The birthplace of the Nelyani the original land Elfinihiar settled them upon. Beneath the surface is a powerful relic of divine prevalence, an artifact so powerful that the elves within the magically protected land of Dasima are blessed with eternal life.

A typical elf will enjoy a couple hundred years as a student or neophyte, taking one of four paths to reach the status of guardian. Guardians then spend a thousand years watching the shores, the best get to crew the patrol ships, the dreadnoughts

Leadership

Goverment: Theocracy

A form of government in which a god or deity is recognized as the state's supreme civil ruler. Since said god or deity is usually absent from decision making, a self-appointed or elected leader or leaders of the religion of said god or deity will rule instead through personal interpretation of the laws commanded by the god in that religion's written law.

(Deity: Elfinihiar)
(


Location:
Built (Alliance Year):


Location:
Built (Alliance Year):
)
Established: In another age

Diplomacy

Philosophy: Isolationism

Keeps itself cut of from the rest of the world, no trade, no war, will often have a natural or magical perimeter barrier.

Geography

Capital City: Dasimir
Regions: West Forest, The Plains, East Ridge
Geography: 50% Grassland, 20% Forest, 20% Mountain
Landmarks: The Obsidian Obelisk

Possibly the most powerful artefact on the mortal plane, to stand infront of it is a great feat indeed, to be able to touch it requiers substantial willpower, other than a handfull of outsiders only elf kind has laid eyes upon it.

The artefact bestows immortality upon those that reside on Dasima, an effect that fades should they spend too long away from the island.

As well as immortality the artefact can bestow great power upon those that touch it and survive, but thats not an easy task.


Location: Hidden beneath the surface
Built (Alliance Year):
The Nebularis

This ancient device shrouds the seas surrounding Dasima in a thick fog, its a magical device of some power and requiers constant maintainance.

The fog it creates is also magical, for it diverts sea faring vessels away from the island in such a way the crew of the vessle dont even know they have been subverted, for if they plotted their course on a map it would often show them passing right through the island itself.

Should the vessles helmsman be of immense willpower it is possible the fogs enchantments could fail, on this increadbly rare occasion the fleet of Dasima is sent to intercept, althoguh every effort is made to avoid confrontation, sometimes the Neyani are left little choice.


Location: Within the city of Tell'lea
Built (Alliance Year):
The Tower of Vigilance

An increadibly tall tower, a marvel in its own right, so tall it can be seen from any point on the island.

The space in the top of the tower is manned by a collective of the most powerful Nelyani mages, each tasked with watching a section of the island and its coastline at all times.

The stairs that line in the interior number in the thousands, but the Nelyani have more effeciant ways of reaching the top.


Location: In the exact centre of Dasima
Built (Alliance Year):
The Landbridge

The landbridge, or rather, what remains of it, extends north of the island by a few hundred metres. It once connected the isalnd of Dasima to the North region, but when Elfinihiar called them hom she destoryed the bridge to prevent invaders finding Dasima and the obelisk of obsidian she created.


Location: Pae'lea
Built (Alliance Year):
Climate: Hot

Theology

Primary deity:Elfinihiar (The Elven Mother)
High Priestess: (


Location:
Built (Alliance Year):


Location:
Built (Alliance Year):
)
Secondry deities:


Location:
Built (Alliance Year):
Prohibited deities: The Forces of Despair

The Aspect of Light comprises of Katrinix, Abixlion, Vorseth, Nazitsor and Trozok.

They are the children of Saiyiden and as such older civilizations refer to this aspect as the Aspect of Saiyiden.


Deities: Katrinix  |  Abixlion  |  Vorseth  |  Nazitsor  |  Trozok
Worshippers:

Demography

Population by Race: Nelyani

The original creation of Elfinihiar, the Elves that colonised the world in another age, now confined to Dasima.

Immortal and pretentious, the elves were first and they know it, master craftsmen, martial experts.

[ Approx: 5,000,000 ]

Population Total: 5,000,000

[ Approx ]

Spoken Languages: Elvari

A language common amongst elves, recognised by most other races and can be learnt by anyone.

Typically referred to as elvish, but only amongst those who don\'t speak it.

Demonym: Nelyani

The people of Dasima.

Elves outside of Dasima are not Nelyani, even if the term seams to fit.

Laws and Justice: Unbiased Jury

A random jury of the lands citizens decide the outcome, each case is individually assessed and sentenced according to a long standing constitution.

Expected punishment for theft:

Punishment will be imprisonment for a length of time appropriate to the theft.

Magicial Law: Schooled

Magic is permited and through schooling, encouraged.

Main School: Tor'lea
Architecture: Damia Architecture

Elgegant stone buildings, Very tall, Multiple Stories, White washed and rendered, Conicle roofs with Tiles, Columns, Round glazed windows, Blaconies. Paved roads, Underground sewage, Fenced famring areas on communal land.

Economy

State: Independant

Only an isolated nation will be have a independant economy, as there will be no trade with outside nations. Within its own kingdom the economy generally remains stable.

Taxation: Low & Fair

Taxation hits the rich more than the poor, and is managable for all

Minerals:Self sufficiant
Commodities:
Main Exports:None
Main Imports:None
Trade Partners:None

Map

Click for focused map, hover for preview.

Military Forces

Infantry:Nelyani Guardians

Nelyani Guardians

Region:

Dasima

Race:

Nelyani

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Nelyani Twinblades or
Nelyani Longbow

Description

The Guardians form the bulk of the Dasima fighting force, they protect the coastline, they crew the ships, the police the cities. Trained from an early age every Nelyani is taught how to be a guardian, they are comparable to the elite fighters of the world when they enter service and will serve a minimum of twenty years before pursuing other paths.


[ Approx: 100,000 ]

Infantry:Guardian Masters

Guardian Masters

Region:

Dasima

Race:

Nelyani

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Nelyani Twinblades

Description

Masters primary role is too train the neophytes, should the need arise they will take command of the battlefield as individuals. Many Masters are also Mages, those that are teach the gifted Neophytes, and when called to action wield tremendous power.


[ Approx: 1,000 ]

Cavalry:Guardian Knights

Guardian Knights

Region:

Dasima

Race:

Nelyani

Type:

Cavalry

Mount:

Nelyani Horse

Armour:

Medium

Shield:

Weapons:

Spear

Description

Those that show natural talent on horseback are inducted into the knight core, although they practice every day, they rarely see action. The horses they ride are of superior stock, having seen the world the Nelyani found the strongest and fastest of them and took them home to Dasima when called.


[ Approx: 10,000 ]

Cavalry:Knight Masters

Knight Masters

Region:

Dasima

Race:

Nelyani

Type:

Cavalry

Mount:

Nelyani Horse

Armour:

Medium

Shield:

Weapons:

Nelyani Longblade

Description

Those that train the Knights are both a knight and a master, as such they take command of any knights on the battlefield. Many Masters are also Mages, those that are teach the gifted Neophytes, and when called to action wield tremendous power.


[ Approx: 200 ]

Unique Unit:Weavers

Weavers

Region:

Dasima

Race:

Nelyani

Type:

Cavalry

Mount:

Horse

Armour:

None

Shield:

Weapons:

Quarterstaff

Description

Amongst the Nelyani there are a few that can open a portal with sufficient ease that they can apply their skills to the battlefield. These casters are all Weavers, and while an enemy may never encounter one, they are often not far away, using their portals to jump units around the battlefield.


[ Approx: 50 ]

Military Forces

Ship Class:Dreadnought A ship exclusive to the elves of Dasima, a miltril plated cherrywood hull with large elegant sails, armed with bolt throwers and crewd with fifty elven guardians.

[ Approx: 100 ]

Characters of Renown

Merith Hoardrin (Nelyani

The original creation of Elfinihiar, the Elves that colonised the world in another age, now confined to Dasima.

Immortal and pretentious, the elves were first and they know it, master craftsmen, martial experts.

 Warrior

Warrior

Extremely versatile combatant, warriors will focus down one enemy at a time, moving from duel to duel vanquishing their foe before selecting another.

Their focus is melee, it's the only way they know how to fight, but this makes them perfect soldiers

Abilities

Warrior Manoeuvres: TauntDuelHeavy StrikeDisarm

Warrior Skills: MedicLinchpinWeapon Care


Warrior Profiencies: Proficient with all common and uncommon melee weapons, all shields and all armours.

)
- Master Seafarer
Elina Toresse (Nelyani

The original creation of Elfinihiar, the Elves that colonised the world in another age, now confined to Dasima.

Immortal and pretentious, the elves were first and they know it, master craftsmen, martial experts.

 Mage

Mage

A spellcaster who has, through study and practise learnt incantations and specific gestures to which cast spells.

Although they can memorise a handful of these spells they keep a spell book to hand, this spell book can be used as a reference to cast a great selection of spells.

There is no limit to the spells they can learn providing they witsness is being cast or read from another book.

Abilities

Mage Spells: Arcane MissileMinor IllusionStunArcane Barrier

Mage Skills: Inscribe: TomeInscribe: ParchmentDetect: Magic


Mage Profiencies: Proficient spellcaster of arcane magic. Proficient with a staff.

Mage Spell Casting: Spells require hand gestures and verbal commands.

)
- Archmage of the Five Elements
Nichela Paeilian (Nelyani

The original creation of Elfinihiar, the Elves that colonised the world in another age, now confined to Dasima.

Immortal and pretentious, the elves were first and they know it, master craftsmen, martial experts.

 Exemplar

Exemplar

A divine warrior who pledges themselves to their diety by means of an Oath of Service.

this oath is sworn to a suitable individual or organisation that is connected to their diety, failure to adhere to the oath will result in them being discharged of it.

Abilities

Exemplar Manoeuvres: TauntDivine LightDivine SmiteWard Evil

Exemplar Skills: Detect: LiesDetect: EvilWeapon Care


Exemplar Profiencies: Proficient with all common and uncommon melee weapons, all shields and all armours.

)
- Head of the Guardian order
Aurellia Simonazzi (Nelyani

The original creation of Elfinihiar, the Elves that colonised the world in another age, now confined to Dasima.

Immortal and pretentious, the elves were first and they know it, master craftsmen, martial experts.

 Chaos Mage

Chaos Mage

A spellcaster who has connection to the elemental energies of the world, but this connection is untethered, wild and unpredictable.

Most of the time the desired outcome is achieved, although a different elemental force might have been conjured.

Abilities

Chaos Mage Spells: ParoxysmChaos MissileWild CastWild Change

Chaos Mage Skills: Infuse: ChaosEtch Rune: ChaosDetect: Magic


Chaos Mage Profiencies: Proficient spellcaster of elemental magic. Proficient with a staff.

Chaos Mage Spell Casting: Spells require hand gestures.

)
- Supreme Weaver of Damisa
Malaya Zendeli (Nelyani

The original creation of Elfinihiar, the Elves that colonised the world in another age, now confined to Dasima.

Immortal and pretentious, the elves were first and they know it, master craftsmen, martial experts.

 Warrior

Warrior

Extremely versatile combatant, warriors will focus down one enemy at a time, moving from duel to duel vanquishing their foe before selecting another.

Their focus is melee, it's the only way they know how to fight, but this makes them perfect soldiers

Abilities

Warrior Manoeuvres: TauntDuelHeavy StrikeDisarm

Warrior Skills: MedicLinchpinWeapon Care


Warrior Profiencies: Proficient with all common and uncommon melee weapons, all shields and all armours.

)
- Captain of the East Watch





The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 1st Oct 23.
The Dasima database entry was last updated on the 1st Oct 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

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