Wardancer

CLASS DESCRIPTION

A Wardancer is an heroic Harrier that has passed beyond Bladedancer and become an incredible melee combatant, able to hold their own against dozens if not hundreds of enemies, moving with such grace and dexterity that to watch them is to watch a choreographed dance, but to face them is a waking nightmare. With unmatched speed many foes simply do not understand what they face intime for them to react. A free spirit into ripe old age, they will continue the fight for as long as able.

As with most heroes, a Wardancer is wealthy and very well equipped, with enchanted weapons and armour, custom made or claimed while adventuering, and as well known as the Wardancer themselves. This wealth will have come from a life of adventuring, their lofty status or through power over others.


A hero, good or evil, must have completed some great feet, achieved a near impossible task or slain a mighty foe to fully unlock their most powerful abilities.

PROGRESSION TREE

Harrier >> Bladedancer >> Wardancer

Proficiencies

One Handed:Light and Medium weapons.
Long Range:Bows and Crosswbows.
Short Range:Thrown weapons.
Armour:Light armour.

Manoeuvres

Defensive:Evade

Evade description coming soon


Passive: Evade game effect coming soon

Evade game effect coming soon

Disarm

Disarm description coming soon


Passive: Disarm game effect coming soon

Disarm game effect coming soon

Dodge

Dodge description coming soon


Passive: Gain Dodge.

Dodge game effect coming soon

Primary Attack:Heroic Strike

Heroic Strike description coming soon


Passive: Heroic Strike game effect coming soon

Heroic Strike game effect coming soon

Critical Strike

Critical Strike description coming soon


Passive: Critical Strike game effect coming soon

Critical Strike game effect coming soon

Rapid Strike

Rapid Strike description coming soon


Passive: Rapid Strike game effect coming soon

Rapid Strike game effect coming soon

Secondary Attack:Flurry Shot

Flurry Shot description coming soon


Passive: Flurry Shot game effect coming soon

Flurry Shot game effect coming soon

Dual Throw

Dual Throw description coming soon


Passive: Dual Throw game effect coming soon

Dual Throw game effect coming soon

Many Shot

Many Shot description coming soon


Passive: Many Shot game effect coming soon

Many Shot game effect coming soon

Unique:Pirouette

Pirouette description coming soon


Passive: Pirouette game effect coming soon

Pirouette game effect coming soon

Spring Attack

Spring Attack description coming soon


Passive: Spring Attack game effect coming soon

Spring Attack game effect coming soon

Diving Throw

Diving Throw description coming soon


Passive: Diving Throw game effect coming soon

Diving Throw game effect coming soon

Skills:

Wardancer:Sharp

Sharp description coming soon


Sharp game effect coming soon

Steady

Steady description coming soon


Steady game effect coming soon

Bladedancer:Rapid

Rapid description coming soon


Rapid game effect coming soon

Agile

Agile description coming soon


Agile game effect coming soon

Harrier:Awareness

Keenly aware of their surroundings and ever alert for danger; nothing surprises them.


Will notice things others miss and gain a better insight into their surroundings; as such, this character can make reaction attacks during an enemy surprise round.

Balanced

Balanced description coming soon


Balanced game effect coming soon

Class Portrait

Hero Wardancer Harrier Bladedancer melee

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Artwork of Terrainia

Last updated on the 20th May 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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