Vorseth

Vorseth Vor-seth is the subtlest of the deities, eager to gain power and influence, but in ways that don't draw the attention of her siblings, for knowing she was the smallest and least powerful she has always taken steps to dissuade the others from controlling her or worse.

Vorseth is unique amongst the elder deities in that she never created a singular race, rather she created hundreds of creatures, some were experiments that led to greater things, some were by design, but almost all magical beasts owe their existence to the lord of beasts.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Chromatic - Blue)
Persona: Outcast

Is content with their own existence away from others, but revels in watching the outside world and meddles in it just for the delight of disarray they cause.

Element: Air

The energy of Air comes from the elemental plane of Arrilis.

Plane of Residence: Arrillis
Title(s): The Trickster
The Many Eyed One
The Beastmaster
Lord of Beasts
Mother

Forms

Pre Ascension: Collosal Blue Dragon
Post Ascension: Blue Dragon (Spirit Form)
Prefered Mortal: Varies

Worshipers

Worshipers Magical Creatures
Holy Day: The Lunar Alignment
Temples: None
Time of Worship: Ten minutes but at no specific time
Current Avatar:

Abilities:

Skills: FILL THESE MANUALLY


Profiencies:

Boons

Boons are granted by the deity in return for the induviduals worshop and devotion.

The boons vary by type of connection, and multiple can be gained by making a stronger, closer connection.

Arcane Spellcasters: Hurricanum

Bonus for arcane spellcasters worshiping a deity of this element

Divine Spellcasters: Wind Wall

Bonus for arcane spellcasters worshiping a deity of this element

Persona: Outcast

Bonus abilty for matching the dieites persona

Morality: Darkness

Bonus abilty for matching the dieites alignment

Disposition: Neutral

Bonus abilty for matching the dieites alignment

Unique Discipline: Trickery

Bonus abilty for Divine Spellcasters that share the dieites alignment

Chosen Weapon: Natural
So hard to weild in combat that only the fanatics of Nazitsor choose to do so. Often used as an improvised weapon by farmers, even then its a frightening weapon.
~

Deity Portrait

Vorseth Symbol:

First used by secret cult of human mystics, one eye for each of the cult leaders.
The one open eye represented the way they would cycle overall command, to keep thier enemies guessing.

Orders

The Eyes of Eight

Human and elven follows are few and far between, often small groups seeking power or knowledge forbidden. Halflings know nothing of her patronage, and most dwarves seek a more direct power. Vorseths primary followers are amongst the monstours races like Ogres and Giants, along with magical creatures like sprites and fey. These races are often unaware thier power comes from a otherworldly entity, but those that do inducts as many as possible into her ranks.

Artwork of Terrainia

The page was last updated on the 1st Jan 70.
The Vorseth database entry was last updated on the 24th Sep 23.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now nineteen years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

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