Necromancer

CLASS DESCRIPTION

A necromancer is a Thanaturge who has perfected the art of reanimating the dead, so much so that it is their primary means to complete their objectives, which typically include invasion, subjugation and domination. They have no upper limit to the number of undead they can maintain at any time, but any necromancer with more than a couple of animated undead will raise the attention of authorities and adventurers, if they have space to hide them a few hundred is possible, possibly even thousands.

Necromancers soon become a curse on the closest nations and as such often become the target for adventuring parties, those that fail however quickly bolster the forces of the necromancer. Ultimately a necromancer seeks to cheat death, a necromancer's eventual goal is to become an immortal Liche, with an army of thousands dedicated to keeping the Liche safe and ready to enslave a kingdom.

PROGRESSION TREE

Thanaturge* >> Necromancer

Proficiencies

One Handed:Light and Medium weapons.
Two Handed:Light, two handed staff.
Armour:Light or Medium robes.

Spellcasting

Aura: Augment Undead

Description coming soon


Keywords: 0

Apoptosis

Description coming soon


Keywords: 0

Defensive: Death Ward

Description coming soon


Keywords: 0

Grasping Hands

Description coming soon


Keywords: 0

Defensive: Necrotic Touch

Description coming soon


Keywords: 0

Wither

Description coming soon


Keywords: 0

Power: Summon Horde

Description coming soon


Keywords: 0

Essence Drain

Description coming soon


Keywords: 0

Skills:

Necromancer:Relentless

Relentless description coming soon


Relentless game effect coming soon

Unethical

Unethical description coming soon


Unethical game effect coming soon

Thanaturge:Deceive

Deceive description coming soon


Deceive game effect coming soon

Conceal

Able to hide efficiently, maximising the use of cover and shadows.


Can pass unnoticed in a crowd, lurk in shadows without being easily seen. Can start an encounter concealed provided they were not surprised.

Crafting:

Necromancer:Manaforge (Reliquary)

Manaforge (Reliquary) description coming soon


Crafting Effect: Manaforge (Reliquary) game effect coming soon


Greater Infusion (Necro)

Greater Infusion (Necro) description coming soon


Crafting Effect: Greater Infusion (Necro) game effect coming soon

Thanaturge:Manaforge (Necro Shard)

Manaforge (Necro Shard) description coming soon


Crafting Effect: Manaforge (Necro Shard) game effect coming soon


Infusion (Necro)

Infusion (Necro) description coming soon


Crafting Effect: Infusion (Necro) game effect coming soon

Class Portrait

Champion Necromancer Thanaturge necro spellcaster

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Last updated on the 20th May 26
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Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

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