Pathfinder

CLASS DESCRIPTION

A pathfinder is a pioneer who specialises in finding routes up, through, over and out of forests, wastelands, mountains and other vast areas of the natural world, especially where there are no paths, roads or settlements. Using the suns and moons to navigate and relying on their experience to find a safe route, usually to and from a parties destination. Hired by citizens and heroes alike, a pathfinder is the most sought after individual when a party seeks to go where very few have gone before.

Pathfinders join any party willing to pay for their services, they shun military life, although will work for them if paid well, seeking to do the job to the best of the abelites and to keep everyone alive, out of self interest more than a sense of morality. Well armed, well trained, lightly armoured for manoeuvrability and flexibility, a preference for small, light weapons.

PROGRESSION TREE

Pioneer* >> Pathfinder

Proficiencies

One Handed:Light and Medium weapons.
Long Range:Bows.
Short Range:Thrown weapons.
Armour:Light armour.
Shields:Light shields.

Manoeuvres

Defensive:Warning Shot

Warning Shot description coming soon


Passive: Warning Shot game effect coming soon

Warning Shot game effect coming soon

Rapid Concealment

Rapid Concealment description coming soon


Passive: Rapid Concealment game effect coming soon

Rapid Concealment game effect coming soon

Primary Attack:Rapid Shot

When accuracy is a secondary consideration, a faster rate of fire is achieved.


Special Action: Double the number of Attack Dice rolled against a target.

Can only be used in the attack phase.

Timed Shot

Timed Shot description coming soon


Passive: Timed Shot game effect coming soon

Timed Shot game effect coming soon

Secondary Attack:Running Shot

Running Shot description coming soon


Passive: Running Shot game effect coming soon

Running Shot game effect coming soon

Distracting Shot

A well timed shot, meant to distract not kill.


Special Action: Any wildcard hits that are not defended cause Distraction.

Unique:Precise Shot

Precise Shot description coming soon


Passive: Precise Shot game effect coming soon

Precise Shot game effect coming soon

Signal Shot

Signal Shot description coming soon


Passive: Signal Shot game effect coming soon

Signal Shot game effect coming soon

Skills:

Pathfinder:Overland Wayfinding

Overland Wayfinding description coming soon


Overland Wayfinding game effect coming soon

Keen Eye

Able to notice small movements or ones further away with ease.


Will gain more information about distant objects.

Pioneer:Track

Track description coming soon


Track game effect coming soon

Investigate

Investigate description coming soon


Investigate game effect coming soon

Class Portrait

Champion Pathfinder Pioneer support

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Artwork of Terrainia

Last updated on the 20th May 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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