A domain of the Nelothi commonly known as Wild Elves, these elves are one with the world around them, they live in harmony, only killing what they eat, and respecting each animal that gives its life for them to survive. The people often make their homes within the trees of the woodlands, but there are now nine mighty cities of the Nelothi, each one governed by its own faction.

These factions live in peace, but that doesn't mean they get along, it is rare for a citizen of one city to move to another, but trade is strong between them. For the most part the realm of Oakenlir is peaceful, except for the mountains to their backs which are home to the terrible race known as Zariger.

Leadership

Established:  years ago

Diplomacy

Philosophy: **

CITIZEN

ABILITIES

PARTY INTEGRATION

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BACKGROUND

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Geography

Geography:
Landmarks: **

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Climate:

Theology

Secondry deities: **

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Prohibited deities: **

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Demography

Population by Race: **

CITIZEN

ABILITIES

PARTY INTEGRATION

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BACKGROUND

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[ Approx: ]

Population Total: 0

[ Approx ]

Spoken Languages: **

CITIZEN

ABILITIES

PARTY INTEGRATION

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BACKGROUND

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Demonym: **

CITIZEN

ABILITIES

PARTY INTEGRATION

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BACKGROUND

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Laws and Justice: **

CITIZEN

ABILITIES

PARTY INTEGRATION

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Magicial Law: **

CITIZEN

ABILITIES

PARTY INTEGRATION

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BACKGROUND

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Architecture: **

CITIZEN

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PARTY INTEGRATION

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Economy

State: **

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PARTY INTEGRATION

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Taxation: **

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Minerals:
Commodities:
Main Exports:
Main Imports:
Trade Partners: **

CITIZEN

ABILITIES

PARTY INTEGRATION

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BACKGROUND

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Map

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Military Forces

Infantry:Bowmasters

Bowmasters

Region:

Oakenlir

Race:

Nelothi

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Bow & Short Sword

Description

The Bowmasters are season based rotation of Oakenlir duty. Each Nelothi of the region will spend one season each year as a Bowmaster. Expertly trained with bow and sword, with natural skills in tracking and survival.


[ Approx: 2000 ]

Infantry:Forest Keepers

Forest Keepers

Region:

Oakenlir

Race:

Nelothi

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Bow & Short Sword

Description

If a Bowmaster prefers the way of life of the protector they can become a Forest Keeper, much the same duties, but across all four seasons. A dedication to the life allows for better training and more honed skills, even if the equipment stays the same, they are a step above a regular Bowmaster.


[ Approx: 500 ]

Unique Unit:Tower Guard

Tower Guard

Region:

Oakenlir

Race:

Nelothi

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Spear

Description

Selected Nelothi of Oakenlir will be chosen to take on the role of Tower Guard. They spend most of their time in the tower, its becomes their life, their everything. Prepared to give that life in defence of Oakenlir.


[ Approx: 400 ]

Unique Unit:Vanguard

Vanguard

Region:

Oakenlir

Race:

Nelothi

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Bow

Description

The elite of the Oakenlir Tower Guard are assigned the most important out of region duties. Almost every other region of the world has a Oakenlir Vanguard taking cover, posing as a commoners or even joining local militias. Occasionally returning to pass along critical information.


[ Approx: 25 ]

Wild Animals

Bears

Subtype (Name):

Archetype:

Class:

Native Plane:

Bears

Wandering

Material

Size varies by species. Resilient and strong, regardless of size, will attack anything that gets close.

Appearance:

Birds

Subtype (Name):

Archetype:

Class:

Native Plane:

Birds

Wandering

Appearance:

Boars

Subtype (Name):

Archetype:

Class:

Native Plane:

Boars

Wandering

Material

Species dependant on locality. Most often found alone as they forage for food. Small to medium in size, thick wiry fur and large tusks, will attack if startled, but otherwise not aggressive.

Appearance:

Mustelidae

Subtype (Name):

Archetype:

Class:

Native Plane:

Mustelidae

Wandering

Material

A diverse range of carnivorous small animals, with distinct features they seam unrelated. Grouped together due to the similarities, sharp teeth, fury, long bodies, short heads and a bad temper.

Appearance:

Panthera

Subtype (Name):

Archetype:

Class:

Native Plane:

Panthera

Wandering

Material

Species dependant on locality. Most often alone, but a fearsome foe nonetheless. These wild animals are able to move about unheard and often unseen. Includes; Lions, Tigers, Jaguars and Leopards.

Appearance:

Spiders

Subtype (Name):

Archetype:

Class:

Native Plane:

Spiders

Wandering

Appearance:

Wolves

Subtype (Name):

Archetype:

Class:

Native Plane:

Wolves

Wandering

Single or a pack. Wolves are dangerous foe to encounter if unprepared. They never attack if outnumbered, often led by a more savage Alpha Wolf. Slightly smaller than a human, grey fur, sharp teeth, keen senses.

Appearance:

Encounters

The Undead Zombies

Subtype (Name):

Archetype:

Class:

Native Plane:

Zombies

Wandering

Material

Most often a dead humanoid, brought back to life with dark energies. The decayed flesh hangs from the body, open wounds and sores do not bother them and the shamble towards the nearest living person, to feast on their living flesh.

Appearance:

Skeletons

Subtype (Name):

Archetype:

Class:

Native Plane:

Skeletons

Wandering

Material

Long dead humanoid, resurrected using dark power, the flesh long gone, often wielding the weapons they had in life. Capable of following the orders of their master, but if left un attended they will attack whomever they can.

Appearance:

Ghouls

Subtype (Name):

Archetype:

Class:

Native Plane:

Ghouls

Wandering

Material

A dead humanoid now walking the earth to consume the flesh of the living, often seen in large groups, a danger to unprotected communities.

Appearance:

Wights

Subtype (Name):

Archetype:

Class:

Native Plane:

Wights

Wandering

Material

A wight is created when an evil humanoid is killed at the hands of another. The sheer will power of the evil individual prevents them from becoming a mere zombie and instead they become a wight, un undead creature filled with malice and dark intent.

Appearance:

Marauders Orcs

Subtype (Name):

Archetype:

Class:

Native Plane:

Orcs

Wandering

There are four distinct orc sub species, a wandering group is likely to contain a mixture, but always led by the biggest and strongest of those present. Always quick to attack and often for little reason, they will most likely kill everyone even if they hand over their goods.

Appearance:

Goblins

Subtype (Name):

Archetype:

Class:

Native Plane:

Goblins

Wandering

There are two groups of goblins, sperated by their evoltuon to live either underground or on the surface,

Appearance:

**

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PARTY INTEGRATION

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BACKGROUND

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**

CITIZEN

ABILITIES

PARTY INTEGRATION

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BACKGROUND

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The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 1st Oct 23.
The Oakenlir database entry was last updated on the 1st Oct 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.