Elfinihiar

Elfinihiar El-lfin-hear was the first to create a sentient race, and as such was the first to discover the power to be gained from channelling the worship of those dedicated to her, it was this power that allowed her to still communicate with the most devoted after her ascension. At first she didn't agree with the Intervention Laws

The Intervention Laws are a set of rules laid down by the elder dragons upon the realsation they could effect the course of the world even after ascension.

as they would limit the power she had on the material plane.

With some serious convincing from Rayis she eventually joined the others. It's these laws that made Elfinihiar create the relic beneath Dasima and bind her people to it, for reasons known only to her.

Basic Information

Pantheon Rank: Elder

A deity amonst the first, one of the elder dragons that assended to the elemental planes, a direct dedendant of the two progenitor dragons.

(Metallic - Silver)
Persona: Benefactor

Tries to improve the world and the lives of those in it, will share discoveries, knowledge, and skill to help others help themselves.

Element: Water

The energy of Water comes from the elemental plane of Aqualia.

Plane of Residence: Aquaila
Title(s): The Elven Mother
The Silver Shield
Loremistress
The Moonlight Angel
The Chill Wind
Chosen Weapon: Longbow

LongbowRanged

A formidable weapon defined by its sheer scale, typically standing nearly as tall as the user. Crafted from a single, robust stave of high-density seasoned timber, its strength is derived from its draw weight rather than complex lamination. It is a weapon of area denial, used by stationary infantry to deliver punishing, high-arc volleys that can punch through armor at extreme ranges.


Class: Heavy, Two Handed Bow
AD DMG Range Damage Features Materials
1 4 F 4 Pierce Wood
Pierce:Wildcard results cause a Torso hit with double damage.
Only one Wildcard type can be applied per attack.

Forms

Pre Ascension: Colossal Silver Dragon
Post Ascension: Silver Dragon (Spirit Form)
Prefered Mortal: Female Elf, armoured with bow

Worshipers

Worshipers Nelyani

The original creation of Elfinihiar, the Elves that colonised the world in another age, now confined to Dasima.

Immortal and pretentious, the elves were first and they know it, master craftsmen, martial experts.


Skills:      Deft Touch
Traits:      Ageless
Move:      7
 
 
Elf
Holy Day: Winter Solstice
Temples: Tall elegant towers capped with a conical roof with tiles
Time of Worship: The first light of the Blue Moon.
Worship Routine: 30 minutes of prayer must be outside or in a temple of Elfinihiar.
Current Avatar: Vila Songbird
The Condemned: Nelvari

Under Realm Elves, who trace their ancestry from the original Elves of Elfinihiar that were corrupted by the deity Katrinix.

Evil & power hungry, these elves cannot be trusted in any form.


Skills:      Deft Touch
Traits:      Tainted Blood
Move:      7
 
 
Elf
, Fiend

Divine Boon

Deity Portrait

Symbol:

The oldest symbol of a diety ever created. Emblazoned on a gift given to the first lord of the elven kingdom.
Its dual icons represent both the warrior and the teacher, both of which Elfinihiar encouraged in her people.

Orders of Elfinihiar

The Sentinels The Bowreapers

Almost all followers of Elfinihiar are elves, even outside of Dasima only a tiny fraction are non-elves, but there are thousands of temples across the grand alliance territories due to the number of elves seeking out life beyond their homeland and the offspring scattered about. Elfinihiar keeps an ever watchful gaze over her people, especially those that have left the safety of Dasima, she often finds a hero amongst the masses and instructs them to set up or join an order, these orders usually have a single motive or goal.

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Artwork of Terrainia

Last updated on the 18th May 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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