Koradeen

Koradeen Kor-a-deen is the deity of the Kor race of Thraw, Koradeen's ascended form awoke millennia after passing, but millennia before the people of Thraw became aware of her. With a naturally awakened deity without a following she spent those millennia shaping a tribe of lost humans upon the island of Korrina.

Going directly against the Intervention Laws

The Intervention Laws are a set of rules laid down by the elder dragons upon the realsation they could effect the course of the world even after ascension.

cost her dearly, this act of defiance, even for a child of Mathandria would not go unpunished, Koradeen was exiled from the plane of Earth; her formless spirit took refuge within Alishar, the celestial plane, where she found herself with the spirits of the celestials, her once kin. During this exile the Kor race developed in a way unforeseen by both Koradeen and the Elders, they evolved, their form taking on a bird like attribute. In her absence the Kor found traces of her existence and many grouped together to form a cult, this cult eventually rose to power and became the dominate faction upon the island. After several generations the old human way was forgotten, the race of Kor had awoken and they offered prayer to their creator, and once sufficient worshipers accepted her has their deity she was able to reconnect to the material plane

Basic Information

Pantheon Rank: Scion

A direct decendant of an elder dragon, from a time before man and elf, awoken later and passed to godhood after death.

(Metallic - Copper)
Persona: Defender

Will do everything they can to do what's right, will stand their ground against overwhelming odds. Often considers family, friends and homeland more important than their own life.

Element: Air

The energy of Air comes from the elemental plane of Arrilis.

Plane of Residence: Alishar
Title(s): Mother
The Creator

Forms

Pre Ascension: Huge Copper Dragon
Post Ascension: Large Kor like figure (Spirit Form)
Prefered Mortal: Old female Kor, grey hair with staff

Worshipers

Worshipers Kor
Holy Day: Sowing Festival
Temples: Only one Temple of Koradeen exsists. Atop the sacred mountin on Korrina.
Time of Worship: Dusk
Current Avatar:

Abilities:

Skills: FILL THESE MANUALLY


Profiencies:

Boons

Boons are granted by the deity in return for the induviduals worshop and devotion.

The boons vary by type of connection, and multiple can be gained by making a stronger, closer connection.

Arcane Spellcasters: Hurricanum

Bonus for arcane spellcasters worshiping a deity of this element

Divine Spellcasters: Wind Wall

Bonus for arcane spellcasters worshiping a deity of this element

Persona: Defender

Bonus abilty for matching the dieites persona

Morality: Light

Bonus abilty for matching the dieites alignment

Disposition: Neutral

Bonus abilty for matching the dieites alignment

Unique Discipline:

Abilities:

Skills: FILL THESE MANUALLY


Profiencies:

Chosen Weapon:

Abilities:

Skills: FILL THESE MANUALLY


Profiencies:

Deity Portrait

Koradeen Symbol:

Orders

Artwork of Terrainia

The page was last updated on the 1st Jan 70.
The Koradeen database entry was last updated on the 24th Sep 23.
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now nineteen years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
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