Theyran - Plane of Earth

Each Elemental Plane was once one of five primal sources of energy for the universe, this raw unbound energy was bound by The Entity

The omnipotent lifeform that stopped the Void consuming everything and inadvertantly created the planet within Terrainia

to stabilise the the Material Plane. Once contained the energies coalesced and, along with the rock trapped within; formed land, sea and air. The Entity

The omnipotent lifeform that stopped the Void consuming everything and inadvertantly created the planet within Terrainia

then bound each elemental plane to the material plane using massive planar gates.


The heart of the plane is a super dense core of iron infused with raw primal energy. Buried deep in the centre of the planet, formed by layers of rock and stone five thousand miles deep.

The layers of the planet are constantly in friction with one another, this causes earthquakes and tremors on the surface, during which tiny elementals burst forth.

Theyran is connected to the material plane by the Iron Gates, the primal energy which passes through from Theyran is what provides the elemental power of Earth to the material plane.

An age ago the elder dragon Thaiek ascended to this plane, not long after his chromatic brother Trozok did the same. Although Trozok does not share the same desires as his chromatic siblings, he will occasionally organise his forces to try and seize the Iron Gate.

Composition

Planar Sphere: Elemental Planes

The five raw powers of the multiverse divided into planes

Form: Planetoid contained within planar sphere
Gravity: Lower
Passage of time: Normal
Climate: Warm & Dry

Theyran is a vast undulating desert, only broken up by colossal mountains. The air is dry across the deserts and thin in the mountains while the constant earthquakes makes the planet terrifyingly dangerous.

Forces of - Thaiek

Stronghold: Fortress of Granite Coming Soon
Castellen: Mcragger
Marshall: Gravellar
Forces: Several thousand Earth Elementals

Inhabitants - Earth Elementals

Subtypes: Stoneling

Subtype (Name):

Archetype:

Class:

Native Plane:

Stoneling

Elemental

Earth

Theyran

When a Stoneling is birthed it finds itself alone on the desert surface of Theyran. It's survival tied the energy of the plane itself. Stonelings quickly begin to gather together for community and kinship.

Stonelings can be summoned to the material plane from the moment they exist, spellcasters will have momentary control of their actions while often put in harms way.

Stonelings grow very quicky, becoming a Boulderkin within a few years.

Appearance:

A 6" tall collection of tiny stones and pebbles drawn together by elemental power, it forms stubby legs, vestigial arms and has a single stone for a head.

, Boulderkin

Subtype (Name):

Archetype:

Class:

Native Plane:

Boulderkin

Elemental

Earth

Theyran

A fully grown Stoneling, now a Boulderkin will become aware of the forces that dominate Theyran; Thaiek and Trozok. Deities of earth, they call to Boulderkin to join their army in return for greater power.

Boulderkin can now only summonable by spellcasters with more experience or power. Those sided with one deity or the other can only be summoned by a spellcaster with similar persona.

After a few hundred years of loyal service, Thaiek or Trozok will eventually gift them the power they promised. Their form will change significantly as they become Rock Smith's.

Appearance:

A 2ft tall collection of small stones and pebbles drawn together by elemental power. Smaller stones form arms, legs and it's head, while tiny pebbles imply fingers.

, Rock Smith

Subtype (Name):

Archetype:

Class:

Native Plane:

Rock Smith

Elemental

Earth

Theyran

Formerly a Boulderkin, Rock Smiths can now shape the rock and stone of Theyran, using it to repair damage to their fortress home.

Now only the most powerful spellcasters will a direct connection to either Thaiek or Trozok can summon a Rock Smith, often they care called forth to lift massive or heavy objects, or to shape the material plane using rock and stone.

On Theyran or the Material Plane these elementals are powerful fighters, able to throw objects far larger than themselves, cause walls to crumble was easily as they can build them.

Appearance:

A 5ft tall collection of stones and rocks for it's core, bound my elemental energy, clear appendages can be seen, smaller rocks forming fingers, it's head a shaped form of stone with iron ingots for eyes.

, Quaker Lord

Subtype (Name):

Archetype:

Class:

Native Plane:

Quaker Lord

Elemental

Earth

Theyran

A Rock Smith that demonstrates a particular skill for combat can be chosen by their deity to become a Quaker Lord. Only a few dozen of these elementals exist as they are chosen to become generals of the forces of their chosen deity.

Too powerful to be summoned by spellcasters they can now only reach the material plane through the stone gates. Typically at the direction of their master, but they can choose to do so of their own will.

On Theyran they are both architects and assailants, commanding the armies to defend or attack where needed while also planning, extending and reinforcing their fortresses.

Appearance:

A singular stone humanoid form standing roughly 10ft in height, fully capable of movement and actions. An absolute control over all rock and stone that it can see.

, Avalancher

Subtype (Name):

Archetype:

Class:

Native Plane:

Avalancher

Elemental

Earth

Theyran

An Avalancher is formed in times of dire need. Thousands of Stonelings, hundreds of Boulderkin, dozens of Rock Smiths and at least one Quaker Lord will join together to form a single minded earth elemental.

Only Thaiek or one of his most devout followers could call for aid of this magnitude. Typically to defend the innocent or to defeat a superior evil force.

Once the summoning is concluded due to time expires; the Avalancher splits back into it's component elementals in a explosion of rock and stone

Appearance:

20ft tall form, two massive legs, four incredible arms all formed of rock and stone. Two hands carry huge stone formed hammers, one a shield of iron, the last an iron spear.

Planar Influance: Material

Earth elementals are apathetic Stoneborn creatures, as they grow they become more active. When they reach a certain size they become capable of shaping rock and stone.

Forces of - Trozok

Stronghold: Bassalt Fortress Coming Soon
Overlord: Geomander
Champion: Toatotan
Forces: Thousands of Sand Elementals

Inhabitants - Sand Elementals

Subtypes: Sand Blaster

Subtype (Name):

Archetype:

Class:

Native Plane:

Sand Blaster

Elemental

Earth

Theyran

Forged not born, created by Trozok himself to form an army of his own, infusing the sands of Theyran with the raw energy of the Elemental Plane he creates Sand Blasters, then binds them to his will.

Spellcasters near a large enough source of sand, like a beach or desert can summon these elementals. Their too small to fight any meaningful combat but each Sand Blaster can control the grains of sand around them.

Once a Sand Blaster has been to the material plane it becomes aware of its own self. On its return the Sand Blaster becomes a Dune Walker, no longer bound by the will of others.

Appearance:

2ft ball of self moving sand. It uses its power over sand to assail its enemies and that of its summoner.

, Dune Walker

Subtype (Name):

Archetype:

Class:

Native Plane:

Dune Walker

Elemental

Earth

Theyran

An awoken Sand Blaster, now Dune Walker, is a self aware elemental loyal to none; but its wanderings of Theyran will lead it to understand the Plane and its deity, Trozok.

Trozok will bargain with and bribe the Dune Walkers to join his army. In doing so they have a purpose and can no longer be summoned by spellcaster of the Material Plane.

Now a solider in the army of Trozok, the Dune Walker will spend centuries fighting a forever war. Any that show great talent will be elevated by Trozok to either Shifters or Desecrators.

Appearance:

5ft tall rough humanoid sand form, with a quartz blade and a hardened outer layer.

, Shifter

Subtype (Name):

Archetype:

Class:

Native Plane:

Shifter

Elemental

Earth

Theyran

Elevated to Shifter by Trozok, a shifter gains unique powers and is given command of Trozok's forces.

Summonable by only the most powerful spellcasters and follows of Trozok, typically an Orc. Shifters are powerful creatures when summoned, able to fight entire warbands by themselves.

As commanders Shifters can only seek to prove themselves and be made an overlord or Viscount of the Bassalt Fortress.

Appearance:

7ft tall and just as wide, its form akin to a small sandstorm. it uses its own form to attack its enemies.

, Desertcator

Subtype (Name):

Archetype:

Class:

Native Plane:

Desertcator

Elemental

Earth

Theyran

Elevated to Desertcator by Trozok for a single purpose, to lend aid to his Orc forces on the Material Plane.

When a Orc shaman or a Chieftain with enough following calls for divine aid, Trozok will often create and then send forth a Desertcator

Desertcator are terrible wrath bringers, sent headlong into the summoners enemy, they can lay waste to whole regiments.

Appearance:

15ft tall swirling mass of sand. Attacking by creating and controlling sandstorms, hurling huge balls of sand and firing streams of sand 50ft long.

Planar Influance: Material

Sand Elementals are created by Trozok himself, to form his army. Each is a Sandborn creature and are completely loyal to Trozok once they reach a certain size.

Planar Image

Planar Diagram


Artwork of Terrainia

The plane page was last updated on the 19th Oct 23.
The Theyran database entry was last updated on the 17th Sep 23.
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use, then in 2020 (during the world wide pandemic) our founder took the opportunity to flesh out the world even more and add this to the website during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists, budgets were low, it took time to find the right artists with the right style, but over the next few years the main cast got made, the deities, the primary heroes and villains, then monsters. it was important for the founder that all artwork was theirs, monster design was theirs, and in turn game systems were theirs, we did not want to copy or reproduce existing systems

Along with the game world, contributors are writing novels and designing games, all set within Terrainia, at the time this page was last updated there is no less than seven different games/books in production, and soon will have link to these games/books for you to immerse yourselves within.

So that’s us, we hope you enjoy the site, if you want to give us some feedback why not .

THE FUTURE

After this first wave of games and books who knows? but one thing for sure is there is plenty of material and our aim will be to share this world with as many fantasy fans as possible.

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