Assassin

CLASS DESCRIPTION

An assassin is a spy who has developed the skills required to eliminate the enemy, while spies can poison or injure they do not seek to kill as that often raises alarms quicker and justice for the kill puts them in danger. The few spies that take the step are ruthless killers, devoid of morales, able to kill with whatever means they can employ to do so unseen and most importantly without leaving evidence of who did it, capable without poisons and explosives.

Assassins will kill indiscriminate to get to their target or to escape, they will destroy buildings just to eliminate one person, sink a ship to prevent being followed, even leave a settlement defenceless if it's the only way to leave. Skilled with all small weapons, throwing weapons, most poisons and toxins, explosives and incendiaries, and with a working knowledge of structural engineering.

Proficiencies

Simple, Light or Heavy one handed weapons.
Thrown, Simple or Two Handed ranged weapons.
Light armour.

Manoeuvres

Evade

Evade description coming soon


Evade game effect coming soon

Evade game effect coming soon

Laced Strike

Laced Strike description coming soon


Laced Strike game effect coming soon

Laced Strike game effect coming soon

Weakpoint Strike

Weakpoint Strike description coming soon


Weakpoint Strike game effect coming soon

Weakpoint Strike game effect coming soon

Garotte

Garotte description coming soon


Garotte game effect coming soon

Garotte game effect coming soon

Skills:

Poisons & Toxin Proficiency

Poisons & Toxin Proficiency description coming soon


Combat Effect: Poisons & Toxin Proficiency game effect coming soon

Passive Effect: Poisons & Toxin Proficiency game effect coming soon

Conceal

Able to hide efficiently, maximising the use of cover and shadows.


Combat Effect: Before combat begins, providing the character has the foresight to do so, they can start concealed.

Passive Effect: Can pass unnoticed in a crowd, lurk in shadows without being easily seen.

Citizen Portrait

Champion Assassin Spy melee

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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Permission is granted for personal use only.