Tormentor

CLASS DESCRIPTION

An tormentor is divine warrior who pledges themselves to their deity by means of a pact, typically after coming of age after an adolescence of criminality. Tormentor fighting styles vary by deity and region, self taught in the use of their deities chosen weapon and various armours. Tormentors are instructed to seek out the enemies of their deity in return for the great power they are bestowed with, although many will also peruse their own goals alongside.

Tormentor's pacts are made directly with their deity, failure to adhere to the pact by performing an opposing action, will result in them being discharged of it and severally punished, they will lose their divine powers and other tormentors will seek to destroy them. Opposing actions vary from one deity to another.

Proficiencies

Simple one handed weapons.
Thier deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
.
Light, Medium or Heavy armour.
Light or Medium shields.

Manoeuvres

Barb

Barb description coming soon


Barb game effect coming soon

Barb game effect coming soon

Heavy Strike

Heavy Strike description coming soon


Heavy Strike game effect coming soon

Heavy Strike game effect coming soon

Barge

Barge description coming soon


Barge game effect coming soon

Barge game effect coming soon

Condemned Strike

Condemned Strike description coming soon


Condemned Strike game effect coming soon

Condemned Strike game effect coming soon

Divine Powers

Chroma

Balance description coming soon

Balance game effect coming soon

Detect Good

Farriering description coming soon

Farriering game effect coming soon

Channel Divinity

Attentive description coming soon

Attentive game effect coming soon

Life Leach

Perform (Ballad) description coming soon

Perform (Ballad) game effect coming soon

Divine power requires the Tormentor to be wielding a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or their deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Skills:

Intimidate

Intimidate description coming soon


Combat Effect: Intimidate game effect coming soon

Passive Effect: Intimidate game effect coming soon

Coerce

Coerce description coming soon


Combat Effect: Coerce game effect coming soon

Passive Effect: Coerce game effect coming soon

Citizen Portrait

Adventurer Tormentor melee leader divine

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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