Volcanis - Plane of Fire

Each Elemental Plane was once one of five primal sources of energy for the universe, this raw unbound energy was bound by The Entity

The omnipotent lifeform that stopped the Void consuming everything and inadvertantly created the planet within Terrainia

to stabilise the the Material Plane. Once contained the energies coalesced and, along with the rock trapped within; formed land, sea and air. The Entity

The omnipotent lifeform that stopped the Void consuming everything and inadvertantly created the planet within Terrainia

then bound each elemental plane to the material plane using massive planar gates.


The heart of the plane is a core of pure molten gold infused with raw primal energy. Located in the centre of the planet which is a formed of almost pure molten rock, thousands of miles deep with a thin crust of igneous rock.

The core's energy, in it's highly volatile state, sporadically gives birth to tiny fire elementals, which when born, hitch a ride on a current of magma to the planets surface.

Volcanis is connected to the material plane by the Magma Gates, the primal energy which passes through from Volcanis is what provides the elemental power of Fire to the material plane.

An age ago the elder dragon Rayis ascended to this plane, not long after his chromatic brother Abixlion did the same. From that moment on there has been continual conflict as Abixlion strives to claim the plane and it's power for himself, and himself alone.

Composition

Planar Sphere: Elemental Planes

The five raw powers of the multiverse divided into planes

Form: Planetoid contained within planar sphere
Gravity: Higher
Passage of time: Normal
Climate: Extremely Hot & Dry

Volcanis's surface is covered with colossal volcanos and mile wide rivers of Lava. The surface has a searing, continuous heat that would make any unprepared mortal pass out in seconds.

Forces of - Rayis

Stronghold: Eberlon Fortress Coming Soon
Castellen: Malazro
Marshall: Cinderflame
Forces: Several thousand Fire Elementals

Inhabitants - Fire Elementals

Subtypes: Emberling

Subtype (Name):

Archetype:

Class:

Native Plane:

Emberling

Elemental

Fire

Volcanis

Once an Emberling reaches the surface of Volcanis it begins it's wandering of the vast open plane, it feeds of the very energy the plane contains.

Even when tiny, these fire elementals can hear the call of spellcasters and be summon to the material plane for short periods of time.

Any conflict they take part in will accelerate their growth, eventually they will become an Emberflame.

Appearance:

Approximately 12" in height and 6" wide floating above the ground. Formed of pure fire, with tiny little embers continually thrown from it's mass.

, Emberflame

Subtype (Name):

Archetype:

Class:

Native Plane:

Emberflame

Elemental

Fire

Volcanis

Previously an Emberling, now bigger, these elementals have more purpose to their wanderings, most of them will have discovered their deity, Rayis.

Still connected to the material plane, now only summonable by spellcasters with more experience or power or those with a direct connection to Rayis.

Now a more capable elemental, able to better control fire and it's own form. The first signs of igneous armour will show. Eventually they will become a Flamewright.

Appearance:

3ft tall, formed of pure fire floating above the ground. Fire formed upper limbs can be seen when the elemental throws balls of fire.

, Flamewright

Subtype (Name):

Archetype:

Class:

Native Plane:

Flamewright

Elemental

Fire

Volcanis

Previously an Emberflame, now bigger, these elementals serve as the basic forces of Rayis.

Their connection to the material plane they once had has faded, now only the most powerful spellcasters can summon one.

A formidable creature in both planes, heavily armoured and able to form weapons from it's own fire. Occasionally Rayis will elevate one of these elementals to become a Flame Baron.

Appearance:

6ft tall fire formed humanoid, with thick plating of igneous armour on chest legs and arms. A flaming sword in each hand formed from its very essence.

, Flame Baron

Subtype (Name):

Archetype:

Class:

Native Plane:

Flame Baron

Elemental

Fire

Volcanis

Elevated from Flamewright by Rayis, now unquestionably loyal to their master. These large elementals have a true mastery of fire, able to start fires in nearby objects with just a thought.

No longer can a spellcaster summon them to the material plane, but no longer is that their only means to reach it. Now at the direction of their deity they will breach the planar barriers by connecting to a raging fire on the mortal realm.

The handful of Fire Barons on Volcanis act as generals for Rayis's armies; they plan and direct their underlings when called to do so. On the material plane however they are force of destruction, laying waste to whatever sent to destroy.

Appearance:

12ft tall and bulky, an outer plating of igneous rock belies their internal fiery form. They can form a weapon from the rock and flame at will, but often their crushing fists are enough

, Infernos

Subtype (Name):

Archetype:

Class:

Native Plane:

Infernos

Elemental

Fire

Volcanis

There is just two Infernos at any one time, previously Flame Barons these chosen creature has been given ultimate power by Rayis.

The Infernos are the body guards of the Castellen of Emberlon, the fortress of Rayis on Volcanis. They will never leave the elemental plane again.

Appearance:

A towering mass of igneous rock and fire, it's body almost humanoid, but huge in stature, weight and mass.

Planar Influance: Material

Fire elementals are mischievous Flameborn creatures, as they grow they become more placid. When they reach a certain size they become capable of forming igneous armour.

Forces of - Abixlion

Stronghold: Asheron Fortress Coming Soon
Overlord: Charkin
Champion: Cremator
Forces: A few thousand Corrupted Fire Elementals

Inhabitants - Corrupted Fire Elementals

Subtypes: Black Flame

Subtype (Name):

Archetype:

Class:

Native Plane:

Black Flame

Elemental

Fire

Volcanis

Previously an Emberling that the deity Abixlion has corrupted. Its fire turned black, its mind bent by hate and fear.

Summonable by spellcasters or those with a direct connection to Abixlion, often brought to the material realm to cause destruction and mayhem.

Able to better control fire and it's own form a Black Flames can absorb the natural fire of the Material Plane to make themselves bigger and more destructive; albeit temporarily. Eventually they can become a Charkin.

Appearance:

3ft tall, formed of pure black fire floating above the ground. Fire formed upper limbs can be seen when the creature throws balls of fire.

, Charkin

Subtype (Name):

Archetype:

Class:

Native Plane:

Charkin

Elemental

Fire

Volcanis

Previously an Black Flame, now bigger and angrier; these elementals serve as the basic forces of Abixlion.

Only the most powerful spellcasters can summon this creature, and they are uncontrollable. With only the spellcaster safe from its temper.

A formidable creature in both planes. Abixlion will reward those that cause chaos and death with an elevation in power as they become a Cremator.

Appearance:

6ft tall fire formed humanoid, its black flame forming a shield in one hand while the other is free to shoot gouts flame.

, Cremator

Subtype (Name):

Archetype:

Class:

Native Plane:

Cremator

Elemental

Fire

Volcanis

Elevated from Charkin by Abixlion, these large elementals have a true mastery of fire and revel in the use of it to cause terrible and painful death upon the living.

Now only a devote of fire will dart to summon a Cremator, as it is without control and of single purpose. It will kill anything and everything it sees, including the summoner.

Once it breaches the Material Plane it can not return, it is raw elemental energy set free, only its destruction will see it stop. Abixlion feeds of this destruction to corrupt more Emberlings.

Appearance:

12ft tall and bulky, its black fire form akin to a giant with four arms, fire formed weapons in each hand, so hot that mundane weaponry can not even touch it.

, Incinerator

Subtype (Name):

Archetype:

Class:

Native Plane:

Incinerator

Elemental

Fire

Volcanis

There is only one incinerator at any one time, created only when Abixlion wants to attack the Fortress of Emberlon. The deity will elevate the Overlord of Asheron Fortress to a Incinerator, and a new Overlord will be chosen by Abixlion.

Given new form and a direct connection to Abixlion this creature is massive and almost invincible. It cannot be summoned at all, no mortal could bend the will of this creature.

As an Incinerator this elemental is detined to burn itself out in a glorius show of power, this creature will lead the charge and only by self incineration acan it breach the walls of the Fortress of Rayis.

Appearance:

A massive bulk of the blackest fire, it burns so hot it can obliterate the pure fire of Volcanis itself. Reduced to all fours by its own weight this behemoth is a elemental battering ram.

Planar Influance: Material

Corrupted Fire Elementals were once normal Fire Elementals, Fireborn and Corrupted they are full of hate and loathing, only by pleasing Abixlion can they evolve.

Planar Image

Planar Diagram


Artwork of Terrainia

The plane page was last updated on the 19th Oct 23.
The Volcanis database entry was last updated on the 17th Sep 23.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

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