Celaena Bitterliss

Celaena was the high cleric of Sovin when called by her deity to accompany a group of heroes on a quest to save the world. She followed them into battle and accomplished amazing feats of heroism.

When Celaena returned she sought out and destroyed the enemy that had assaulted her homeland, he magic was both beautiful and terrible and it wrought terrible revenge on the orc forces, this changed her and she left to seek redemption.

Character Details

Title or Rank High Cleric (Sovin)
Race: Enhanced Halfling

A normal halfling that has undergone a transformation by powerful magic or divine intervention.

The transformation causes vast improvements to the characters physical and mental characteristics.

Should the enhanced individual have children after the change then their children will also be enhanced

(Female)
Tier: Divine Hero

Only divine intervention can allow a character to reach this level, they will be imbued with divine energy and as such reach a power level unobtainable to mortal beings

xx

Often these characters will become immortal, but always enhanced physically and mentally, characters of this level will often create kingdoms for themselves, or usurp opposing rivals to take theirs


You must not create characters at this level

Class: Priest

PriestCLASS:  Adventurer

A priest is divine spellcaster that channels the power of their deity in the service of that deity. Joining a temple when young to receive teaching and training, those lucky to be chosen to become priests are charged to perform tasks that align with their chosen deities persona, many will form or join parties to undertake quests, some will join military forces to defend or attack in their deities name, others go it alone, using whatever means they can to achieve their mission.

Priests can consecrate an area or call forth divine energy to smite their foes, summon divine shields to ward off physical blows and channel divine energy into their melee or ranged weapons or to heal the wounds of their allies. The longer a priest follows their chosen deity and performs actions that follow their persona, the more powerful the priest will become.

A Priest must serve a deity from the children of Frahuden pantheon.

Proficiencies:

Proficient with all common melee weapons plus their deities chosen weapon and armour.

Abilities

Priest Divine Powers:
Ward EvilDivine ShieldDivine SmiteConsecrate

Priest Spells:
BlessSanctuaryHealRitual: Cure Disease

Skills:
PersuasiveOrate

Theurgist

TheurgistCLASS:  Champion

A Priest can become a Theurgist when they become a champion.

The most devout priests will eventually become Theurgists, able to command greater divine power to heal more serious wounds, pluck their allies from death and protect them to a greater degree. As an adventurer they undertake quests of great importance, seeking out great evils and cults to find and destroy. When a theurgist retires from questing, will take up seat as head of local churches or temples, communicating and working with the greater network of their fellows.

Theurgists are amongst the most powerful mortals in the world, no matter which deity or region. With this power comes the total understanding that they must always be prepared to defend the innocent and protect their deities interests. In times of great need or desperation theurgists are either gathering a group of powerful individuals or being recruited for the same purpose by a great leader.

A Theurgist must serve a deity from the children of Frahuden pantheon.

Proficiencies:

Proficient with all common melee weapons plus their deities chosen weapon and armour.

Abilities

Theurgist Divine Powers:
Ward DeadBarrier of ProtectionCelestial SmiteHallow

Priest Divine Powers:
Ward EvilDivine ShieldDivine SmiteConsecrate

Theurgist Spells:
SanctifyBarrier Of ProtectionMass HealRitual: Restoration

 Spells:
BlessXSanctuaryHealRitual: Cure Disease

Skills:
PatienceDevoutPersuasiveOrate

Sentinel * ❌

SentinelCLASS:  Hero

A Priest can become a Sentinel when they become a champion.

A devoted priest of Mathandria, an eternal protector of the natural world, druid like in outlook, priest like in faith, warrior like in martial skill. The Sentinel will defend the natural world and all the creatures that reside within from those that would do it harm, wandering the great forests of the world while also protecting the followers of Mathandria.

Proficiencies:

Master spellcaster of divine and life magic.

Abilities

Sentinel Manoeuvres:
Rapid GrowthXXSummon AnimalControl ElementsShape World

Sentinel Divine Powers:
xxxx

Priest Divine Powers:
Ward EvilDivine ShieldDivine SmiteConsecrate

Sentinel Spells:
Rapid GrowthXXSummon AnimalControl ElementsShape World

 Spells:
BlessXSanctuaryHealRitual: Cure Disease

Age: 3102
Chosen Deity: Mathandria
Persona: Rebel

Although law abiding, does not necessarily agree with them, looks out for ones self first but will not stand idle when a friend is in danger.

Family Tree

Weapons

Primary: The World Staff

The World Staff

Divine Earthbending Staff

Appearance

A single piece of uncarved wood, with copper rings binding the shaft and veins of pulsing green energy.

Background

Once a branch of the world tree, now the last piece in existence, it contains all the power the tree once had.
Ranged: Crossbow of the Faithful

Crossbow of the Faithful

Crossbow of Faith

Appearance

Typical Construction, wooden with steel parts.

Background

Attuned for use by those without the natural skill for ranged weapons, this weapon aids those with a connection to the divine to make sure their aim is true.

Armour

Armour:
Shield: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Hands: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Boots: Boots of the Wilderness

Boots of the Wilderness

Boots of the Wilderness

Appearance

Leather boots with clear signs of use

Background

Purposely acquired to aid her movements through the dense undergrowth of Sovin
Cloak: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Headpiece: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Enchanted Items

Amulet: Holy Symbol of Mathandria

Holy Symbol of Mathandria

Holy Symbol of Mathandria

Appearance

A simple copper ring on a leather cord.

Background

The typical holy symbol of clerics of Mathandria

Character Portrait

Key Allies

Innate Enhancements Obsidian Immortal

test

**

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

**

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

**

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Priest Spells:
Theurgist Spells:
Sentinel Spells:
Base Skills
Artwork of Terrainia

The character page was last updated on the 6th Nov 24.
The Celaena Bitterliss database entry was last updated on the 28th Oct 23.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

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While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

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