In a time so long ago it predates the Zariger oppression, the elven race settled upon the frozen land now known commonly as the Frozen North. When the elves were summoned back to Dasima by their deity the elves in the north refused to do so. They refused to return because they had discovered an elemental node, and the elves dare not allow it to fall into the hands of the new born races, for the elves did not trust them to have the same level of appreciation of the world.

Elfinihiar passed on before the situation could be resolved, and so the elf nation split into multiple factions, and the northern elves took the name Neltani as reference to them being detached from the Elven race, and their need to freeze their hearts to the land they called home to be able to remain and protect the world they knew.

several millennia later the Neltani may have adapted the frozen tundra but they remain on mission, although with considerable resources now at their disposal. The humans soon reached the north and were well received by the Neltani, although they kept them at distance from their city, and the humans began to worship them as deities.

Leadership

Goverment: Despotism

A form of government in which a single entity rules with absolute power. That entity may be an individual or it may be a group.

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Established:  years ago

Diplomacy

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Geography

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Theology

Primary deity:Veriglas ()
Secondry deities: Katrinix, Elfinihiar
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Demography

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Population Total: 0

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Map

Click for focused map, hover for preview.

Military Forces

Infantry:Wardens

Wardens

Region:

Whitehaven

Race:

Neltani

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Bow

Description

The dedicated defenders of Whitehaven, in three rotating shifts the outer wall is manned at all times. With deadly accuracy their bows, with their moonsilver arrows, keep the settlement safe from intruders.


[ Approx: 5000 ]

Infantry:Spire Guard

Spire Guard

Region:

Whitehaven

Race:

Neltani

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Glaive & Short Sword

Description

After extended training and a period of time on the wall as a Warden the best of the best are brought inwards to protect the spire should the worst ever happen, not that it ever has, so a strong discipline is instilled to prevent stagnancy.


[ Approx: 1000 ]

Cavalry:Outriders

Outriders

Region:

Whitehaven

Race:

Neltani

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Spear & Short Sword

Description

A portion of Whitehaven Spire Guard are ready to ride out of the city to repel invaders or to finish off a retreating attacker, they forgo the glaive for a lightweight spear, although Moonsilver is so scare they do not leave them behind.


[ Approx: 500 ]

Unique Unit:Rangers

Rangers

Region:

Whitehaven

Race:

Neltani

Type:

Infantry

Mount:

None

Armour:

Medium

Shield:

Weapons:

Bow

Description

The best of the Whitehaven Wardens are selected to become Rangers, they spend a lot of time beyond the wall, gathering intel on potential invaders and eliminating threats before they gather momentum. Operating alone and fully independent these rangers have a reputation of mercilessness and even the elves of Whitehaven dare not get in their way.


[ Approx: 50 ]






The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 1st Oct 23.
The Whitehaven database entry was last updated on the 1st Oct 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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Illustrations, website & content © Terrainia 2025
Published by Altered Dimension

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Permission is granted for personal use only.