Theurgist

CLASS DESCRIPTION

A theurgist is a priest who has been chosen by their deity to lead a group stop a encroaching evil, first they train hard to improve their martial skills while gathering a party of powerful champions, then they undergo a ritual to receive a blessing. Once the theurgist and their party are ready, they set off towards the distant evil in an attempt to defeat it before it causes harm to the citizens of their nation. Now a decisive leader, able combatant, divine hero and powerful spellcaster.

Theurgist who get repeatedly chosen may no longer return to the role of priest, ever more seeking out those that are plaguing their parish, only when too old will they retire and take up a position guiding the next theurgist. If a long time theurgist becomes a champion they become known as a Doombringer, a martial focused priest who will continue to seek out and destroy the forces of evil.

Proficiencies

Thier deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
.
Light or Medium armour.

Manoeuvres

Taunt

Taunt description coming soon


Taunt game effect coming soon

Taunt game effect coming soon

Twin Strike

Twin Strike description coming soon


Twin Strike game effect coming soon

Twin Strike game effect coming soon

Preemptive Strike

Preemptive Strike description coming soon


Preemptive Strike game effect coming soon

Preemptive Strike game effect coming soon

Avenging Strike

Avenging Strike description coming soon


Avenging Strike game effect coming soon

Avenging Strike game effect coming soon

Divine Powers

Ward Evil

Assured description coming soon

Assured game effect coming soon

Divine Shield

Horse Care description coming soon

Horse Care game effect coming soon

Divine Smite

Impartial description coming soon

Impartial game effect coming soon

Brilliant Light

Appraisal (Divine) description coming soon

Appraisal (Divine) game effect coming soon

Divine power requires the Theurgist to be wielding a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or their deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Spellcasting

Bless

Description coming soon


Keywords: 0

Sanctuary

Description coming soon


Keywords: 0

Heal

Description coming soon


Keywords: 0

Healing Pulse

Description coming soon


Keywords: 0

Divine power and Spellcasting requires the Theurgist to be wielding a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or their deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Skills:

Strong

Comparatively strong for their size, able to hold larger weapons, lift heavier object than otherwise expected.


Combat Effect: Can wield one weight above their class or creature type normally allows.

Passive Effect: When lifting, pushing or carrying anything that requires a number of characters, count as double this characters normal amount.

Relentless

Relentless description coming soon


Combat Effect: Relentless game effect coming soon

Passive Effect: Relentless game effect coming soon

Citizen Portrait

Adventurer Theurgist Priest melee leader divine spellcaster

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

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After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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