Slayer

CLASS DESCRIPTION

A Slayer is an heroic Skirmisher that has passed beyond Hoplite and become a true master of the spear, so much so that they forgoes the shield used previously as the spear is so expertly controlled that it is suitable for defence. Able to simultaneously twirl it around to defend, fend and thrust at a handful of opponents in the thickest of fighting anywhere. A slayer is unlikely to meet their end on the battlefield, and only old age will keep them from the battlefield.

As with most heroes, a Slayer is wealthy and very well equipped, with enchanted weapons and armour, custom made or claimed while adventuering, and as well known as the Slayer themselves. This wealth will have come from a life of adventuring, their lofty status or through power over others.


A hero, good or evil, must have completed some great feet, achieved a near impossible task or slain a mighty foe to fully unlock their most powerful abilities.

PROGRESSION TREE

Skirmisher >> Hoplite >> Slayer

Proficiencies

One Handed:Light, Medium and Heavy spears.
Short Range:Thrown spears.
Armour:Medium armour.
Shields:Medium shields.

Manoeuvres

Defensive:Spear as Sheild

Spear as Sheild description coming soon


Passive: Spear as Sheild game effect coming soon

Spear as Sheild game effect coming soon

Phalanx

Phalanx description coming soon


Passive: Phalanx game effect coming soon

Phalanx game effect coming soon

Combat Roll

Combat Roll description coming soon


Passive: Combat Roll game effect coming soon

Combat Roll game effect coming soon

Primary Attack:Heroic Strike

Heroic Strike description coming soon


Passive: Heroic Strike game effect coming soon

Heroic Strike game effect coming soon

Critical Strike

Critical Strike description coming soon


Passive: Critical Strike game effect coming soon

Critical Strike game effect coming soon

Thrust and Throw

Thrust and Throw description coming soon


Passive: Thrust and Throw game effect coming soon

Thrust and Throw game effect coming soon

Secondary Attack:Harrying Strike

Harrying Strike description coming soon


Passive: Harrying Strike game effect coming soon

Harrying Strike game effect coming soon

Sudden Trust

Sudden Trust description coming soon


Passive: Sudden Trust game effect coming soon

Sudden Trust game effect coming soon

Long Throw

Long Throw description coming soon


Passive: Long Throw game effect coming soon

Long Throw game effect coming soon

Unique:Counter Thrust

Counter Thrust description coming soon


Passive: Counter Thrust game effect coming soon

Counter Thrust game effect coming soon

Spear Throw

Spear Throw description coming soon


Passive: Spear Throw game effect coming soon

Spear Throw game effect coming soon

Shield Throw

Shield Throw description coming soon


Passive: Shield Throw game effect coming soon

Shield Throw game effect coming soon

Skills:

Slayer:Inexorable

Inexorable description coming soon


Inexorable game effect coming soon

Sharp

Sharp description coming soon


Sharp game effect coming soon

Hoplite:Keen Eye

Able to notice small movements or ones further away with ease.


Will gain more information about distant objects.

Mettle

Mettle description coming soon


Mettle game effect coming soon

Skirmisher:Awareness

Keenly aware of their surroundings and ever alert for danger; nothing surprises them.


Will notice things others miss and gain a better insight into their surroundings; as such, this character can make reaction attacks during an enemy surprise round.

Confident

Confident description coming soon


Confident game effect coming soon

Class Portrait

Hero Slayer Skirmisher Hoplite melee

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Artwork of Terrainia

Last updated on the 20th May 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.