Urmona is the under realm home to the lycanthropus and other 'muta creatures, shape changing humans occasionally known as Lycanthropes, but it is not just wolf curse people. Home to lycanthropus, Tigramuta and Scrofamuta, these wolf, tiger and boar cursed forms all share a singular goal, revenge on the realm above; Alantor. Just over three thousands years ago the curse gripped a swath of noble born warriors of Alantor, cursed by Vorseth herself for slaying her creations for nothing but the pleasure of the hunt.

The initial uprising was thwarted by a unknown soldier who rallied forgotten forces of old, the soldier returned to Alantor to free his people and slay the werewolf lord Morphius. With divine power the solider cast down the largest wolf to stand before him and with the death of Morphius and the freedom of his people assured he was crowned king.

Now thousands of years later, a force of lycanthropus stirs in the darkness, this time war wont be subtle, there will be no leaders to subvert, it will be brutal, just as life under the realm of Alantor is.

Leadership

Goverment: Despotism

A form of government in which a single entity rules with absolute power. That entity may be an individual or it may be a group.

Morphian (Werwolf

Subtype (Name):

Archetype:

Class:

Native Plane:

Werwolf

Creature

Appearance:

 Impenitent

Impenitent

The title of Impenitent belongs to Morphian and him alone.

When an Exemplar breaks their oath and looses their power they will typically seek out a new patron or atone for their misdeeds.

The Impenitent however forsakes all deities and continues through sheer willpower and physical might.

That is until their actions draw the attention of a deity that shares their alignment, goals and possibly hatred of a shared enemy.

An Impenitent retains all the abilties from the prerequistie classes;
           › Exemplar

           › Oath Breaker

Abilities

Impenitent Manoeuvres: MaliceHateful BlowIndomitable WillDivine Conduit

Exemplar Manoeuvres: TauntDivine LightDivine SmiteWard Evil

Oath Breaker Manoeuvres: RetreatImproviseDesperate Prayer

Impenitent Skills: Detect: LiesDetect: EvilPenitentRitual: AtoneWeapon Care


Impenitent Profiencies: Master of all weapons and armours.

)
Established: circa 3200 years ago

Diplomacy

Philosophy:


Location:
Built (Alliance Year):

Geography

Geography:
Landmarks:


Location:
Built (Alliance Year):
Climate:

Theology

Secondry deities:


Location:
Built (Alliance Year):
Prohibited deities:


Location:
Built (Alliance Year):

Demography

Population by Race:


Location:
Built (Alliance Year):

[ Approx: ]

Population Total: 0

[ Approx ]

Spoken Languages:


Location:
Built (Alliance Year):
Demonym:


Location:
Built (Alliance Year):
Laws and Justice:


Location:
Built (Alliance Year):
Magicial Law:


Location:
Built (Alliance Year):
Architecture:


Location:
Built (Alliance Year):

Economy

State:


Location:
Built (Alliance Year):
Taxation:


Location:
Built (Alliance Year):
Minerals:
Commodities:
Main Exports:
Main Imports:
Trade Partners:


Location:
Built (Alliance Year):

Map

Click for focused map, hover for preview.

Military Forces

Wild Animals

Encounters






The rise of the Elves-50000

Elfinihiar Creates the elves

The Rise of the Zariger Empire-4000

The Zariger expand aggressively outwards

Artwork of Terrainia

The kingdom page was last updated on the 1st Oct 23.
The Urmona database entry was last updated on the 1st Oct 23.
CONTACT US
ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
PLAYER LOG IN
Illustrations, website & content © Terrainia 2025
Published by Altered Dimension

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.