Persecutor

CLASS DESCRIPTION

A persecutor is an tormentor that has achieved great evils in the name of their deity, without wavering and for considerable time. Only their deity can elevate an tormentor to a persecutor, the transformation is often visceral but outward appearance can often take on more aspects of their deity's persona. Persecutors are often the individuals behind evil schemes and malicious groups, many adventurers seek out these persecutors to destroy them, most never return.

Persecutors are granted further divine power and train further to improve their combat skills, with these new abilities they will either be instructed to seek out opposing factions and destroy them, seeking out enemy generals and leaders. The persecutors that succeed often take over these areas and rule them with an iron and bloody fist.

Proficiencies

Thier deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
.
Light, Medium or Heavy armour.
Light or Medium shields.

Manoeuvres

Goad

Goad description coming soon


Goad game effect coming soon

Goad game effect coming soon

Critical Strike

Critical Strike description coming soon


Critical Strike game effect coming soon

Critical Strike game effect coming soon

Smite

Smite description coming soon


Smite game effect coming soon

Smite game effect coming soon

Defile

Defile description coming soon


Defile game effect coming soon

Defile game effect coming soon

Divine Powers

Doom

Independent description coming soon

Independent game effect coming soon

Detect Law

Flatter description coming soon

Flatter game effect coming soon

Extinguish

Judicial description coming soon

Judicial game effect coming soon

Misery

Persistence description coming soon

Persistence game effect coming soon

Divine power requires the Persecutor to be wielding a Holy Symbol A holy symbol varies from one divine user to another but most are hand crafted items in precious metals depicting a symbol of their deity.
If a class requires the use of a holy symbol it must be in the caster possesion when using or casting a power or spell.
(or their deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
).

Skills:

Deceive

Deceive description coming soon


Combat Effect: Deceive game effect coming soon

Passive Effect: Deceive game effect coming soon

Coerce

Coerce description coming soon


Combat Effect: Coerce game effect coming soon

Passive Effect: Coerce game effect coming soon

Citizen Portrait

Champion Persecutor Tormentor melee leader divine

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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