Dway is home of the Giant King, a lordly title that implies a kingdom of subjects and society, but alas the kingdom of giants is coming to an end. Its six thousands years has seen the giants rise to prosperity and fall to the Zariger, plundered by pirates, hunted for sport, and come close to extinction.

In the last two hundred and fifty years a light of hope has shined upon them, King Ralor Masif has signed a alliance with the King to prevent Alantor, and the rest of the Grand Alliance, from intruding into his domain, in return the Giant King has sworn fealty to the King of Alantor and will come to his aid should Ralor deem it serious enough to call. Although the giant King prays this day will never come.

Leadership

Goverment: Despotism

A form of government in which a single entity rules with absolute power. That entity may be an individual or it may be a group.

( **

CITIZEN

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

**

CITIZEN

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

)
Established: circa 6000 years ago

Diplomacy

Philosophy: Isolationism

Keeps itself cut of from the rest of the world, no trade, no war, will often have a natural or magical perimeter barrier.

Geography

Geography: Hills and Grassland, Forests
Landmarks: **

CITIZEN

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Climate: Hot, Humid

Theology

Primary deity:Magnae ()
Patriarch:Naggarigga (Giant

Giants both live for and grow for ever, the older they are the taller they are. With size comes strength, with age comes wisdom, with a lifespan of infinite length comes a desire to do things very slowly.

 Priest

PriestAdventurer

A priest is divine spellcaster that channels the power of their deity in the service of that deity. Joining a temple when young to receive teaching and training, those lucky to be chosen to become priests are charged to perform tasks that align with their chosen deities persona, many will form or join parties to undertake quests, some will join military forces to defend or attack in their deities name, others go it alone, using whatever means they can to achieve their mission.

Priests can consecrate an area or call forth divine energy to smite their foes, summon divine shields to ward off physical blows and channel divine energy into their melee or ranged weapons or to heal the wounds of their allies. The longer a priest follows their chosen deity and performs actions that follow their persona, the more powerful the priest will become.

A Priest must serve a deity from the children of Frahuden pantheon.

Proficiencies:

Melee Weapons:
Simple one handed weapons.

Armour:
Light or Medium armour.

Abilities

Priest Divine Powers:
Ward EvilDivine ShieldDivine SmiteConsecrate

Priest Spells:
BlessSanctuaryHealRitual: Cure Disease

Skills:
PersuasiveOrateDetect: Magic

Divine powers require the Priest to be in possession of a holy symbol (or their deities chosen weapon)

Spells require a holy symbol (or their deities chosen weapon) and verbal commands.

Keywords:

Adventurer Priest spellcaster deity
)
Secondry deities: **

CITIZEN

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Prohibited deities: **

CITIZEN

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Demography

Population by Race:

[ Approx: 4,000 ]

Population Total: 4,000

[ Approx ]

Spoken Languages: Giant

An obscure language only known to the giants, outsiders can't understand or translate it due to the guttural tones and slobber they exude when speaking it.

Demonym: Giants

The giants of Dway aren't specifically intelligent, as such they refer to themselves and their race as Giants, and so do outsiders.

Laws and Justice: Individual Arbiter

A single person is appointed to be judge and jury for all crimes in their given area, typically this arbiter is either the lord of the land or appointed by them directly.

If a individual appoints more than one arbiter, each will have to follow the same code laid down by their lord.

Expected punishment for theft:

Punishment will typically result in exile

Magicial Law: Unrestricted

Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.

Architecture: Simple Architecture

No design concept, just wood or stone as the material available, Simply built, windows no uncommon, Doors generally wooden, single story. No Sewage, Famrs are livestock only, Dirt roads caused by frequent travel.

Economy

State: **

CITIZEN

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Taxation: **

CITIZEN

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Minerals:
Commodities:
Main Exports:
Main Imports:
Trade Partners: **

CITIZEN

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.






The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 1st Oct 23.
The Dway database entry was last updated on the 1st Oct 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.