CLASS DESCRIPTION | |||
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A spy is a skilled covert operative and saboteur, able to sneak into foreign territories and observe enemy activities to report to their commanders. Espionage rarely devolves into a physical encounter, the spy preferring to retreat rather than engage, although they usually carry a hidden weapon just in case, this is rarely used. They are skilled in manipulation and coercion for information gathering and mechanical workings of warmachines and defences to cause them to malfunction. Spies are not encounter focused, as such they support their party during a battle by staying back, hidden from the enemies attention, the spy can make use of small ranged weapons such as blowpipes or shuriken, to distract enemies from a short distance, or moving unseen though enemy lines to sabotage their attack plan or warmachines. | |||
Proficiencies | |||
| Simple one handed weapons. /td> | |||
| Thrown ranged weapons./td> | |||
| Light armour./td> | |||
Manoeuvres | |||
| Fade
Fade description coming soon Fade game effect coming soon Fade game effect coming soon | |||
| Distracting Shot
Distracting Shot description coming soon Distracting Shot game effect coming soon Distracting Shot game effect coming soon | |||
| Concealed Shot
Concealed Shot description coming soon Concealed Shot game effect coming soon Concealed Shot game effect coming soon | |||
| Sabotage
Sabotage description coming soon Sabotage game effect coming soon Sabotage game effect coming soon | |||
Skills: | |||
| Slip Away
Slip Away description coming soon Combat Effect: Slip Away game effect coming soon Passive Effect: Slip Away game effect coming soon | |||
| Conceal
Able to hide efficiently, maximising the use of cover and shadows. Combat Effect: Before combat begins, providing the character has the foresight to do so, they can start concealed. Passive Effect: Can pass unnoticed in a crowd, lurk in shadows without being easily seen. | |||
Citizen Portrait | |||
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Adventurer
Spy
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