Skirmisher

CLASS DESCRIPTION

A skirmisher is frontline warrior, using a medium armour and medium shield for protection and a heavy spear for thrusting offensive actions, the skirmisher can also throw the spear, drawing a heavy blade to use until they retrieve their spear, which they fully intend to do during the encounter. The skirmisher is moderately agile and has reasonable strength, enjoying a middle ground between the agility strength trade off that others choose to make, allowing them to take on all opponents.

Skirmishers are masters of the block, parry and counter attack fighting style, cutting down enemies as they move forward, with the occasional throw of the spear when called for. With a balance of offense and defence the skirmisher is dangerous anywhere, able to fulfil many roles and still come to the aid of allies. Skirmishers often have a military background where shield walls are common.

Proficiencies

Simple, Light or Heavy one handed spears.
Thrown spears.
Medium armour.
Medium shields.

Manoeuvres

Phalanx

Phalanx description coming soon


Phalanx game effect coming soon

Phalanx game effect coming soon

Critical Strike

Critical Strike description coming soon


Critical Strike game effect coming soon

Critical Strike game effect coming soon

Sudden Trust

Sudden Trust description coming soon


Sudden Trust game effect coming soon

Sudden Trust game effect coming soon

Spear Throw

Spear Throw description coming soon


Spear Throw game effect coming soon

Spear Throw game effect coming soon

Skills:

Awareness

Keenly aware of their surroundings and ever alert for danger, nothing surprises them.


Combat Effect: Character can make reaction attacks during the surprise round.

Passive Effect: Character is likely to glean more information about their surrounds.

Confident

Confident description coming soon


Combat Effect: Confident game effect coming soon

Passive Effect: Confident game effect coming soon

Citizen Portrait

Adventurer Skirmisher melee

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Artwork of Terrainia

Last updated on the 28th April 26
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ABOUT US

THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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