Persecutor

CLASS DESCRIPTION

A persecutor is an tormentor that has achieved great evils in the name of their deity, without wavering and for considerable time. Only their deity can elevate an tormentor to a persecutor, the transformation is often visceral but outward appearance can often take on more aspects of their deity's persona. Persecutors are often the individuals behind evil schemes and malicious groups, many adventurers seek out these persecutors to destroy them, most never return.

Persecutors are granted further divine power and train further to improve their combat skills, with these new abilities they will either be instructed to seek out opposing factions and destroy them, seeking out enemy generals and leaders. The persecutors that succeed often take over these areas and rule them with an iron and bloody fist.

A Persecutor must serve a deity from the spawn of Saiyiden pantheon.

PROGRESSION TREE

Tormentor >> Persecutor

Proficiencies

Special:Thier deities Chosen Weapon
Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.

If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
.
Armour:Light, Medium or Heavy armour.
Shields:Light or Medium shields.

Manoeuvres

Defensive:Goad

Goad description coming soon


Passive: Goad game effect coming soon

Goad game effect coming soon

Barb

Barb description coming soon


Passive: Barb game effect coming soon

Barb game effect coming soon

Primary Attack:Critical Strike

Critical Strike description coming soon


Passive: Critical Strike game effect coming soon

Critical Strike game effect coming soon

Heavy Strike

A weightier blow that can deal more damage to tougher foes.


Special Action: Any wildcard hits that are not defended deal 2 stacks of damage.

Secondary Attack:Smite

Smite description coming soon


Passive: Smite game effect coming soon

Smite game effect coming soon

Barge

Barge description coming soon


Passive: Barge game effect coming soon

Barge game effect coming soon

Unique:Defile

Defile description coming soon


Passive: Defile game effect coming soon

Defile game effect coming soon

Condemned Strike

Condemned Strike description coming soon


Passive: Condemned Strike game effect coming soon

Condemned Strike game effect coming soon

Divine Powers

Aura:Doom


Passive:

Chroma


Passive:

Defensive:Detect Law


Passive:

Detect Good


Passive:

Attack:Extinguish


Passive:

Channel Divinity

Turning the divine energy granted from their deity can be devastating to their deities enemies. Channelling this energy is no simple feat, concentration and space.


Special Action: Deal X damage to all Condemned creatures within X spaces where X is equal to the number of consecutive turns this power has been used. While channelling the character gains Ward 5 against Condemned creatures.

Channeling cannot be initiated while engaged and is interupted if damaged.
While channelling, move is limited to 3.

Power:Misery


Passive:

Life Leach


Passive:

Divine power requires a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or a Chosen Weapon
Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.

If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Skills:

Persecutor:Deceive

Deceive description coming soon


Deceive game effect coming soon

Coerce

Coerce description coming soon


Coerce game effect coming soon

Tormentor:Intimidate

Intimidate description coming soon


Intimidate game effect coming soon

Coerce

Coerce description coming soon


Coerce game effect coming soon

Class Portrait

Champion Persecutor Tormentor melee leader divine

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Artwork of Terrainia

Last updated on the 20th May 26
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Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

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