Abixlion

Abixlion Abix-lee-on is a truly nasty being, coupled with a near omnipotent power he likes nothing more than to see those with a good nature turn evil. Through offerings of dark power he sways the minds of lesser people, those with more tenacity require more intervention. Credited with creating the Zariger, despite simply corrupting the dwarves of Theik, his influence changed them so much that little of their once proud aspect is left, now they are a cruel power hungry race ever eager to gain more power than those around them. At the moment of ascension Abixlion thought his power unrivalled, and he attempted to breach Eternium, where the souls of their mortal children rest in paradise, it was then, for the first time, celestial warriors appeared. These Celestials fought Abixlion off and sent him back to Volcanis.

Shortly after his defeat, a presence he had never felt before made itself known to him and it offered a way to defeat the Celestials. The Infernal creature shared his knowledge of the Siyauon, using this knowledge Abixlion's followers began to pull demonic creatures from the other world.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Chromatic - Red)
Persona: Corruptor

Utilising whatever methods they can they seek to take champions of good and break them, to turn them to the side of darkness and evil. Also employ their methods to spoil the world those champions once inhabited, twisting once innocent life to dark ends.

Element: Fire

The energy of Fire comes from the elemental plane of Volcanis.

Plane of Residence: Volcanis
Title(s): The Great Corruptor
Wrath
Prince of Demons
Oath Slayer
The Archdevil

Forms

Pre Ascension: Colossal Red Dragon
Post Ascension: Red Dragon (Spirit form)
Prefered Mortal: Half Zariger, half Demon

Worshipers

Worshipers Zariger
Holy Day: Winter Solstice
Temples: Mountain side precipice, open air with carved stone floors
Time of Worship: In the first light of the Crimson Star.
Worship Routine: Ten minutes of prayer in darkness, culminating in ignition of a flame.
Current Avatar: []*

As with most heroes, a is wealthy and very well equipped, with enchanted weapons and armour, custom made or claimed while adventuering, and as well known as the themselves. This wealth will have come from a life of adventuring, their lofty status or through power over others.


A hero, good or evil, must have completed some great feet, achieved a near impossible task or slain a mighty foe to fully unlock their most powerful abilities.

Proficiencies:

Melee Weapons:
Simple, Light or Heavy one handed 1h weapons.

Melee Weapons:
Simple, Light or Heavy two handed 2h weapons.

Ranged Weapons:
Thrown, Simple or Two Handed ranged ranged weapons.

Armour:
Light, Medium or Heavy armour armour.

Shields:
Light, Medium or Heavy shields.

Abilities

 Manoeuvres:
MARTIAL / SUPPORT ONLY

 Divine Powers:
DIETY GRANTED ABILITIES (TYPE IS FOR A GUIDE, NOT MANDATORY)

 Spells:
SPELLCASTER CASTED SPELLS ONLY (TYPE IS FOR A GUIDE, NOT MANDATORY)

 Crafting:
MAGICAL CRAFTING ONLY (

Skills:
NON CRAFT - NON COMBAT

Keywords:

Boons

Boons are granted by the deity in return for the induviduals worship and devotion which is shown by following the deities ritual above.

A character can recive as many bonus spells and abilities as they have the prerequistie character trait for.

Charcter Trait Prerequisite Bonus Spell or Abiltiy
Spellcaster: Champion

The lucky few adventurers, or serving soldiers that have risen through the ranks become Champions

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They lead others, command the battlefield, and often take the fight to more dangerous enemies


If your DM suggests you create a character of higher levels, your likely to be a champion, as such your background should be expanded to include such activities.

Class:
Persona: Corruptor

Utilising whatever methods they can they seek to take champions of good and break them, to turn them to the side of darkness and evil. Also employ their methods to spoil the world those champions once inhabited, twisting once innocent life to dark ends.

Weapon: Spear
A defensive weapon in untrained hands, but a cleaver weapon in those trained. With the added reach such a weapon grants overcoming one is often difficult.
~
Priesthood: Fealty A practising priest who gets their powers from their deity.

Deity Portrait

Abixlion Symbol:

Simple yet powerful, the Spear in the flames represents the initiation that each devotee must go through.
Originally created for the Zariger, it was discovered by the Firelord of Nazakir.

Orders of Abixlion

The Silent Six The Followers of the Flame

Thousands of years ago Abixlion was at the height of his power once more, his Zariger had conquered the world and their numbers were vast, but their lust for power eventually became their undoing, and once the Zariger began to fight amongst themselves their grip on the world was doomed. Currently Abixlion's primary followers are still the Zariger but they are now content with control of the mountains of Zarak. With their fall Abixlion's favour waned, and they found the Shadow more and more appealing. Abixlion's power now diminished he quickly found others that wanted his offerings. Now the barbarians of the Blackmarsh region are his primary concern, but there are thousands of warbands of barbarians around the world that fight in his name, from the desert nomads to the corrupted humans in Mekis. Another faction, growing rapidly is quickly earning his attention, the Fire Lord of Nazakir and his army.

Artwork of Terrainia

The deity page was last updated on the 26th June 25.
The Abixlion database entry was last updated on the 1st Jan 70.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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