CLASS DESCRIPTION | |||
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An overseer is a leader who latent powers have come to the front, their mental powers, known as telepathy or psionics this power enhances a leaders capability so much that the term overseer is more than abt. Able to give commands at greater distances, unheard by the enemy, and able to understand their allies thoughts in response allows for quicker reaction and greater understanding of the ally's decisions. Unlike Neuromancers, the overseer does not attempt to manipulate the enemy. Overseers are sought after by nation leaders, as advisors they can offer great insight into battle tactics, large scale war plans but also in sessions with domestic, foreign and even enemy representatives the overseer can probe their minds and know if they are being truthful or deceiving them, often the overseer is given a seat on the council. | |||
Proficiencies | |||
| Simple or Light one handed weapons. /td> | |||
| Light or Medium armour./td> | |||
| Light or Medium shields./td> | |||
Spellcasting | |||
Courage
Description coming soon
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Called Intercept
Description coming soon
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Called Taunt
Description coming soon
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Rally
Description coming soon
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Skills: | |||
| Read Mind
Read Mind description coming soon Combat Effect: Read Mind game effect coming soon Passive Effect: Read Mind game effect coming soon | |||
| Calm
Calm description coming soon Combat Effect: Calm game effect coming soon Passive Effect: Calm game effect coming soon | |||
Citizen Portrait | |||
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Hero
Overseer
Leader
Neuromancer
leader
psionics
spellcaster