that tries to enter, giving them one warning and only one.
Armed with their signature weapon the Korta Glaive, a shaft of wood made from the white blossom tree with a curved steel blade at one end.


[ Approx: 10,000 ]

Infantry:Paradus Archers

Paradus Archers

Region:

Korrina

Race:

Paradus

Type:

Infantry

Mount:

None

Armour:

Light

Shield:

Weapons:

Longbow

Description

The Chataren favour the bow, with their superior eyesight and keen senses they are able to strike from concealed locations when required to respond to any attack on the island.


[ Approx: 2,500 ]

Unique Unit:Jaguan Infiltrators

Jaguan Infiltrators

Region:

Korrina

Race:

Jaguan

Type:

Infantry

Mount:

None

Armour:

Light

Shield:

Weapons:

Poisoned Jittes

Description

Unarmoured and wielding twin blades soaked in poisonous venom. Infiltrators are the only Korrina operatives to leave the island, and only when the Tigaris Commanders believe the threat is sufficient enough.


[ Approx: 100 ]

Unique Unit:Pantheran Shamans

Pantheran Shamans

Region:

Korrina

Race:

Pantheran

Type:

Infantry

Mount:

None

Armour:

None

Shield:

Weapons:

Long Staff

Description

The Pantherans are the religious order of Korrina; formed into spheres, each Sphere has a dozen members and one cardinal. They focus on healing and defensive magic while in a combat situation, and only turn to attack if all else fails.


[ Approx: 120 ]

Commanders:Tigaris Commanders

Tigaris Commanders

Region:

Korrina

Race:

Tigaris

Type:

Infantry

Mount:

None

Armour:

Light

Shield:

Weapons:

Chained Hooks

Description

Brilliant tacticians and strategists, Tigaris Commanders organise the defence of Korrina.


[ Approx: 10 ]

Characters of Renown

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Baburam (

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- Head of the Paradus region, Lord of Beasts
Niraji (

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- Tigaris warrior regent

Characters of Infamy

Dougaril Dawnbreaker (

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- Exiled Leonin
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Encounters






The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 1st Oct 23.
The Korrina database entry was last updated on the 1st Oct 23.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

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