Windwalker

CLASS DESCRIPTION

A Windwalker is an Aeromancer that harnessed the power of the wind to fly, using the air currents and controlled winds to elevate themselves so they can travel great distances quickly or get a better view of the battlefield. This requires the Windwalker to remain as light as possible, with sheer fabric and limited belongings. Their staff is a hallow fibrous plant, like bamboo, so it weighs almost nothing and holds a half dozen copper rings, placed during the stems grow stage.

Windwalkers are relatively peaceful by nature, traveling on the winds deeply connects them with the natural world, so they are not common adventurers, but in times of need they will take to the battlefield to protect their home or the natural world. In battle they take to the air to provide information to their allies and to avoid direct combat, and use their mastery of air to attack the enemy.

PROGRESSION TREE

Aeromancer >> Windwalker

Proficiencies

Two Handed:Light, two handed staff.
Armour:Light or Medium robes.

Spellcasting

Aura: Wind Walk

Description coming soon


Keywords: 0

Aerosense

Description coming soon


Keywords: 0

Defensive: Vacuum

Description coming soon


Keywords: 0

Windwall

Description coming soon


Keywords: 0

Defensive: Tornado

Description coming soon


Keywords: 0

Wind Blast

Description coming soon


Keywords: 0

Power: Lift

Description coming soon


Keywords: 0

Gale

Description coming soon


Keywords: 0

Skills:

Windwalker:Awareness

Keenly aware of their surroundings and ever alert for danger; nothing surprises them.


Will notice things others miss and gain a better insight into their surroundings; as such, this character can make reaction attacks during an enemy surprise round.

Sense Storm

Sense Storm description coming soon


Sense Storm game effect coming soon

Aeromancer:Appraisal: Elemental

Appraisal: Elemental description coming soon


Appraisal: Elemental game effect coming soon

Store Energy

Store Energy description coming soon


Store Energy game effect coming soon

Crafting:

Windwalker:Forge (Copper Core)

Forge (Copper Core) description coming soon


Crafting Effect: Forge (Copper Core) game effect coming soon


Greater Infusion (Air)

Greater Infusion (Air) description coming soon


Crafting Effect: Greater Infusion (Air) game effect coming soon

Aeromancer:Runeforge (Air Rune)

Runeforge (Air Rune) description coming soon


Crafting Effect: Runeforge (Air Rune) game effect coming soon


Infusion (Air)

Infusion (Air) description coming soon


Crafting Effect: Infusion (Air) game effect coming soon

Class Portrait

Champion Windwalker Aeromancer air spellcaster

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Artwork of Terrainia

Last updated on the 20th May 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

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After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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