ARMOUR, SHIELDS and HELMETS
SHIELDS
Name Class Defence Head Torso Arms Legs Special Keywords
BucklerLight1--------block parry metal
TargetLight1--------block thrown wood leather
HeaterMedium2--------block wood
KiteMedium2--------block phalanx wood
RotellaMedium2--------block parry metal
TowerHeavy3--------Encumberedblock cover metal
PaviseHeavy3--------Immobileblock fortify wood leather
ARMOURS
Name Class Defence Head Torso Arms Legs Special Keywords
Travelers RobesLight----------Environmental
Arctic RobesLight----------Arctic Protection
Desert RobesLight----------Desert Protection
Cloak and HoodLight--1------Concealing
Padded GambesonLight----211leather
Studded LeatherLight----321leather
Ringmail HauberkMedium----32--metal
BrigandineMedium----431metal
Chain HauberkMedium----432metal
Half-PlateHeavy----43--metal
Full PlateHeavy----544metal
Mythic PlateHeavy----555
HELMETS
Name Class Defence Head Torso Arms Legs Special Keywords
Adventurers HatLight----------leather
Leather CoifLight--1------leather
Iron HelmMedium--2------metal
Steel GreathelmHeavy--3------metal
Artwork of Terrainia

Last updated on the 25th May 26
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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Illustrations, images and website content are
all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.