Elfinihiar

Elfinihiar Elfin-ih-ar was the first to create a sentient race, and as such was the first to discover the power to be gained from channelling the worship of those dedicated to her, it was this power that allowed her to still communicate with the most devoted after her ascension. At first she didn't agree with the Intervention Laws

The Intervention Laws are a set of rules laid down by the elder dragons upon the realsation they could effect the course of the world even after ascension.

as they would limit the power she had on the material plane.

With some serious convincing from Rayis she eventually joined the others. Its these laws that made Elfinihiar create the relic beneath Dasima and bind her people to it, for reasons known only to her.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Metallic - Silver)
Persona: Benefactor

Tries to improve the world and the lives of those in it, will share discoveries, knowledge, and skill to help others help themselves.

Element: Water

The energy of Water comes from the elemental plane of Aqualia.

Plane of Residence: Aquaila
Title(s): The Elven Mother
The Silver Shield
Loremistress
The Moonlight Angel
The Chill Wind

Forms

Pre Ascension: Colossal Silver Dragon
Post Ascension: Silver Dragon (Spirit Form)
Prefered Mortal: Female Elf, armoured with bow

Worshipers

Worshipers Nelyani
Holy Day: Winter Solstice
Temples: Tall elegant towers capped with a conical roof with tiles
Time of Worship: The first light of the Blue Moon.
Worship Routine: 30 minutes of prayer must be outside or in a temple of Elfinihiar.
Current Avatar: Vila Songbird

Boons

Boons are granted by the deity in return for the induviduals worship and devotion which is shown by following the deities ritual above.

A character can recive as many bonus spells and abilities as they have the prerequistie character trait for.

Charcter Trait Prerequisite Bonus Spell or Abiltiy
Spellcaster: Champion

The lucky few adventurers, or serving soldiers that have risen through the ranks become Champions

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They lead others, command the battlefield, and often take the fight to more dangerous enemies


If your DM suggests you create a character of higher levels, your likely to be a champion, as such your background should be expanded to include such activities.

Class: Attaxis

AttaxisChampion

Attaxis are chaos mages that have absolutely mastered control and state of mind, they are by nature incredibly rare, able to perfectly harness the elemental forces that were once wild. Every chaos mage will at some point reach a point where the power they unleash is too much, they will either die, horribly, possibly taking their allies with them, or perfect their magic and achieve order and control over chaos, able to chose which elemental and even meld them as they see fit.

Attaxis are so rare that the few that exist are often renown throughout the kingdom in which they reside, often beyond. At home in tall stone towers where they can keep to themselves and only grant access to those wealthy enough to deserve their council. It takes a lot to get an Attaxis to adventure, either world changing events or a huge payout.

Proficiencies:

Melee Weapons:
Simple two handed staff.

Armour:
Light or Medium robes.

Abilities

Attaxis Spells:
Controlled ChaosCompound CascadeDispel ElementsPrismatic Invocation

Chaos Mage Spells:
Unstable Chaos BarrierChaos MissileChaos Rain

Attaxis Crafting:
Forge (Aetherium Staff)Greater Infusion (Chaos)

Chaos Mage Crafting:
Runeforge (Chaos Rune)Infusion (Chaos)

Skills:
ConfidentPatienceAppraisal: ElementalUnpredictableDetect Magic

Keywords:

Champion Attaxis Chaos_Mage electro fire water earth air spellcaster

Chaos_Mage SummaryAdventurer

A chaos mage is a spellcaster who has connection to the each of the elemental energies of the world, but this connection is wild and unpredictable. Chaos magic is a combination of the elemental forces, it manifests as a multicolour energy, with little resemblance of the base elemental forces, the damage it does is the same as one or more of the elemental forces, so will leave burn marks, electro charring, water damage or even signs of heavy impact.

Being close to a chaos mage can affect other spellcasters, they can unwittingly alter their elemental magic, discharge divine connections and disrupt arcane spells, as such they are often hated by other spellcasters. It is this that makes them a great way to take on enemy wizards or rogue priests, and are often sought out by parties for such a quest.

Persona: Benefactor

Tries to improve the world and the lives of those in it, will share discoveries, knowledge, and skill to help others help themselves.

Weapon: Longbow
Dont just see your target, feel your target, smell your target, hear your target, then and only then, will you hit your target.
Dont just see your target, feel your target, smell your target, hear your target, then and only then, will you hit your target. ~ Maya
Priesthood: Fealty A practising priest who gets their powers from their deity.

Deity Portrait

Elfinihiar Symbol:

The oldest symbol of a diety ever created. Emblazoned on a gift given to the first lord of the elven kingdom.
Its dual icons represent both the warrior and the teacher, both of which Elfinihiar encouraged in her people.

Orders of Elfinihiar

The Sentinels The Bowreapers

Almost all followers of Elfinihiar are elves, even outside of Dasima only a tiny fraction are non-elves, but there are thousands of temples across the grand alliance territories due to the number of elves seeking out life beyond their homeland and the offspring scattered about. Elfinihiar keeps an ever watchful gaze over her people, especially those that have left the safety of Dasima, she often finds a hero amongst the masses and instructs them to set up or join an order, these orders usually have a single motive or goal.

Artwork of Terrainia

The deity page was last updated on the 26th June 25.
The Elfinihiar database entry was last updated on the 1st Jan 70.
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-one years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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