Bleckien Cross

Bleckien Cross was raised a slave, forced into the gladiator arena by his owners where he became the mightiest warrior they had ever seen, it was while captive that he embraced the voice of Thaiek and began a journey to save his people, the quest he joined changed the course of the mortal world.

When he returned to Zarak he sought vengeance, but found a people, he led an uprising of the dwarf race and gave them a period of reprieve, but shortly after Bleckien vanished, now legend, it is said he will return when he is needed the most.

Character Details

Title or Rank
Race: Enhanced Dwarf

A normal dwarf that has undergone a transformation by powerful magic or divine intervention.

The transformation causes vast improvements to the characters physical and mental characteristics.

Should the enhanced individual have children after the change then their children will also be enhanced

(Male)
Tier: Divine Hero

Only divine intervention can allow a character to reach this level, they will be imbued with divine energy and as such reach a power level unobtainable to mortal beings

xx

Often these characters will become immortal, but always enhanced physically and mentally, characters of this level will often create kingdoms for themselves, or usurp opposing rivals to take theirs


You must not create characters at this level

Class: Rager *

RagerCLASS:  Champion

A Brawler can become a Rager when they become a champion.

A rager is a bruiser with major anger issues, while many fighters can get angry during a combat, a rager can not reign it in, resulting in loss of control mid battle, and out of battle they are quick to fly of the handle. While still a versatile combatant, this anger will often distract from the best course of action, and result in the inevitable counter attack, which in turn makes them even more angry. The upside of this is a complete blindness to injuries suffered or the danger they are in.

Ragers are a wild card which many party leaders can not control, in or out of combat, resulting in many a bar brawl, for reasons quickly forgotten. In battle however this anger manifests as pure strength, with a resilience that comes from being blind to the damage they have suffered which at the end of an encounter they will suddenly succumb too, which the party must tend to immediately.

Proficiencies:

Proficient with open hand and bare fist fighting.

Can not wear any armour.

Abilities

Rager Manoeuvres:
EnrageFurious StrikeRampageFury

Brawler Manoeuvres:
DeflectRapid StrikeGrappleAcrobatics

Skills:
Ill TemperedUnrelentingAwarenessStrong

Praetor * ❌

PraetorCLASS:  Hero

A Brawler can become a Praetor when they become a champion.

A Rager who has complete control over the anger that burns inside, able to turn that rage into pure power, able to break the unbreakable, defeated the undefeatable and achieve the impossible. Dedicated to protecting the dwarf race from extinction while seeking out and destroying the Zariger that represent the cause for the extinction risk.

Proficiencies:

Master of all weapons.

Abilities

Praetor Manoeuvres:
CounterUnbridled RageUnbalanceImpossible Strike

Brawler Manoeuvres:
DeflectRapid StrikeGrappleAcrobatics

Praetor Spells:
CounterUnbridled RageUnbalanceImpossible Blow

Age: 3038
Chosen Deity: Thaiek
Persona: Defender

Will do everything they can to do what's right, will stand their ground against overwhelming odds. Often considers family, friends and homeland more important than their own life.

Family Tree

Weapons

Primary: Hammer of Theik

Hammer of Theik

Galvanic Warhammer

Appearance

A huge stone head emblazened with ancient runes atop a obsidian shaft.

Background

Forged by the deity Thaiek himself when the dwarf race was emerging. Given as a gift to the first dwarf king as the deity shared his knowledge.

Armour

Armour: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Shield: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Hands: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Boots: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Cloak: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Headpiece: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Enchanted Items

Amulet: Amulet of Family

Amulet of Family

Amulet of Family

Appearance

A leather cord with beads of various metals

Background

Crafted by Celaena as thanks for saving her life.

Character Portrait

Key Allies

Innate Enhancements Obsidian Immortal

test

**

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

**

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

**

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Manoeuvres:
Rager Manoeuvres:
Praetor Manoeuvres:
Base Skills
Artwork of Terrainia

The character page was last updated on the 6th Nov 24.
The Bleckien Cross database entry was last updated on the 28th Oct 23.
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

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