CLASS DESCRIPTION | |||
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An geomancer has a mastery of the geo-elemental forces that exist within the world. Able to levitate rock, cause landslides and conjure sandstorms. Geomancy uses the magnetic forces of ferrous materials in the earth, as such they avoid the use of metal in armour and weapons, but smaller items are not a concern. Geomancers are very sensitive, as such they can feel movement of any creature nearby, they can share this feeling with their allies. Geomancers are never far from rock and stone while on land, ocean travel is a risk for them, as they are powerless in open water. They can carry a pouch of sand or iron filings, but it is a meagre amount, useful to only stall or retreat. Underground a geomancer is at the height of their power, with everything they need to crush their enemies, block corridors and even reshape a catacomb. | |||
Proficiencies | |||
| Two Handed:/td> | Light, two handed staff./td> | ||
| Armour:/td> | Light armour./td> | ||
| Non metal armour only/td> | |||
Spellcasting | |||
| Aura: |
Tremor Sense
Description coming soon
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| Defensive: |
Rock Shield
Description coming soon
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| Defensive: |
Rockfall
Description coming soon
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| Power: |
Earthquake
Description coming soon
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Skills: | |||
| Geomancer: | Appraisal: Elemental
Appraisal: Elemental description coming soon Appraisal: Elemental game effect coming soon ❘ Store EnergyStore Energy description coming soon Store Energy game effect coming soon | ||
Crafting: | |||
| Geomancer: | Runeforge (Earth Rune)
Runeforge (Earth Rune) description coming soon Crafting Effect: Runeforge (Earth Rune) game effect coming soon Infusion (Earth) Infusion (Earth) description coming soon Crafting Effect: Infusion (Earth) game effect coming soon | ||
Class Portrait | |
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Adventurer
Geomancer
earth
spellcaster