A mysterious land that no human or elf has ever ventured to and returned, rumours spread across The Grand Alliance about terrible creatures and giant lizards aplenty.

These rumours aren't far from the truth, for Po is the only part of the surface still home to a descendant of the elder dragons, the ancient creature spends most of its time in its underground lair, controlling the island though fear and a fanatically loyal trio of powerful lizardmen. The island remains self sufficient, and every inhabitant is under orders to kill any intruder, or destroy any ship that gets too close.

Leadership

Established: In another age

Diplomacy

Philosophy: Isolationism

Keeps itself cut of from the rest of the world, no trade, no war, will often have a natural or magical perimeter barrier.

Geography

Regions: None
Geography: 100% swampland with central mountain
Landmarks: The Precipice

A huge rock formation four hundred feet high, atop is the lair of Lixanon lord of the Island


Location: In the centre of the island
Formed (Alliance Year): Age of Awakening
Lair of Lixanon

A huge cave sytem that reaches deep into the earth, right at the bottom lies Lixanon, Lord of the Island


Location: In the centre of the island
Built (Alliance Year): Age of Awakening
Loadstone of Arrillis

Loadstones are a focal point of energy connected to an elemental plane, although nothing compared to a elemental gate, some being can use these loadstones to great effect

Current in the control of Lixanon, the ancient black dragon uses the loadstones power to avoide the eternal slumber


Location: In the centre of the island
Built (Alliance Year): Age of Awakening
The Pit

The pit is five mile deep hole into the abyss, or so the locals belive, its used to cast out any one that displease Lixanon and any that breach their boundries.

One hundred feet across and as dark as the night sky even in bright daylight, no living creature has come back after being cast down


Location: One mile west of The Precipice
Formed (Alliance Year): Age of Awakening
Climate: Hot & Humid

Theology

Primary deity:Ramthox (The Lizard King)
Chosen One: (


Location:
Built (Alliance Year):


Location:
Built (Alliance Year):
)
Secondry deities: Abixlion, Katrinix, Trozok
Prohibited deities: All Others

Demography

Population by Race: Kogan

Kogans are tiny lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth\'s tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and chameleons are smallest species amongst them.

[ Approx: 10,000 ]

[ Approx: 25,000 ]

Goanna

Goanna are medium lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth's tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and Goanna are most numerous species amongst them.

[ Approx: 40,000 ]

Sauran

Sauran are large lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth's tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and Sauran are laregst species amongst them.

[ Approx: 25,000 ]

[ Approx: 5 ]

[ Approx: 1 ]

Population Total: 100,006

[ Approx ]

Spoken Languages: Dragonic

The most ancient of languages, it is also the primary language of dragon related species but amongst humans of the world it is only known by arcane spellcasters and a handful of others, often those with money and time to dedicate to such rare speech.

Demonym: Dragonkin of Po

The people of Po.

Laws and Justice: No Law Structure

No discernible law structure exists either because no discernible community exists or the inhabitants are self-governing.

Expected punishment for theft:

If discovered by a inhabitant capable of taking action the thief is likely to be killed.

Magicial Law: Unrestricted

Magic is permitted and not monitored, often those with skill are sought after by the government or wealthy individuals for protection.

Architecture: Natural

Generally the inhabitants dwell in caves and other natural features, they dont build structures in the traditional sense.

Economy

State: None

No form of economy is present, inhabitants kill what they eat, there are no taxes, but often the kingdoms leaders will demand payments, including but not limited to: food or sacrifice.

Taxation: None, Self Suffiant

This society doesnt collect taxes, they are self suffiant, living off the land, and having resources to sell far beyond that they need to buy

Minerals:None
Commodities:
Main Exports:None
Main Imports:
Trade Partners:


Location:
Built (Alliance Year):





The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 1st Oct 23.
The Po database entry was last updated on the 1st Oct 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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Illustrations, website & content © Terrainia 2024
Published by Altered Dimension

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.