Celaena Bitterliss

Celaena was the high cleric of Sovin when called by her deity to accompany a group of heroes on a quest to save the world. She followed them into battle and accomplished amazing feats of heroism.

When Celaena returned she sought out and destroyed the enemy that had assaulted her homeland, he magic was both beautiful and terrible and it wrought terrible revenge on the orc forces, this changed her and she left to seek redemption.

Character Details

Title or Rank High Cleric (Sovin)
Race: Enhanced Halfling

A normal halfling that has undergone a transformation by powerful magic or divine intervention.

The transformation causes vast improvements to the characters physical and mental characteristics.

Should the enhanced individual have children after the change then their children will also be enhanced


Skills:      VersatileResiliant  
Traits:      Light-footedTouched  
 
 
Halfling
(Female)
Tier: Divine Hero

Only divine intervention can allow a character to reach this level, they will be imbued with divine energy and as such reach a power level unobtainable to mortal beings

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Often these characters will become immortal, but always enhanced physically and mentally, characters of this level will often create kingdoms for themselves, or usurp opposing rivals to take theirs


You must not create characters at this level

Class: PriestTheurgist
Age: 3102
Chosen Deity: Mathandria
Persona: Rebel

Although law abiding, does not necessarily agree with them, looks out for ones self first but will not stand idle when a friend is in danger.

Family Tree

Weapons

Primary: The World Staff

The World Staff

Divine Earthbending Staff

Appearance

A single piece of uncarved wood, with copper rings binding the shaft and veins of pulsing green energy.

Background

Once a branch of the world tree, now the last piece in existence, it contains all the power the tree once had.
Ranged: Crossbow of the Faithful

Crossbow of the Faithful

Crossbow of Faith

Appearance

Typical Construction, wooden with steel parts.

Background

Attuned for use by those without the natural skill for ranged weapons, this weapon aids those with a connection to the divine to make sure their aim is true.

Armour

Armour:
Shield:
Hands:
Boots: Boots of the Wilderness

Boots of the Wilderness

Boots of the Wilderness

Appearance

Leather boots with clear signs of use

Background

Purposely acquired to aid her movements through the dense undergrowth of Sovin
Cloak:
Headpiece:

Enchanted Items

Amulet: Holy Symbol of Mathandria

Holy Symbol of Mathandria

Holy Symbol of Mathandria

Appearance

A simple copper ring on a leather cord.

Background

The typical holy symbol of clerics of Mathandria

Character Portrait

Key Allies

Innate Enhancements Obsidian Immortal

A character who has touched the Obsidian Obelisk and survived, forever changed. Psyically enchanced and ageless they are alsmot impossible to kill. An obsidian immortal will pass an effect known as Obsidian Heir to their children.


Immortal. Immunities: Poision, Toxins, Sleep, Mind Control. Resistant to: Critical Injuries. Divine.

Priest Spells:
Theurgist Spells:
Base Skills
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Artwork of Terrainia

Last updated on the 24th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.