Stoneshaper

CLASS DESCRIPTION

Stoneshapers are a geomancer that has learnt how to shape the stone and not just move it, able to form basic polyhedral shapes, allowing the Stoneshaper to make walls, flatten stone to make roads and most importantly shape stone into tunnels, allowing them to easily pass through. With such manipulation Stoneshapers are often called upon for construction, but they dislike it, believing that masonry work is beneath them. Their staff is formed from their preferred stone with a core of iron.

Stoneshapers carry a heavier staff than other spellcasters, notably because its made of stone, but because it can also be to shield with a quick reshape when other stone is not close enough. Its iron core allows the Stoneshaper to store raw elemental power and use it as a powerful magnet in its own right, allowing them to affect the armour and weapons of nearby allies or enemies.

Proficiencies

Simple two handed staff.
Light armour.
Non metal armour only

Spellcasting

Magnetic Disturbance

Description coming soon


Keywords: 0

Wall of Stone

Description coming soon


Keywords: 0

Hail of Stone

Description coming soon


Keywords: 0

Crush Armour

Description coming soon


Keywords: 0

Skills:

Shape Stone

Shape Stone description coming soon


Combat Effect: Shape Stone game effect coming soon

Passive Effect: Shape Stone game effect coming soon

Depth Sense

Depth Sense description coming soon


Combat Effect: Depth Sense game effect coming soon

Passive Effect: Depth Sense game effect coming soon

Crafting:

Forge (Iron Core)

Forge (Iron Core) description coming soon


Crafting Effect: Forge (Iron Core) game effect coming soon

Greater Infusion (Earth)

Greater Infusion (Earth) description coming soon


Crafting Effect: Greater Infusion (Earth) game effect coming soon

Citizen Portrait

Champion Stoneshaper Geomancer earth spellcaster

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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