Palatine

CLASS DESCRIPTION

A palatine is an exemplar, a knight of the highest order within the kingdom of Alantor, only those deemed to have been chosen by Victirus can join the knightly order, those chosen do not always come from the Alantor military, any exemplar, Justicar, crusader or knight could be chosen. When inducted into the order each palatine is given a galvanic longsword to act as a badge of office and as a means to channel greater divine power and the electro-elemental power of Fulmin, the plane of electro.

Palatine re-pledge their oath, with an addition to serve the king or queen of Alantor, Alantor itself and the people of the kingdom. They will exclusively use their galvanic blade in combat, any other weapon is a poor replacement, while holding the blade the palatine glows with a divine aura that evil creature dare not look up on, for it foretells their doom.

Proficiencies

Thier deities Chosen Weapon Each deity will have a chosen weapon, if the divine character uses a matching weapon then they gain a proficiency in that weapon even if the class does not grant it, and they can use the weapon in place of a Holy Symbol.
If the character has the [Melee] keyword, while using the chosen weapon, if they roll a [Wildcard] that hit will deal an addtional stack of damage.
.
Light, Medium or Heavy armour.
Light or Medium shields.

Manoeuvres

Taunt

Taunt description coming soon


Taunt game effect coming soon

Taunt game effect coming soon

Critical Strike

Critical Strike description coming soon


Critical Strike game effect coming soon

Critical Strike game effect coming soon

Smite

Smite description coming soon


Smite game effect coming soon

Smite game effect coming soon

Charged Strike

Charged Strike description coming soon


Charged Strike game effect coming soon

Charged Strike game effect coming soon

Divine Powers

Radiance

Set Trap (Foothold) description coming soon

Set Trap (Foothold) game effect coming soon

Electro Shield

Issue Decree description coming soon

Issue Decree game effect coming soon

Punishing Strike

Sense Intention description coming soon

Sense Intention game effect coming soon

Lightning Storm

Perform (Instrument) description coming soon

Perform (Instrument) game effect coming soon

Divine power requires the Palatine to be wielding a Galvanic Longsword.

Skills:

Chivalrous

Chivalrous description coming soon


Combat Effect: Chivalrous game effect coming soon

Passive Effect: Chivalrous game effect coming soon

Coup De Grace

A precise and mortal blow, nothing survives. Used to kill livestock with as near a painless death as possible.


Combat Effect: Attacks on Succumbed targets, or those Paralyzed will kill, without a dice roll.

Passive Effect: When using this skill the attacker becomes Vulnerable

Citizen Portrait

Champion Palatine Exemplar melee leader divine electro

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Artwork of Terrainia

Last updated on the 28th April 26
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THE CONCEPTION

Terrainia started off in 2004 as a single island for a role-playing game (using a well-known and popular third edition rule set). This island became wonderfully detailed, players would recognise who they were dealing with when suitable miniatures (made by another well-known table-top games company) were placed on the table. But eventually the players finished the campaign, and managed to slay the dragon, or so they thought.

So with the campaign over, but the desire to continue burning ever bright, further areas were designed and planned, and over the course of five long but enjoyable years the world grew exponentially. At its peak of these five years there were six regular groups, around forty players, two dungeon masters, and a world as large as Earth drawn up and with huge levels of detail.

THE EVOLUTION

While that is where Terrainia was born, now twenty-two years on and the development hasn’t stopped, we began to construct this website in 2010 as a resource for our players to use. Then in 2020 (during the world wide pandemic), our founder took the opportunity to flesh out the world even more and add this to the website, during which thoughts turned to sharing Terrainia with the rest of the world.

It was at this time that the founder began to commission artists. Budgets were low, and it took time to find the right artists with the right style. But over the next few years, the main cast got made: the deities, the primary heroes and villains, then monsters. It was important for the founder that all artwork was theirs, monster design was theirs, and in turn, game systems were theirs — we did not want to copy or reproduce existing systems.

Along with the game world, contributors are writing novels and designing games, all set within Terrainia. At the time this page was last updated, there were no fewer than seven different games/books in production. Soon we will have links to these games/books for you to immerse yourselves within.

So that’s us. We hope you enjoy the site. If you want to give us some feedback, why not .

THE FUTURE

After this first wave of games and books, who knows? But one thing is for sure: there is plenty of material, and our aim will be to share this world with as many fantasy fans as possible.

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