Syruss

Syruss is one of the five Phaedra that form the Council of Yuduku. He is the foremost assassin for the army of Yuduku, although he rarely is called to service, he is a master of stealth and deadly with any weapon.

One of the original four members of the council he commands huge respect amongst his people, even non lizardfolk, although an assassin he is not a creature of evil, a connection with the earth he value balance and will protect that at any cost.

Character Details

Title or Rank #REF! (Yuduku)
Race: Chameleon

Chameleons are small lizard humanoids, with ancestry back to the dragons of ancient times, through Vorseth\'s tinkering the dragonkin were spawned.

Dragonkin is a collective term for all the lizard humanoid races, and chameleons are smallest species amongst them.

(Male)
Tier: Epic Hero

A hero that has defeated multiple heroic challenges and enemies will eventually become epic

xx

This is typically at the end of their natural lifespan so many will retire if they reach this level


You should not create characters of this tier, if your character reaches this tier, it should retire.

Class: Spy

SpyCLASS:  Adventurer

A spy is a skilled infiltrator and saboteur, able to move unseen even in a crowded room, through disguise and impersonation. Espionage rarely devolves into a physical encounter preferring to retreat rather than engage, although they are usually armed with a hidden weapon just in case, this is rarely used. To get the information they need they are proficient with poisons to knock out guards and witnesses, and hold great knowledge of mechanical workings.

Spies are not encounter focused, as such they support their party during a battle by staying back, hidden from the enemies attention, the spy can make use of small ranged weapons such as blowpipes or shuriken, to distract and even poison enemies from a short distance, or moving unseen though enemy lines to sabotage their attack plan or warmachines.

Proficiencies:

Proficient with all small weapons, and all light armour.

Abilities

Spy Manoeuvres:
FadeDistracting ShotLaced ShotSabotage

Skills:
Concealed WeaponDisguise

Assassin

AssassinCLASS:  Champion

A Spy can become an Assassin when they become a champion.

An assassin is a spy who has developed the skills required to eliminate the enemy, while spies can poison or injure they do not seek to kill as that often raises alarms quicker and justice for the kill puts them in danger. The few spies that take the step are ruthless killers, devoid of morales, able to kill with whatever means they can employ to do so unseen and most importantly without leaving evidence of who did it, capable without poisons and explosives.

Assassins will kill indiscriminate to get to their target or to escape, they will destroy buildings just to eliminate one person, sink a ship to prevent being followed, even leave a settlement defenceless if it's the only way to leave. Skilled with all small weapons, throwing weapons, most poisons and toxins, explosives and incendiaries, and with a working knowledge of structural engineering.

Proficiencies:

Proficient with all small weapons, and all light armour.

Abilities

Assassin Manoeuvres:
EvadeLaced StrikeWeekpoint StrikeGarotte

Spy Manoeuvres:
FadeDistracting ShotLaced ShotSabotage

Skills:
Poisons & Toxin ProficiencyConcealConcealed WeaponDisguise

Age: 64
Chosen Deity: Ramthox
Persona:

Family Tree

Weapons

Primary: Sickle of Rituals

Sickle of Rituals

Appearance



Background

Ranged: Composite Shortbow

Composite Shortbow

Appearance



Background

Armour

Armour: Studded leather

Studded leather

Appearance



Background

Shield: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Hands: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Boots: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Cloak: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Headpiece: **

NON-PLAYER CHARACTER

ABILITIES

PARTY INTEGRATION

Can not be hired.

BACKGROUND

Players can start as or use as a background when creating an adventurer.

Enchanted Items

Character Portrait

Key Allies

Spy Manoeuvres:
Assassin Manoeuvres:
Base Skills
Artwork of Terrainia

The character page was last updated on the 6th Nov 24.
The Syruss database entry was last updated on the 28th Oct 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
PLAYER LOG IN
Illustrations, images and website content are
all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.