Sniper

CLASS DESCRIPTION

A sniper is an archer who revels in delivering unseen death, able to wait patiently for the perfect shot, remaining unseen for hours if not days at a time, so accurate that any investigation would not reveal the snipers location. Coupled with the ability to make a shot at such extreme range that most would believe it impossible, more than proficient with a bow than conceivable. Often loners, who only join parties as a means to an end or for promise of riches at the end.

Snipers are often tasked with taking out enemy leadership on the battlefield, formations without their commanders quickly fall apart, in the close confines found underground their skills are hampered massively, relying on their traditional skills to get by. Snipers are often part of military groups sent to seek and destroy foreign targets.

Proficiencies

Simple one handed weapons.
Thrown, Simple or Two Handed ranged weapons.
Light armour.

Manoeuvres

Rapid Concealment

Rapid Concealment description coming soon


Rapid Concealment game effect coming soon

Rapid Concealment game effect coming soon

Timed Shot

Timed Shot description coming soon


Timed Shot game effect coming soon

Timed Shot game effect coming soon

Power Shot

Power Shot description coming soon


Power Shot game effect coming soon

Power Shot game effect coming soon

Long Shot

Long Shot description coming soon


Long Shot game effect coming soon

Long Shot game effect coming soon

Skills:

Slip Away

Slip Away description coming soon


Combat Effect: Slip Away game effect coming soon

Passive Effect: Slip Away game effect coming soon

Conceal

Able to hide efficiently, maximising the use of cover and shadows.


Combat Effect: Before combat begins, providing the character has the foresight to do so, they can start concealed.

Passive Effect: Can pass unnoticed in a crowd, lurk in shadows without being easily seen.

Citizen Portrait

Champion Sniper Archer support

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

CREDITS Info coming soon
TERMS OF USE Info coming soon
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all © of Altered Dimension LTD 2010

Any similarity to any game system or published content is coincidence.
Permission is granted for personal use only.