Xx

CLASS DESCRIPTION

A custodian is a guardian that happens upon, or is guided to, a place of great divine significance, in return for a pledge to preserve and protect the site, the custodian will be granted divine power. They continue to use heavy armour and a shield, both now emblazoned with emblems of the deity and their one handed weapon replaced by a polearm with which to stand ever vigilant over the sacred site.

Custodians are chosen due to their steadfastness and willingness to put others safety before their own. Their fighting style, coupled with divine augmentation, makes the perfect defender, able to fight equally well against many as they can against one. The sacred site itself a conduit for a deities power, forcing the custodian to stay within a short distance or be cut off from its power.

Proficiencies

Simple, Light or Heavy two handed polearms.
Thier deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
.
Light, Medium or Heavy armour.
Light, Medium or Heavy shields.

Manoeuvres

Resilient

Resilient description coming soon


Resilient game effect coming soon

Resilient game effect coming soon

Heavy Thrust

Heavy Thrust description coming soon


Heavy Thrust game effect coming soon

Heavy Thrust game effect coming soon

Shield Bash

Shield Bash description coming soon


Shield Bash game effect coming soon

Shield Bash game effect coming soon

Unyielding

Unyielding description coming soon


Unyielding game effect coming soon

Unyielding game effect coming soon

Divine Powers

Defiance

Dentistry description coming soon

Dentistry game effect coming soon

Divine Defender

Herd description coming soon

Herd game effect coming soon

Channel Divinity

Attentive description coming soon

Attentive game effect coming soon

Rejuvenate

Set Trap (Snare) description coming soon

Set Trap (Snare) game effect coming soon

Divine power requires the Xx to be wielding a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or their deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Skills:

Strong

Comparatively strong for their size, able to hold larger weapons, lift heavier object than otherwise expected.


Combat Effect: Can wield one weight above their class or creature type normally allows.

Passive Effect: When lifting, pushing or carrying anything that requires a number of characters, count as double this characters normal amount.

Unrelenting

Unrelenting description coming soon


Combat Effect: Unrelenting game effect coming soon

Passive Effect: Unrelenting game effect coming soon

Citizen Portrait

Hero XX Guardian Justicar melee divine

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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Illustrations, images and website content are
all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.