Fulmin - Plane of Electro

Each Elemental Plane was once one of five primal sources of energy for the universe, this raw unbound energy was bound by The Entity

The omnipotent lifeform that stopped the Void consuming everything and inadvertantly created the planet within Terrainia

to stabilise the the Material Plane. Once contained the energies coalesced and, along with the rock trapped within; formed land, sea and air. The Entity

The omnipotent lifeform that stopped the Void consuming everything and inadvertantly created the planet within Terrainia

then bound each elemental plane to the material plane using massive planar gates.


The heart of the plane is a core of the purist palladium imaginable, infused with raw primal energy. Fulmin's body long broke apart, now what is left is tethered to the core by bolts of lightning five thousand miles long.

This constant electrical discharge results in millions of tiny elementals being cast into space. Only some of the elementals are fortunate to reach a landmass, the unfortunate ones soon fade from existence.

Fulmin is connected to the material plane by the Ion Gates, the primal energy which passes through from Fulmin is what provides the elemental power of Electro to the material plane.

An age ago the elder dragon Victirus ascended to this plane, not long after his chromatic sister Katrinix did the same. Katrinix is the great deceiver, she uses her cunning to change her enemies forces to her own, warping them to her way of thinking.

Composition

Planar Sphere: Elemental Planes

The five raw powers of the multiverse divided into planes

Form: Planetoid contained within planar sphere
Gravity: Lower
Passage of time: Normal
Climate: Stormy & Wet

Fulmin has hundreds of giant floating islands tethered to the core by lightning. Each island is looks like a desert ialand in a sea of empty space, with scored grass and trees.

Forces of - Victirus

Stronghold: Galvadon Fortress Coming Soon
Castellen: Elvirie
Marshall: Sparkshot
Forces: Several thousand Electro Elementals

Inhabitants - Electro Elementals

Subtypes: Sparkla

Subtype (Name):

Archetype:

Class:

Native Plane:

Sparkla

Elemental

Electro

Fulmin

Birthed in the millions, only a few each day reach the safety of the tethered rocks of Fulmin. Those that do so have to contend with the will of Katrinix, she will seek to have them join her forces, she will lie and deceive them to get them to bind themselves to her.

Those that don?t fall for her tricks will inevitable find Victirus, who will show them the meaning of honour, justice and virtue. Each will be sent on minor errands to help the humans of the Material Plane. Summonable by even the greenest of spellcasters provided they themselves honest and upstanding members of their community.

Although tiny in size, they will empower their summoners spells, often unlocking invocations the summoner would not normally be able to call upon. With so many Sparkla to call on it is rare for one to be called twice in any meaningful time, but when that does happen, it becomes a Coruscatior.

Appearance:

About 6 inches tall, never stationary as it sparks from place to place. Not a combatant, but can shock a target with its touch.

, Coruscatior

Subtype (Name):

Archetype:

Class:

Native Plane:

Coruscatior

Elemental

Electro

Fulmin

A Coruscatior will transform from a Sparkla if summoned for the second time within a short time. The transformation takes place moment it reaches the Material Plane, despite the change it still loyal to the summoner; provided they maintain a measure of honour and virtue.

Its connection to the Material Plane magnified, its size quadrupled, the Coruscatior self aware and self thinking. Able to offer the summoner greater empowerment and focus, but it will also act independently against any evil and injustice it sees it.

An experienced spellcaster can summon a Coruscatior directly, the power required to do so is much greater than a elemental of this size should be, but those pure of heart and noble intentions will gain the assistance of the Coruscatior itself.

Appearance:

4ft tall spherical with a body formed of electrical charge, constantly grounding sparks shoot off beneath its floating form. Able to shock its enemies by touch and at short range.

, Fulgurite

Subtype (Name):

Archetype:

Class:

Native Plane:

Fulgurite

Elemental

Electro

Fulmin

If a Coruscatior nears death, another can bond with it to create a Fulgurite, this bonding changes not only their shape, size and power, it changes its sense of direction. A new loyalty to Victirus fuels this direction.

A Fulgurite will now spend its days seeking out these deceived by Katrinix, seeking to free their minds from her grip. If they cant be freed, they will be destroyed.

With an intention to free its brethren, they will resist any summon unless it can perceive the treat of a deceived elemental on the Material Plane.

Appearance:

6ft Tall inverted cone shaped creature formed of electrical charge. With a devastating touch and huge range of electrical attacks.

, Fulminater

Subtype (Name):

Archetype:

Class:

Native Plane:

Fulminater

Elemental

Electro

Fulmin

A fulminator is a freed Elminator, once loyal but the way of deception to Katrinix, it has now sworn loyalty to Victirus. It will seek to free others of its kind, often working with the Fulgurite that freed it.

The body forged by Katrinix now serves Victirus. Absolved of previous wrongs, the Fulminater is now placed in a position of importance, to show that power should be earned and not bought.

Operating as the guards to the Galvadon Fortress, these creatures are mighty defenders, able to channel the raw force of Fulmin.

Appearance:

7ft tall electrically formed humanoid, with clear arms, legs and a head. Sparks will arch to any metal within ten feet, or the ground as it walks. Its glass skeleton visible to those close enough.

, Lightning Lord

Subtype (Name):

Archetype:

Class:

Native Plane:

Lightning Lord

Elemental

Electro

Fulmin

Should a Fulminater be destroyed the electrical discharge is immense. As an unbound elemental force this would be devastating to everything around it, so Victirus reforges the elemental into something new, something immensely powerful.

Using a core of pure palladium to bind the uncontrollable elemental, Victirus forges a new being, one so powerful that the deity keeps them in his fortress at all times.

Should a situation become so dire and no other solution prevents itself, Victirus will give a Lightning Lord charge to bring the plane to order.

Appearance:

15ft tall humanoid elemental, a skeletal form of glass infused with palladium renders this creature impervious to mundane weaponry. It uses electrical power to attack and defend.

Planar Influance: Material

Electro elementals are capricious Chargeborn creatures, as they grow they become more settled. When they reach a certain size they form a magnetic shield around themselves.

Forces of - Katrinix

Stronghold: Fortress of Lightning Coming Soon
Overlord: Crakaton
Champion: Shanita
Forces: Thousands of Deceived Electro Elementals

Inhabitants - Decieved Elementals

Subtypes: Sparx

Subtype (Name):

Archetype:

Class:

Native Plane:

Sparx

Elemental

Electro

Fulmin

A deceived Sparkla, tricked into servitude by Katrinix, the great deceiver. Immediately changed, the once tiny elemental unrecognisable. Its spends its days patrolling and defending the Fortress of Lightning.

Sent to the Material Plane whenever a follower of Katrinix calls for her aid, sent to destroy the evil summoners enemies without a thought of morality or consequence.

A direct attacker, it will not sit idle, the quicker the threat eliminated the quicker it can return to Fulmin.

Appearance:

5ft tall electrical form, a clead head and body sit a top a trailing lower body, causing sparks to arch into the ground.

, Elminator

Subtype (Name):

Archetype:

Class:

Native Plane:

Elminator

Elemental

Electro

Fulmin

If a Sparx pleases Katrinix or shows any sign of wavering in devotion she will offer a greater bargain, or deception, the elemental is supercharged once more as it becomes a Elminator. An internal humanoid skeletal form is formed from glass.

When Katrinix needs a specific individual gone, regardless of which plane the target is on, she sends an Elminator. Its powers infused by the diety herself, a Elminator will pursue the target until one of them is destroyed.

A formidable enemy to behold, and capable of manipulating the electrical energy of Fulmin or the Material Plane at will.

Appearance:

7ft tall electrically formed humanoid, with clear arms, legs and a head. Sparks will arch to any metal within ten feet, or the ground as it walks. Its glass skeleton visible to those close enough.

, Thunder Kraken

Subtype (Name):

Archetype:

Class:

Native Plane:

Thunder Kraken

Elemental

Electro

Fulmin

In the moment a Elminator is destroyed the discharge causes lightning to arch upwards, creating the loudest thunderclap ever heard, simultaneously creating a Thunder Kraken, an uncontrollable creature of pure electrical force.

No spellcaster or deity can summon or push a Thunder Kraken to the Material Plane, its raw unrefined power simply impervious to their efforts.

Lasting about an hour, these creatures burn themselves out through consumption of their own energy. A trail of destruction impossible to fathom left in its wake.

Appearance:

Unmeasurable in size, akin to a sentient but psychotic storm.

,
Planar Influance: Material

The decieved were elementals that have been tricked into the service of Katrinix, now forced into loyalty through a contract they dare not break.

Planar Image

Planar Diagram


Artwork of Terrainia

The plane page was last updated on the 19th Oct 23.
The Fulmin database entry was last updated on the 17th Sep 23.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

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