Vorseth

Vorseth Vor-seth is the subtlest of the deities, eager to gain power and influence, but in ways that don't draw the attention of her siblings, for knowing she was the smallest and least powerful she has always taken steps to dissuade the others from controlling her or worse.

Vorseth is unique amongst the elder deities in that she never created a singular race, rather she created hundreds of creatures, some were experiments that led to greater things, some were by design, but almost all magical beasts owe their existence to the lord of beasts.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Chromatic - Blue)
Persona: Outcast

Is content with their own existence away from others, but revels in watching the outside world and meddles in it just for the delight of disarray they cause.

Element: Air

The energy of Air comes from the elemental plane of Arrilis.

Plane of Residence: Arrillis
Title(s): The Many Eyed One
The Trickster
Mother
The Beastmaster
Lord of Beasts

Forms

Pre Ascension: Colossal Blue Dragon
Post Ascension: Blue Dragon (Spirit Form)
Prefered Mortal: Varies

Worshipers

Worshipers Magical Creatures
Holy Day: The Lunar Alignment
Temples: None
Time of Worship: Any time while the White Moon is visible.
Worship Routine: 10 minutes of prayer under the White Moon.
Current Avatar: []*

As with most heroes, a is wealthy and very well equipped, with enchanted weapons and armour, custom made or claimed while adventuering, and as well known as the themselves. This wealth will have come from a life of adventuring, their lofty status or through power over others.


A hero, good or evil, must have completed some great feet, achieved a near impossible task or slain a mighty foe to fully unlock their most powerful abilities.

Proficiencies:

Melee Weapons:
Simple, Light or Heavy one handed 1h weapons.

Melee Weapons:
Simple, Light or Heavy two handed 2h weapons.

Ranged Weapons:
Thrown, Simple or Two Handed ranged ranged weapons.

Armour:
Light, Medium or Heavy armour armour.

Shields:
Light, Medium or Heavy shields.

Abilities

 Manoeuvres:
MARTIAL / SUPPORT ONLY

 Divine Powers:
DIETY GRANTED ABILITIES (TYPE IS FOR A GUIDE, NOT MANDATORY)

 Spells:
SPELLCASTER CASTED SPELLS ONLY (TYPE IS FOR A GUIDE, NOT MANDATORY)

 Crafting:
MAGICAL CRAFTING ONLY (

Skills:
NON CRAFT - NON COMBAT

Keywords:

Boons

Boons are granted by the deity in return for the induviduals worship and devotion which is shown by following the deities ritual above.

A character can recive as many bonus spells and abilities as they have the prerequistie character trait for.

Charcter Trait Prerequisite Bonus Spell or Abiltiy
Spellcaster: Champion

The lucky few adventurers, or serving soldiers that have risen through the ranks become Champions

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They lead others, command the battlefield, and often take the fight to more dangerous enemies


If your DM suggests you create a character of higher levels, your likely to be a champion, as such your background should be expanded to include such activities.

Class:
Persona: Outcast

Is content with their own existence away from others, but revels in watching the outside world and meddles in it just for the delight of disarray they cause.

Weapon: Natural
So hard to weild in combat that only the fanatics of Nazitsor choose to do so. Often used as an improvised weapon by farmers, even then its a frightening weapon.
~
Priesthood: Fealty A practising priest who gets their powers from their deity.

Deity Portrait

Vorseth Symbol:

First used by secret cult of human mystics, one eye for each of the cult leaders.
The one open eye represented the way they would cycle overall command, to keep their enemies guessing.

Orders of Vorseth

The Eyes of Eight

Human and elven follows are few and far between, often small groups seeking power or knowledge forbidden. Halflings know nothing of her patronage, and most dwarves seek a more direct power. Vorseth's primary followers are amongst the monstrous races like Ogres and Giants, along with magical creatures like sprites and fey. These races are often unaware their power comes from a otherworldly entity, but those that do inducts as many as possible into her ranks.

Artwork of Terrainia

The deity page was last updated on the 26th June 25.
The Vorseth database entry was last updated on the 1st Jan 70.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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